diff options
Diffstat (limited to 'examples/multimedia/video/qmlvideofx/shaders/tiltshift.fsh')
-rw-r--r-- | examples/multimedia/video/qmlvideofx/shaders/tiltshift.fsh | 84 |
1 files changed, 0 insertions, 84 deletions
diff --git a/examples/multimedia/video/qmlvideofx/shaders/tiltshift.fsh b/examples/multimedia/video/qmlvideofx/shaders/tiltshift.fsh deleted file mode 100644 index 5119011ce..000000000 --- a/examples/multimedia/video/qmlvideofx/shaders/tiltshift.fsh +++ /dev/null @@ -1,84 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html - -uniform float dividerValue; -const float step_w = 0.0015625; -const float step_h = 0.0027778; - -uniform sampler2D source; -uniform lowp float qt_Opacity; -varying vec2 qt_TexCoord0; - -vec3 blur() -{ - vec2 uv = qt_TexCoord0.xy; - float y = uv.y < 0.4 ? uv.y : 1.0 - uv.y; - float dist = 8.0 - 20.0 * y; - vec3 acc = vec3(0.0, 0.0, 0.0); - for (float y=-2.0; y<=2.0; ++y) { - for (float x=-2.0; x<=2.0; ++x) { - acc += texture2D(source, vec2(uv.x + dist * x * step_w, uv.y + 0.5 * dist * y * step_h)).rgb; - } - } - return acc / 25.0; -} - -void main() -{ - vec2 uv = qt_TexCoord0.xy; - vec3 col; - if (uv.x > dividerValue || (uv.y >= 0.4 && uv.y <= 0.6)) - col = texture2D(source, uv).rgb; - else - col = blur(); - gl_FragColor = qt_Opacity * vec4(col, 1.0); -} |