diff options
Diffstat (limited to 'examples/multimedia/video/qmlvideofx/shaders/billboard.fsh')
-rw-r--r-- | examples/multimedia/video/qmlvideofx/shaders/billboard.fsh | 83 |
1 files changed, 0 insertions, 83 deletions
diff --git a/examples/multimedia/video/qmlvideofx/shaders/billboard.fsh b/examples/multimedia/video/qmlvideofx/shaders/billboard.fsh deleted file mode 100644 index b733d94ae..000000000 --- a/examples/multimedia/video/qmlvideofx/shaders/billboard.fsh +++ /dev/null @@ -1,83 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html - -uniform float grid; -uniform float dividerValue; -uniform float step_x; -uniform float step_y; - -uniform sampler2D source; -uniform lowp float qt_Opacity; -varying vec2 qt_TexCoord0; - -void main() -{ - vec2 uv = qt_TexCoord0.xy; - float offx = floor(uv.x / (grid * step_x)); - float offy = floor(uv.y / (grid * step_y)); - vec3 res = texture2D(source, vec2(offx * grid * step_x , offy * grid * step_y)).rgb; - vec2 prc = fract(uv / vec2(grid * step_x, grid * step_y)); - vec2 pw = pow(abs(prc - 0.5), vec2(2.0)); - float rs = pow(0.45, 2.0); - float gr = smoothstep(rs - 0.1, rs + 0.1, pw.x + pw.y); - float y = (res.r + res.g + res.b) / 3.0; - vec3 ra = res / y; - float ls = 0.3; - float lb = ceil(y / ls); - float lf = ls * lb + 0.3; - res = lf * res; - vec3 col = mix(res, vec3(0.1, 0.1, 0.1), gr); - if (uv.x < dividerValue) - gl_FragColor = qt_Opacity * vec4(col, 1.0); - else - gl_FragColor = qt_Opacity * texture2D(source, uv); -} |