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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Based on http://www.geeks3d.com/20100909/shader-library-gaussian-blur-post-processing-filter-in-glsl/
+
+import QtQuick 2.0
+
+Item {
+id: root
+ property alias targetWidth: verticalShader.targetWidth
+ property alias targetHeight: verticalShader.targetHeight
+ property alias source: verticalShader.source
+
+ // Constant properties which must be supported by every effect
+ property int numParameters: 1
+ property bool supportsDivider: true
+
+ property real param1Value: 0.5
+ property real dividerValue: 0.5
+
+ Effect {
+ id: verticalShader
+ anchors.fill: parent
+ property real dividerValue: parent.dividerValue
+ property real blurSize: 4.0 * parent.param1Value / targetHeight
+ fragmentShaderFilename: "shaders/gaussianblur_v.fsh"
+ }
+
+ Effect {
+ id: horizontalShader
+ anchors.fill: parent
+ property real dividerValue: parent.dividerValue
+ property real blurSize: 4.0 * parent.param1Value / targetWidth
+ fragmentShaderFilename: "shaders/gaussianblur_h.fsh"
+ source: horizontalShaderSource
+
+ ShaderEffectSource {
+ id: horizontalShaderSource
+ sourceItem: verticalShader
+ smooth: true
+ hideSource: true
+ }
+ }
+}
+