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diff --git a/src/imports/audioengine/qaudioengine_p.cpp b/src/imports/audioengine/qaudioengine_p.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the plugins of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qaudioengine_p.h"
-#include "qsoundsource_p.h"
-#include "qdebug.h"
-
-#include "qaudioengine_openal_p.h"
-
-#define DEBUG_AUDIOENGINE
-
-QT_USE_NAMESPACE
-
-QSoundSource::QSoundSource(QObject *parent)
- : QObject(parent)
-{
-}
-
-QSoundBuffer::QSoundBuffer(QObject *parent)
- : QObject(parent)
-{
-}
-
-QAudioEngine* QAudioEngine::create(QObject *parent)
-{
- return new QAudioEngine(parent);
-}
-
-QAudioEngine::QAudioEngine(QObject *parent)
- : QObject(parent)
- , m_listenerUp(0, 0, 1)
- , m_listenerDirection(0, 1, 0)
-{
- d = new QAudioEnginePrivate(this);
- connect(d, SIGNAL(isLoadingChanged()), this, SIGNAL(isLoadingChanged()));
- setDopplerFactor(1);
- setSpeedOfSound(qreal(343.33));
- updateListenerOrientation();
-}
-
-QAudioEngine::~QAudioEngine()
-{
-#ifdef DEBUG_AUDIOENGINE
- qDebug() << "QAudioEngine::dtor";
-#endif
-}
-
-QSoundBuffer* QAudioEngine::getStaticSoundBuffer(const QUrl& url)
-{
- return d->getStaticSoundBuffer(url);
-}
-
-void QAudioEngine::releaseSoundBuffer(QSoundBuffer *buffer)
-{
- d->releaseSoundBuffer(buffer);
-}
-
-QSoundSource* QAudioEngine::createSoundSource()
-{
- return d->createSoundSource();
-}
-
-void QAudioEngine::releaseSoundSource(QSoundSource *soundInstance)
-{
- d->releaseSoundSource(soundInstance);
-}
-
-bool QAudioEngine::isLoading() const
-{
- return d->isLoading();
-}
-
-QVector3D QAudioEngine::listenerPosition() const
-{
- return d->listenerPosition();
-}
-
-QVector3D QAudioEngine::listenerDirection() const
-{
- return m_listenerDirection;
-}
-
-QVector3D QAudioEngine::listenerUp() const
-{
- return m_listenerUp;
-}
-
-qreal QAudioEngine::listenerGain() const
-{
- return d->listenerGain();
-}
-
-QVector3D QAudioEngine::listenerVelocity() const
-{
- return d->listenerVelocity();
-}
-
-void QAudioEngine::setListenerPosition(const QVector3D& position)
-{
- d->setListenerPosition(position);
-}
-
-void QAudioEngine::setListenerVelocity(const QVector3D& velocity)
-{
- d->setListenerVelocity(velocity);
-}
-
-void QAudioEngine::setListenerDirection(const QVector3D& direction)
-{
- if (m_listenerDirection == direction)
- return;
- m_listenerDirection = direction;
- updateListenerOrientation();
-}
-
-void QAudioEngine::setListenerUp(const QVector3D& up)
-{
- if (m_listenerUp == up)
- return;
- m_listenerUp = up;
- updateListenerOrientation();
-}
-
-void QAudioEngine::updateListenerOrientation()
-{
- QVector3D dir = m_listenerDirection;
- QVector3D up = m_listenerUp;
- dir.normalize();
- up.normalize();
- QVector3D u = up - dir * QVector3D::dotProduct(dir, up);
- u.normalize();
- d->setListenerOrientation(dir, u);
-}
-
-void QAudioEngine::setListenerGain(qreal gain)
-{
- d->setListenerGain(gain);
-}
-
-qreal QAudioEngine::dopplerFactor() const
-{
- return m_dopplerFactor;
-}
-
-void QAudioEngine::setDopplerFactor(qreal dopplerFactor)
-{
- m_dopplerFactor = dopplerFactor;
- d->setDopplerFactor(dopplerFactor);
-}
-
-qreal QAudioEngine::speedOfSound() const
-{
- return m_speedOfSound;
-}
-
-void QAudioEngine::setSpeedOfSound(qreal speedOfSound)
-{
- m_speedOfSound = speedOfSound;
- d->setSpeedOfSound(speedOfSound);
-}