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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QAUDIOENGINE_OPENAL_P_H
+#define QAUDIOENGINE_OPENAL_P_H
+
+#include <QObject>
+#include <QList>
+#include <QMap>
+#include <QTimer>
+
+#include <AL/al.h>
+#include <AL/alc.h>
+
+#include "qsoundsource_p.h"
+#include "qsoundbuffer_p.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSoundBufferPrivateAL : public QSoundBuffer
+{
+ Q_OBJECT
+public:
+ QSoundBufferPrivateAL(QObject* parent);
+ virtual void bindToSource(ALuint alSource) = 0;
+ virtual void unbindFromSource(ALuint alSource) = 0;
+};
+
+class QSoundSourcePrivate : public QSoundSource
+{
+ Q_OBJECT
+public:
+ QSoundSourcePrivate(QObject *parent);
+ ~QSoundSourcePrivate();
+
+ void play();
+ void pause();
+ void stop();
+
+ QSoundSource::State state() const;
+
+ bool isLooping() const;
+ void setLooping(bool looping);
+ void setPosition(const QVector3D& position);
+ void setDirection(const QVector3D& direction);
+ void setVelocity(const QVector3D& velocity);
+
+ QVector3D velocity() const;
+ QVector3D position() const;
+ QVector3D direction() const;
+
+ void setGain(qreal gain);
+ void setPitch(qreal pitch);
+ void setCone(qreal innerAngle, qreal outerAngle, qreal outerGain);
+
+ void bindBuffer(QSoundBuffer*);
+ void unbindBuffer();
+
+ void checkState();
+
+ void release();
+
+Q_SIGNALS:
+ void activate(QObject*);
+
+private:
+ void sourcePlay();
+ void sourcePause();
+
+ ALuint m_alSource;
+ QSoundBufferPrivateAL *m_bindBuffer;
+ bool m_isReady; //true if the sound source is already bound to some sound buffer
+ QSoundSource::State m_state;
+ qreal m_gain;
+ qreal m_pitch;
+ qreal m_coneInnerAngle;
+ qreal m_coneOuterAngle;
+ qreal m_coneOuterGain;
+};
+
+class QSampleCache;
+class QAudioEnginePrivate : public QObject
+{
+ Q_OBJECT
+public:
+ QAudioEnginePrivate(QObject *parent);
+ ~QAudioEnginePrivate();
+
+ bool isLoading() const;
+
+ QSoundSource* createSoundSource();
+ void releaseSoundSource(QSoundSource *soundInstance);
+ QSoundBuffer* getStaticSoundBuffer(const QUrl& url);
+ void releaseSoundBuffer(QSoundBuffer *buffer);
+
+ QVector3D listenerPosition() const;
+ QVector3D listenerVelocity() const;
+ qreal listenerGain() const;
+ void setListenerPosition(const QVector3D& position);
+ void setListenerVelocity(const QVector3D& velocity);
+ void setListenerOrientation(const QVector3D& direction, const QVector3D& up);
+ void setListenerGain(qreal gain);
+ void setDopplerFactor(qreal dopplerFactor);
+ void setSpeedOfSound(qreal speedOfSound);
+
+ static bool checkNoError(const char *msg);
+
+Q_SIGNALS:
+ void isLoadingChanged();
+
+private Q_SLOTS:
+ void updateSoundSources();
+ void soundSourceActivate(QObject *soundSource);
+
+private:
+ QList<QSoundSourcePrivate*> m_activeInstances;
+ QList<QSoundSourcePrivate*> m_instancePool;
+ QMap<QUrl, QSoundBufferPrivateAL*> m_staticBufferPool;
+
+ QSampleCache *m_sampleLoader;
+ QTimer m_updateTimer;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif