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diff --git a/examples/multimedia/video/qmlvideofx/shaders/tiltshift.fsh b/examples/multimedia/video/qmlvideofx/shaders/tiltshift.fsh
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--- a/examples/multimedia/video/qmlvideofx/shaders/tiltshift.fsh
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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
-
-uniform float dividerValue;
-const float step_w = 0.0015625;
-const float step_h = 0.0027778;
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-vec3 blur()
-{
- vec2 uv = qt_TexCoord0.xy;
- float y = uv.y < 0.4 ? uv.y : 1.0 - uv.y;
- float dist = 8.0 - 20.0 * y;
- vec3 acc = vec3(0.0, 0.0, 0.0);
- for (float y=-2.0; y<=2.0; ++y) {
- for (float x=-2.0; x<=2.0; ++x) {
- acc += texture2D(source, vec2(uv.x + dist * x * step_w, uv.y + 0.5 * dist * y * step_h)).rgb;
- }
- }
- return acc / 25.0;
-}
-
-void main()
-{
- vec2 uv = qt_TexCoord0.xy;
- vec3 col;
- if (uv.x > dividerValue || (uv.y >= 0.4 && uv.y <= 0.6))
- col = texture2D(source, uv).rgb;
- else
- col = blur();
- gl_FragColor = qt_Opacity * vec4(col, 1.0);
-}