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-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/billboard.fsh83
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/blackandwhite.fsh71
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/emboss.fsh80
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/gaussianblur_h.fsh76
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/gaussianblur_v.fsh77
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/glow.fsh81
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/isolate.fsh97
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/magnify.fsh80
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/pagecurl.fsh192
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/pixelate.fsh73
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/posterize.fsh77
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/ripple.fsh88
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/selectionpanel.fsh50
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/sepia.fsh68
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/sharpen.fsh84
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/shockwave.fsh82
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/sobeledgedetection1.fsh92
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/tiltshift.fsh84
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/toon.fsh101
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/vignette.fsh73
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/warhol.fsh75
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/wobble.fsh71
22 files changed, 0 insertions, 1855 deletions
diff --git a/examples/multimedia/video/qmlvideofx/shaders/billboard.fsh b/examples/multimedia/video/qmlvideofx/shaders/billboard.fsh
deleted file mode 100644
index b733d94ae..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/billboard.fsh
+++ /dev/null
@@ -1,83 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
-
-uniform float grid;
-uniform float dividerValue;
-uniform float step_x;
-uniform float step_y;
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-void main()
-{
- vec2 uv = qt_TexCoord0.xy;
- float offx = floor(uv.x / (grid * step_x));
- float offy = floor(uv.y / (grid * step_y));
- vec3 res = texture2D(source, vec2(offx * grid * step_x , offy * grid * step_y)).rgb;
- vec2 prc = fract(uv / vec2(grid * step_x, grid * step_y));
- vec2 pw = pow(abs(prc - 0.5), vec2(2.0));
- float rs = pow(0.45, 2.0);
- float gr = smoothstep(rs - 0.1, rs + 0.1, pw.x + pw.y);
- float y = (res.r + res.g + res.b) / 3.0;
- vec3 ra = res / y;
- float ls = 0.3;
- float lb = ceil(y / ls);
- float lf = ls * lb + 0.3;
- res = lf * res;
- vec3 col = mix(res, vec3(0.1, 0.1, 0.1), gr);
- if (uv.x < dividerValue)
- gl_FragColor = qt_Opacity * vec4(col, 1.0);
- else
- gl_FragColor = qt_Opacity * texture2D(source, uv);
-}
diff --git a/examples/multimedia/video/qmlvideofx/shaders/blackandwhite.fsh b/examples/multimedia/video/qmlvideofx/shaders/blackandwhite.fsh
deleted file mode 100644
index 3eeff5925..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/blackandwhite.fsh
+++ /dev/null
@@ -1,71 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
-
-uniform float threshold;
-uniform float dividerValue;
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-void main()
-{
- vec2 uv = qt_TexCoord0.xy;
- vec4 orig = texture2D(source, uv);
- vec3 col = orig.rgb;
- float y = 0.3 *col.r + 0.59 * col.g + 0.11 * col.b;
- y = y < threshold ? 0.0 : 1.0;
- if (uv.x < dividerValue)
- gl_FragColor = qt_Opacity * vec4(y, y, y, 1.0);
- else
- gl_FragColor = qt_Opacity * orig;
-}
diff --git a/examples/multimedia/video/qmlvideofx/shaders/emboss.fsh b/examples/multimedia/video/qmlvideofx/shaders/emboss.fsh
deleted file mode 100644
index 41f5f1b37..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/emboss.fsh
+++ /dev/null
@@ -1,80 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
-
-uniform float dividerValue;
-const float step_w = 0.0015625;
-const float step_h = 0.0027778;
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-void main()
-{
- vec2 uv = qt_TexCoord0.xy;
- vec3 t1 = texture2D(source, vec2(uv.x - step_w, uv.y - step_h)).rgb;
- vec3 t2 = texture2D(source, vec2(uv.x, uv.y - step_h)).rgb;
- vec3 t3 = texture2D(source, vec2(uv.x + step_w, uv.y - step_h)).rgb;
- vec3 t4 = texture2D(source, vec2(uv.x - step_w, uv.y)).rgb;
- vec3 t5 = texture2D(source, uv).rgb;
- vec3 t6 = texture2D(source, vec2(uv.x + step_w, uv.y)).rgb;
- vec3 t7 = texture2D(source, vec2(uv.x - step_w, uv.y + step_h)).rgb;
- vec3 t8 = texture2D(source, vec2(uv.x, uv.y + step_h)).rgb;
- vec3 t9 = texture2D(source, vec2(uv.x + step_w, uv.y + step_h)).rgb;
- vec3 rr = -4.0 * t1 - 4.0 * t2 - 4.0 * t4 + 12.0 * t5;
- float y = (rr.r + rr.g + rr.b) / 3.0;
- vec3 col = vec3(y, y, y) + 0.3;
- if (uv.x < dividerValue)
- gl_FragColor = qt_Opacity * vec4(col, 1.0);
- else
- gl_FragColor = qt_Opacity * texture2D(source, uv);
-}
diff --git a/examples/multimedia/video/qmlvideofx/shaders/gaussianblur_h.fsh b/examples/multimedia/video/qmlvideofx/shaders/gaussianblur_h.fsh
deleted file mode 100644
index 794e371ad..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/gaussianblur_h.fsh
+++ /dev/null
@@ -1,76 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-uniform float dividerValue;
-uniform float blurSize;
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-void main()
-{
- vec2 uv = qt_TexCoord0.xy;
- vec4 c = vec4(0.0);
- if (uv.x < dividerValue) {
- c += texture2D(source, uv - vec2(4.0*blurSize, 0.0)) * 0.05;
- c += texture2D(source, uv - vec2(3.0*blurSize, 0.0)) * 0.09;
- c += texture2D(source, uv - vec2(2.0*blurSize, 0.0)) * 0.12;
- c += texture2D(source, uv - vec2(1.0*blurSize, 0.0)) * 0.15;
- c += texture2D(source, uv) * 0.18;
- c += texture2D(source, uv + vec2(1.0*blurSize, 0.0)) * 0.15;
- c += texture2D(source, uv + vec2(2.0*blurSize, 0.0)) * 0.12;
- c += texture2D(source, uv + vec2(3.0*blurSize, 0.0)) * 0.09;
- c += texture2D(source, uv + vec2(4.0*blurSize, 0.0)) * 0.05;
- } else {
- c = texture2D(source, qt_TexCoord0);
- }
- gl_FragColor = qt_Opacity * c;
-}
diff --git a/examples/multimedia/video/qmlvideofx/shaders/gaussianblur_v.fsh b/examples/multimedia/video/qmlvideofx/shaders/gaussianblur_v.fsh
deleted file mode 100644
index 975dfcf5d..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/gaussianblur_v.fsh
+++ /dev/null
@@ -1,77 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-uniform float dividerValue;
-uniform float blurSize;
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-void main()
-{
- vec2 uv = qt_TexCoord0.xy;
- vec4 c = vec4(0.0);
- if (uv.x < dividerValue) {
- c += texture2D(source, uv - vec2(0.0, 4.0*blurSize)) * 0.05;
- c += texture2D(source, uv - vec2(0.0, 3.0*blurSize)) * 0.09;
- c += texture2D(source, uv - vec2(0.0, 2.0*blurSize)) * 0.12;
- c += texture2D(source, uv - vec2(0.0, 1.0*blurSize)) * 0.15;
- c += texture2D(source, uv) * 0.18;
- c += texture2D(source, uv + vec2(0.0, 1.0*blurSize)) * 0.15;
- c += texture2D(source, uv + vec2(0.0, 2.0*blurSize)) * 0.12;
- c += texture2D(source, uv + vec2(0.0, 3.0*blurSize)) * 0.09;
- c += texture2D(source, uv + vec2(0.0, 4.0*blurSize)) * 0.05;
- } else {
- c = texture2D(source, qt_TexCoord0);
- }
- // First pass we don't apply opacity
- gl_FragColor = c;
-}
diff --git a/examples/multimedia/video/qmlvideofx/shaders/glow.fsh b/examples/multimedia/video/qmlvideofx/shaders/glow.fsh
deleted file mode 100644
index 8edc603d2..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/glow.fsh
+++ /dev/null
@@ -1,81 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
-
-uniform float dividerValue;
-const float step_w = 0.0015625;
-const float step_h = 0.0027778;
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-void main()
-{
- vec2 uv = qt_TexCoord0.xy;
- vec3 t1 = texture2D(source, vec2(uv.x - step_w, uv.y - step_h)).rgb;
- vec3 t2 = texture2D(source, vec2(uv.x, uv.y - step_h)).rgb;
- vec3 t3 = texture2D(source, vec2(uv.x + step_w, uv.y - step_h)).rgb;
- vec3 t4 = texture2D(source, vec2(uv.x - step_w, uv.y)).rgb;
- vec3 t5 = texture2D(source, uv).rgb;
- vec3 t6 = texture2D(source, vec2(uv.x + step_w, uv.y)).rgb;
- vec3 t7 = texture2D(source, vec2(uv.x - step_w, uv.y + step_h)).rgb;
- vec3 t8 = texture2D(source, vec2(uv.x, uv.y + step_h)).rgb;
- vec3 t9 = texture2D(source, vec2(uv.x + step_w, uv.y + step_h)).rgb;
- vec3 xx = t1 + 2.0*t2 + t3 - t7 - 2.0*t8 - t9;
- vec3 yy = t1 - t3 + 2.0*t4 - 2.0*t6 + t7 - t9;
- vec3 rr = sqrt(xx * xx + yy * yy);
- vec3 col = rr * 2.0 * t5;
- if (uv.x < dividerValue)
- gl_FragColor = qt_Opacity * vec4(col, 1.0);
- else
- gl_FragColor = qt_Opacity * texture2D(source, uv);
-}
diff --git a/examples/multimedia/video/qmlvideofx/shaders/isolate.fsh b/examples/multimedia/video/qmlvideofx/shaders/isolate.fsh
deleted file mode 100644
index c6da45b4a..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/isolate.fsh
+++ /dev/null
@@ -1,97 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
-
-uniform float targetHue;
-uniform float windowWidth;
-uniform float dividerValue;
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-void rgb2hsl(vec3 rgb, out float h, out float s, float l)
-{
- float maxval = max(rgb.r, max(rgb.g, rgb.b));
- float minval = min(rgb.r, min(rgb.g, rgb.b));
- float delta = maxval - minval;
- l = (minval + maxval) / 2.0;
- s = 0.0;
- if (l > 0.0 && l < 1.0)
- s = delta / (l < 0.5 ? 2.0 * l : 2.0 - 2.0 * l);
- h = 0.0;
- if (delta > 0.0)
- {
- if (rgb.r == maxval && rgb.g != maxval)
- h += (rgb.g - rgb.b ) / delta;
- if (rgb.g == maxval && rgb.b != maxval)
- h += 2.0 + (rgb.b - rgb.r) / delta;
- if (rgb.b == maxval && rgb.r != maxval)
- h += 4.0 + (rgb.r - rgb.g) / delta;
- h *= 60.0;
- }
-}
-
-void main()
-{
- vec2 uv = qt_TexCoord0.xy;
- vec3 col = texture2D(source, uv).rgb;
- float h, s, l;
- rgb2hsl(col, h, s, l);
- float h2 = (h > targetHue) ? h - 360.0 : h + 360.0;
- float y = 0.3 * col.r + 0.59 * col.g + 0.11 * col.b;
- vec3 result;
- if (uv.x > dividerValue || (abs(h - targetHue) < windowWidth) || (abs(h2 - targetHue) < windowWidth))
- result = col;
- else
- result = vec3(y, y, y);
- gl_FragColor = qt_Opacity * vec4(result, 1.0);
-}
diff --git a/examples/multimedia/video/qmlvideofx/shaders/magnify.fsh b/examples/multimedia/video/qmlvideofx/shaders/magnify.fsh
deleted file mode 100644
index f7621bed3..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/magnify.fsh
+++ /dev/null
@@ -1,80 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://www.reddit.com/r/programming/comments/losip/shader_toy/c2upn1e
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-uniform float radius;
-uniform float diffractionIndex;
-uniform float targetWidth;
-uniform float targetHeight;
-uniform float posX;
-uniform float posY;
-uniform float pixDens;
-
-void main()
-{
- vec2 tc = qt_TexCoord0;
- vec2 center = vec2(posX, posY);
- vec2 xy = gl_FragCoord.xy - center.xy;
- xy.x -= (pixDens * 14.0);
- xy.y -= (pixDens * 29.0);
- float r = sqrt(xy.x * xy.x + xy.y * xy.y);
- if (r < radius) {
- float h = diffractionIndex * 0.5 * radius;
- vec2 new_xy = r < radius ? xy * (radius - h) / sqrt(radius * radius - r * r) : xy;
- vec2 targetSize = vec2(targetWidth, targetHeight);
- tc = (new_xy + center) / targetSize;
- tc.y = 1.0 - tc.y;
- }
- gl_FragColor = qt_Opacity * texture2D(source, tc);
-}
diff --git a/examples/multimedia/video/qmlvideofx/shaders/pagecurl.fsh b/examples/multimedia/video/qmlvideofx/shaders/pagecurl.fsh
deleted file mode 100644
index 12a5455e6..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/pagecurl.fsh
+++ /dev/null
@@ -1,192 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://rectalogic.github.com/webvfx/examples_2transition-shader-pagecurl_8html-example.html
-
-uniform float dividerValue;
-uniform float curlExtent;
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-const float minAmount = -0.16;
-const float maxAmount = 1.3;
-const float PI = 3.14159265358979323846;
-const float scale = 512.0;
-const float sharpness = 3.0;
-const vec4 bgColor = vec4(1.0, 1.0, 0.8, 1.0);
-
-float amount = curlExtent * (maxAmount - minAmount) + minAmount;
-float cylinderCenter = amount;
-// 360 degrees * amount
-float cylinderAngle = 2.0 * PI * amount;
-const float cylinderRadius = 1.0 / PI / 2.0;
-
-vec3 hitPoint(float hitAngle, float yc, vec3 point, mat3 rrotation)
-{
- float hitPoint = hitAngle / (2.0 * PI);
- point.y = hitPoint;
- return rrotation * point;
-}
-
-vec4 antiAlias(vec4 color1, vec4 color2, float distance)
-{
- distance *= scale;
- if (distance < 0.0) return color2;
- if (distance > 2.0) return color1;
- float dd = pow(1.0 - distance / 2.0, sharpness);
- return ((color2 - color1) * dd) + color1;
-}
-
-float distanceToEdge(vec3 point)
-{
- float dx = abs(point.x > 0.5 ? 1.0 - point.x : point.x);
- float dy = abs(point.y > 0.5 ? 1.0 - point.y : point.y);
- if (point.x < 0.0) dx = -point.x;
- if (point.x > 1.0) dx = point.x - 1.0;
- if (point.y < 0.0) dy = -point.y;
- if (point.y > 1.0) dy = point.y - 1.0;
- if ((point.x < 0.0 || point.x > 1.0) && (point.y < 0.0 || point.y > 1.0)) return sqrt(dx * dx + dy * dy);
- return min(dx, dy);
-}
-
-vec4 seeThrough(float yc, vec2 p, mat3 rotation, mat3 rrotation)
-{
- float hitAngle = PI - (acos(yc / cylinderRadius) - cylinderAngle);
- vec3 point = hitPoint(hitAngle, yc, rotation * vec3(p, 1.0), rrotation);
- if (yc <= 0.0 && (point.x < 0.0 || point.y < 0.0 || point.x > 1.0 || point.y > 1.0))
- return bgColor;
- if (yc > 0.0)
- return texture2D(source, p);
- vec4 color = texture2D(source, point.xy);
- vec4 tcolor = vec4(0.0);
- return antiAlias(color, tcolor, distanceToEdge(point));
-}
-
-vec4 seeThroughWithShadow(float yc, vec2 p, vec3 point, mat3 rotation, mat3 rrotation)
-{
- float shadow = distanceToEdge(point) * 30.0;
- shadow = (1.0 - shadow) / 3.0;
- if (shadow < 0.0)
- shadow = 0.0;
- else
- shadow *= amount;
- vec4 shadowColor = seeThrough(yc, p, rotation, rrotation);
- shadowColor.r -= shadow;
- shadowColor.g -= shadow;
- shadowColor.b -= shadow;
- return shadowColor;
-}
-
-vec4 backside(float yc, vec3 point)
-{
- vec4 color = texture2D(source, point.xy);
- float gray = (color.r + color.b + color.g) / 15.0;
- gray += (8.0 / 10.0) * (pow(1.0 - abs(yc / cylinderRadius), 2.0 / 10.0) / 2.0 + (5.0 / 10.0));
- color.rgb = vec3(gray);
- return color;
-}
-
-void main(void)
-{
- const float angle = 30.0 * PI / 180.0;
- float c = cos(-angle);
- float s = sin(-angle);
- mat3 rotation = mat3(
- c, s, 0,
- -s, c, 0,
- 0.12, 0.258, 1
- );
- c = cos(angle);
- s = sin(angle);
- mat3 rrotation = mat3(
- c, s, 0,
- -s, c, 0,
- 0.15, -0.5, 1
- );
- vec3 point = rotation * vec3(qt_TexCoord0, 1.0);
- float yc = point.y - cylinderCenter;
- vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
- if (yc < -cylinderRadius) {
- // See through to background
- color = bgColor;
- } else if (yc > cylinderRadius) {
- // Flat surface
- color = texture2D(source, qt_TexCoord0);
- } else {
- float hitAngle = (acos(yc / cylinderRadius) + cylinderAngle) - PI;
- float hitAngleMod = mod(hitAngle, 2.0 * PI);
- if ((hitAngleMod > PI && amount < 0.5) || (hitAngleMod > PI/2.0 && amount < 0.0)) {
- color = seeThrough(yc, qt_TexCoord0, rotation, rrotation);
- } else {
- point = hitPoint(hitAngle, yc, point, rrotation);
- if (point.x < 0.0 || point.y < 0.0 || point.x > 1.0 || point.y > 1.0) {
- color = seeThroughWithShadow(yc, qt_TexCoord0, point, rotation, rrotation);
- } else {
- color = backside(yc, point);
- vec4 otherColor;
- if (yc < 0.0) {
- float shado = 1.0 - (sqrt(pow(point.x - 0.5, 2.0) + pow(point.y - 0.5, 2.0)) / 0.71);
- shado *= pow(-yc / cylinderRadius, 3.0);
- shado *= 0.5;
- otherColor = vec4(0.0, 0.0, 0.0, shado);
- } else {
- otherColor = texture2D(source, qt_TexCoord0);
- }
- color = antiAlias(color, otherColor, cylinderRadius - abs(yc));
-
- // This second antialiasing step causes the shader to fail to render, on
- // Symbian devices (tested so far using IVE3.5). Running out of scratch
- // memory?
- }
- }
- }
- gl_FragColor = qt_Opacity * color;
-}
diff --git a/examples/multimedia/video/qmlvideofx/shaders/pixelate.fsh b/examples/multimedia/video/qmlvideofx/shaders/pixelate.fsh
deleted file mode 100644
index b30dc60d0..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/pixelate.fsh
+++ /dev/null
@@ -1,73 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://www.geeks3d.com/20101029/shader-library-pixelation-post-processing-effect-glsl/
-
-uniform float dividerValue;
-uniform float granularity;
-uniform float targetWidth;
-uniform float targetHeight;
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-void main()
-{
- vec2 uv = qt_TexCoord0.xy;
- vec2 tc = qt_TexCoord0;
- if (uv.x < dividerValue && granularity > 0.0) {
- float dx = granularity / targetWidth;
- float dy = granularity / targetHeight;
- tc = vec2(dx*(floor(uv.x/dx) + 0.5),
- dy*(floor(uv.y/dy) + 0.5));
- }
- gl_FragColor = qt_Opacity * texture2D(source, tc);
-}
diff --git a/examples/multimedia/video/qmlvideofx/shaders/posterize.fsh b/examples/multimedia/video/qmlvideofx/shaders/posterize.fsh
deleted file mode 100644
index 350fda744..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/posterize.fsh
+++ /dev/null
@@ -1,77 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://www.geeks3d.com/20091027/shader-library-posterization-post-processing-effect-glsl/
-
-uniform float dividerValue;
-uniform float gamma;
-uniform float numColors;
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-void main()
-{
- vec2 uv = qt_TexCoord0.xy;
- vec4 c = vec4(0.0);
- if (uv.x < dividerValue) {
- vec3 x = texture2D(source, uv).rgb;
- x = pow(x, vec3(gamma, gamma, gamma));
- x = x * numColors;
- x = floor(x);
- x = x / numColors;
- x = pow(x, vec3(1.0/gamma));
- c = vec4(x, 1.0);
- } else {
- c = texture2D(source, uv);
- }
- gl_FragColor = qt_Opacity * c;
-}
diff --git a/examples/multimedia/video/qmlvideofx/shaders/ripple.fsh b/examples/multimedia/video/qmlvideofx/shaders/ripple.fsh
deleted file mode 100644
index aba47461f..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/ripple.fsh
+++ /dev/null
@@ -1,88 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://blog.qt.io/blog/2011/03/22/the-convenient-power-of-qml-scene-graph/
-
-uniform float dividerValue;
-uniform float targetWidth;
-uniform float targetHeight;
-uniform float time;
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-const float PI = 3.14159265358979323846;
-const int ITER = 7;
-const float RATE = 0.1;
-uniform float amplitude;
-uniform float n;
-uniform float pixDens;
-
-void main()
-{
- vec2 uv = qt_TexCoord0.xy;
- vec2 tc = uv;
- vec2 p = vec2(-1.0 + 2.0 * (gl_FragCoord.x - (pixDens * 14.0)) / targetWidth, -(-1.0 + 2.0 * (gl_FragCoord.y - (pixDens * 29.0)) / targetHeight));
- float diffx = 0.0;
- float diffy = 0.0;
- vec4 col;
- if (uv.x < dividerValue) {
- for (int i=0; i<ITER; ++i) {
- float theta = float(i) * PI / float(ITER);
- vec2 r = vec2(cos(theta) * p.x + sin(theta) * p.y, -1.0 * sin(theta) * p.x + cos(theta) * p.y);
- float diff = (sin(2.0 * PI * n * (r.y + time * RATE)) + 1.0) / 2.0;
- diffx += diff * sin(theta);
- diffy += diff * cos(theta);
- }
- tc = 0.5*(vec2(1.0,1.0) + p) + amplitude * vec2(diffx, diffy);
- }
- gl_FragColor = qt_Opacity * texture2D(source, tc);
-}
diff --git a/examples/multimedia/video/qmlvideofx/shaders/selectionpanel.fsh b/examples/multimedia/video/qmlvideofx/shaders/selectionpanel.fsh
deleted file mode 100644
index 09c22fe10..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/selectionpanel.fsh
+++ /dev/null
@@ -1,50 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
diff --git a/examples/multimedia/video/qmlvideofx/shaders/sepia.fsh b/examples/multimedia/video/qmlvideofx/shaders/sepia.fsh
deleted file mode 100644
index 065b13318..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/sepia.fsh
+++ /dev/null
@@ -1,68 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
-
-uniform float dividerValue;
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-void main()
-{
- vec2 uv = qt_TexCoord0.xy;
- vec4 orig = texture2D(source, uv);
- vec3 col = orig.rgb;
- float y = 0.3 * col.r + 0.59 * col.g + 0.11 * col.b;
- if (uv.x < dividerValue)
- gl_FragColor = qt_Opacity * vec4(y + 0.15, y + 0.07, y - 0.12, 1.0);
- else
- gl_FragColor = qt_Opacity * orig;
-}
diff --git a/examples/multimedia/video/qmlvideofx/shaders/sharpen.fsh b/examples/multimedia/video/qmlvideofx/shaders/sharpen.fsh
deleted file mode 100644
index bdfe7f0be..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/sharpen.fsh
+++ /dev/null
@@ -1,84 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
-
-uniform float dividerValue;
-uniform float amount;
-const float step_w = 0.0015625;
-const float step_h = 0.0027778;
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-vec3 sharpen(vec3 t1, vec3 t2, vec3 t3, vec3 t4, vec3 t5, vec3 t6, vec3 t7, vec3 t8, vec3 t9)
-{
- return -t1 - t2 - t3 - t4 + amount * t5 - t6 - t7 - t8 - t9;
-}
-
-void main()
-{
- vec2 uv = qt_TexCoord0.xy;
- vec3 t1 = texture2D(source, vec2(uv.x - step_w, uv.y - step_h)).rgb;
- vec3 t2 = texture2D(source, vec2(uv.x, uv.y - step_h)).rgb;
- vec3 t3 = texture2D(source, vec2(uv.x + step_w, uv.y - step_h)).rgb;
- vec3 t4 = texture2D(source, vec2(uv.x - step_w, uv.y)).rgb;
- vec3 t5 = texture2D(source, uv).rgb;
- vec3 t6 = texture2D(source, vec2(uv.x + step_w, uv.y)).rgb;
- vec3 t7 = texture2D(source, vec2(uv.x - step_w, uv.y + step_h)).rgb;
- vec3 t8 = texture2D(source, vec2(uv.x, uv.y + step_h)).rgb;
- vec3 t9 = texture2D(source, vec2(uv.x + step_w, uv.y + step_h)).rgb;
- vec3 col = sharpen(t1, t2, t3, t4, t5, t6, t7, t8, t9);
- if (uv.x < dividerValue)
- gl_FragColor = qt_Opacity * vec4(col, 1.0);
- else
- gl_FragColor = qt_Opacity * texture2D(source, uv);
-}
diff --git a/examples/multimedia/video/qmlvideofx/shaders/shockwave.fsh b/examples/multimedia/video/qmlvideofx/shaders/shockwave.fsh
deleted file mode 100644
index 4cd32503c..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/shockwave.fsh
+++ /dev/null
@@ -1,82 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://www.geeks3d.com/20091116/shader-library-2d-shockwave-post-processing-filter-glsl/
-
-uniform float centerX;
-uniform float centerY;
-uniform float dividerValue;
-uniform float granularity;
-uniform float time;
-uniform float weight;
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-void main()
-{
- vec2 uv = qt_TexCoord0.xy;
- vec2 tc = qt_TexCoord0;
- vec2 center = vec2(centerX, centerY);
- const vec3 shock = vec3(10.0, 1.5, 0.1);
- if (uv.x < dividerValue) {
- float distance = distance(uv, center);
- if ((distance <= (time + shock.z)) &&
- (distance >= (time - shock.z))) {
- float diff = (distance - time);
- float powDiff = 1.0 - pow(abs(diff*shock.x), shock.y*weight);
- float diffTime = diff * powDiff;
- vec2 diffUV = normalize(uv - center);
- tc += (diffUV * diffTime);
- }
- }
- gl_FragColor = qt_Opacity * texture2D(source, tc);
-}
diff --git a/examples/multimedia/video/qmlvideofx/shaders/sobeledgedetection1.fsh b/examples/multimedia/video/qmlvideofx/shaders/sobeledgedetection1.fsh
deleted file mode 100644
index 9c0b33885..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/sobeledgedetection1.fsh
+++ /dev/null
@@ -1,92 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on "Graphics Shaders: Theory and Practice" (http://cgeducation.org/ShadersBook/)
-
-uniform float dividerValue;
-uniform float mixLevel;
-uniform float resS;
-uniform float resT;
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-void main()
-{
- vec2 uv = qt_TexCoord0.xy;
- vec4 c = vec4(0.0);
- if (uv.x < dividerValue) {
- vec2 st = qt_TexCoord0.st;
- vec3 irgb = texture2D(source, st).rgb;
- vec2 stp0 = vec2(1.0 / resS, 0.0);
- vec2 st0p = vec2(0.0 , 1.0 / resT);
- vec2 stpp = vec2(1.0 / resS, 1.0 / resT);
- vec2 stpm = vec2(1.0 / resS, -1.0 / resT);
- const vec3 W = vec3(0.2125, 0.7154, 0.0721);
- float i00 = dot(texture2D(source, st).rgb, W);
- float im1m1 = dot(texture2D(source, st-stpp).rgb, W);
- float ip1p1 = dot(texture2D(source, st+stpp).rgb, W);
- float im1p1 = dot(texture2D(source, st-stpm).rgb, W);
- float ip1m1 = dot(texture2D(source, st+stpm).rgb, W);
- float im10 = dot(texture2D(source, st-stp0).rgb, W);
- float ip10 = dot(texture2D(source, st+stp0).rgb, W);
- float i0m1 = dot(texture2D(source, st-st0p).rgb, W);
- float i0p1 = dot(texture2D(source, st+st0p).rgb, W);
- float h = -1.0*im1p1 - 2.0*i0p1 - 1.0*ip1p1 + 1.0*im1m1 + 2.0*i0m1 + 1.0*ip1m1;
- float v = -1.0*im1m1 - 2.0*im10 - 1.0*im1p1 + 1.0*ip1m1 + 2.0*ip10 + 1.0*ip1p1;
- float mag = 1.0 - length(vec2(h, v));
- vec3 target = vec3(mag, mag, mag);
- c = vec4(target, 1.0);
- } else {
- c = texture2D(source, qt_TexCoord0);
- }
- gl_FragColor = qt_Opacity * c;
-}
diff --git a/examples/multimedia/video/qmlvideofx/shaders/tiltshift.fsh b/examples/multimedia/video/qmlvideofx/shaders/tiltshift.fsh
deleted file mode 100644
index 5119011ce..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/tiltshift.fsh
+++ /dev/null
@@ -1,84 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
-
-uniform float dividerValue;
-const float step_w = 0.0015625;
-const float step_h = 0.0027778;
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-vec3 blur()
-{
- vec2 uv = qt_TexCoord0.xy;
- float y = uv.y < 0.4 ? uv.y : 1.0 - uv.y;
- float dist = 8.0 - 20.0 * y;
- vec3 acc = vec3(0.0, 0.0, 0.0);
- for (float y=-2.0; y<=2.0; ++y) {
- for (float x=-2.0; x<=2.0; ++x) {
- acc += texture2D(source, vec2(uv.x + dist * x * step_w, uv.y + 0.5 * dist * y * step_h)).rgb;
- }
- }
- return acc / 25.0;
-}
-
-void main()
-{
- vec2 uv = qt_TexCoord0.xy;
- vec3 col;
- if (uv.x > dividerValue || (uv.y >= 0.4 && uv.y <= 0.6))
- col = texture2D(source, uv).rgb;
- else
- col = blur();
- gl_FragColor = qt_Opacity * vec4(col, 1.0);
-}
diff --git a/examples/multimedia/video/qmlvideofx/shaders/toon.fsh b/examples/multimedia/video/qmlvideofx/shaders/toon.fsh
deleted file mode 100644
index 22f2116c3..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/toon.fsh
+++ /dev/null
@@ -1,101 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://www.geeks3d.com/20101029/shader-library-pixelation-post-processing-effect-glsl/
-
-uniform float dividerValue;
-uniform float threshold;
-uniform float resS;
-uniform float resT;
-uniform float magTol;
-uniform float quantize;
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-void main()
-{
- vec4 color = vec4(1.0, 0.0, 0.0, 1.1);
- vec2 uv = qt_TexCoord0.xy;
- if (uv.x < dividerValue) {
- vec2 st = qt_TexCoord0.st;
- vec3 rgb = texture2D(source, st).rgb;
- vec2 stp0 = vec2(1.0/resS, 0.0);
- vec2 st0p = vec2(0.0 , 1.0/resT);
- vec2 stpp = vec2(1.0/resS, 1.0/resT);
- vec2 stpm = vec2(1.0/resS, -1.0/resT);
- float i00 = dot( texture2D(source, st).rgb, vec3(0.2125,0.7154,0.0721));
- float im1m1 = dot( texture2D(source, st-stpp).rgb, vec3(0.2125,0.7154,0.0721));
- float ip1p1 = dot( texture2D(source, st+stpp).rgb, vec3(0.2125,0.7154,0.0721));
- float im1p1 = dot( texture2D(source, st-stpm).rgb, vec3(0.2125,0.7154,0.0721));
- float ip1m1 = dot( texture2D(source, st+stpm).rgb, vec3(0.2125,0.7154,0.0721));
- float im10 = dot( texture2D(source, st-stp0).rgb, vec3(0.2125,0.7154,0.0721));
- float ip10 = dot( texture2D(source, st+stp0).rgb, vec3(0.2125,0.7154,0.0721));
- float i0m1 = dot( texture2D(source, st-st0p).rgb, vec3(0.2125,0.7154,0.0721));
- float i0p1 = dot( texture2D(source, st+st0p).rgb, vec3(0.2125,0.7154,0.0721));
- float h = -1.*im1p1 - 2.*i0p1 - 1.*ip1p1 + 1.*im1m1 + 2.*i0m1 + 1.*ip1m1;
- float v = -1.*im1m1 - 2.*im10 - 1.*im1p1 + 1.*ip1m1 + 2.*ip10 + 1.*ip1p1;
- float mag = sqrt(h*h + v*v);
- if (mag > magTol) {
- color = vec4(0.0, 0.0, 0.0, 1.0);
- }
- else {
- rgb.rgb *= quantize;
- rgb.rgb += vec3(0.5, 0.5, 0.5);
- ivec3 irgb = ivec3(rgb.rgb);
- rgb.rgb = vec3(irgb) / quantize;
- color = vec4(rgb, 1.0);
- }
- } else {
- color = texture2D(source, uv);
- }
- gl_FragColor = qt_Opacity * color;
-}
diff --git a/examples/multimedia/video/qmlvideofx/shaders/vignette.fsh b/examples/multimedia/video/qmlvideofx/shaders/vignette.fsh
deleted file mode 100644
index d8a25737e..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/vignette.fsh
+++ /dev/null
@@ -1,73 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
-
-uniform float dividerValue;
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-void main()
-{
- vec2 uv = qt_TexCoord0.xy;
- vec4 orig = texture2D(source, uv);
- float cr = pow(0.1, 2.0);
- float pt = pow(uv.x - 0.5, 2.0) + pow(uv.y - 0.5, 2.0);
- float d = pt - cr;
- float cf = 1.0;
- if (d > 0.0)
- cf = 1.0 - 2.0 * d;
- vec3 col = cf * orig.rgb;
- if (uv.x < dividerValue)
- gl_FragColor = qt_Opacity * vec4(col, 1.0);
- else
- gl_FragColor = qt_Opacity * orig;
-}
diff --git a/examples/multimedia/video/qmlvideofx/shaders/warhol.fsh b/examples/multimedia/video/qmlvideofx/shaders/warhol.fsh
deleted file mode 100644
index 0ea02c6a0..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/warhol.fsh
+++ /dev/null
@@ -1,75 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
-
-uniform float dividerValue;
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-void main()
-{
- vec2 uv = qt_TexCoord0.xy;
- vec4 orig = texture2D(source, uv);
- vec3 col = orig.rgb;
- float y = 0.3 *col.r + 0.59 * col.g + 0.11 * col.b;
- y = y < 0.3 ? 0.0 : (y < 0.6 ? 0.5 : 1.0);
- if (y == 0.5)
- col = vec3(0.8, 0.0, 0.0);
- else if (y == 1.0)
- col = vec3(0.9, 0.9, 0.0);
- else
- col = vec3(0.0, 0.0, 0.0);
- if (uv.x < dividerValue)
- gl_FragColor = qt_Opacity * vec4(col, 1.0);
- else
- gl_FragColor = qt_Opacity * orig;
-}
diff --git a/examples/multimedia/video/qmlvideofx/shaders/wobble.fsh b/examples/multimedia/video/qmlvideofx/shaders/wobble.fsh
deleted file mode 100644
index 5e0b1f79c..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/wobble.fsh
+++ /dev/null
@@ -1,71 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://blog.qt.io/blog/2011/03/22/the-convenient-power-of-qml-scene-graph/
-
-uniform float amplitude;
-uniform float dividerValue;
-uniform float frequency;
-uniform float time;
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-void main()
-{
- vec2 uv = qt_TexCoord0.xy;
- vec2 tc = qt_TexCoord0;
- if (uv.x < dividerValue) {
- vec2 p = sin(time + frequency * qt_TexCoord0);
- tc += amplitude * vec2(p.y, -p.x);
- }
- gl_FragColor = qt_Opacity * texture2D(source, tc);
-}