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Diffstat (limited to 'examples/multimedia/video/doc/src/qmlvideofx.qdoc')
-rw-r--r-- | examples/multimedia/video/doc/src/qmlvideofx.qdoc | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/examples/multimedia/video/doc/src/qmlvideofx.qdoc b/examples/multimedia/video/doc/src/qmlvideofx.qdoc index b24114084..52b5d7843 100644 --- a/examples/multimedia/video/doc/src/qmlvideofx.qdoc +++ b/examples/multimedia/video/doc/src/qmlvideofx.qdoc @@ -30,23 +30,21 @@ \title QML Video Shader Effects Example \ingroup multimedia_examples -\brief The QML Video Shader Effects Example shows how \l {ShaderEffect} -can be used to apply postprocessing effects, expressed in \c GLSL, to video -and camera viewfinder content. +\brief Applying shader effects on video and camera viewfinder content. \include examples-run.qdocinc \section1 Overview -This example shows how a \l {ShaderEffect} can be used to apply -postprocessing effects, expressed in GLSL, to QML \l {VideoOutput} items. +\e{QML Video Shader Effects} demonstrates how a \l ShaderEffect can be used to +apply postprocessing effects, expressed in GLSL, to QML \l VideoOutput type. It also shows how native code can be combined with QML to implement more advanced functionality - in this case, C++ code is used to calculate the QML frame rate. This value is rendered in QML in a semi-transparent item overlaid on the video content. -The following screenshots show shader effects being applied. In each case, +The following screenshots show shader effects being applied. In each case, the effect is implemented using a fragment shader. Here we see an edge detection algorithm being applied to a video clip |