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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qdeclarative_sound_p.h"
+#include "qdeclarative_audiocategory_p.h"
+#include "qdeclarative_attenuationmodel_p.h"
+#include "qdeclarative_soundinstance_p.h"
+#include "qdeclarative_audioengine_p.h"
+#include "qdebug.h"
+
+#define DEBUG_AUDIOENGINE
+
+QT_USE_NAMESPACE
+
+QDeclarativeSoundCone::QDeclarativeSoundCone(QObject *parent)
+ : QObject(parent)
+ , m_innerAngle(360)
+ , m_outerAngle(360)
+ , m_outerGain(0)
+{
+}
+
+/*!
+ \qmlproperty real Sound::cone.innerAngle
+
+ This property holds the innerAngle for Sound definition.
+ The range is [0, 360] degree. There is no directional attenuation within innerAngle.
+*/
+qreal QDeclarativeSoundCone::innerAngle() const
+{
+ return m_innerAngle;
+}
+
+void QDeclarativeSoundCone::setInnerAngle(qreal innerAngle)
+{
+ QDeclarativeSound *s = qobject_cast<QDeclarativeSound*>(parent());
+ if (s && s->m_complete)
+ return;
+ if (innerAngle < 0 || innerAngle > 360) {
+ qWarning() << "innerAngle should be within[0, 360] degrees";
+ return;
+ }
+ m_innerAngle = innerAngle;
+}
+
+/*!
+ \qmlproperty real Sound::cone.outerAngle
+
+ This property holds the outerAngle for Sound definition.
+ The range is [0, 360] degree. All audio output from this sound will be attenuated by \l outerGain
+ outside outerAngle.
+*/
+qreal QDeclarativeSoundCone::outerAngle() const
+{
+ return m_outerAngle;
+}
+
+void QDeclarativeSoundCone::setOuterAngle(qreal outerAngle)
+{
+ QDeclarativeSound *s = qobject_cast<QDeclarativeSound*>(parent());
+ if (s && s->m_complete)
+ return;
+ if (outerAngle < 0 || outerAngle > 360) {
+ qWarning() << "outerAngle should be within[0, 360] degrees";
+ return;
+ }
+ m_outerAngle = outerAngle;
+}
+
+/*!
+ \qmlproperty real Sound::cone.outerGain
+
+ This property holds attenuation value for directional attenuation of this sound.
+ The range is [0, 1]. All audio output from this sound will be attenuated by outerGain
+ outside \l outerAngle.
+*/
+qreal QDeclarativeSoundCone::outerGain() const
+{
+ return m_outerGain;
+}
+
+void QDeclarativeSoundCone::setOuterGain(qreal outerGain)
+{
+ QDeclarativeSound *s = qobject_cast<QDeclarativeSound*>(parent());
+ if (s && s->m_complete)
+ return;
+ if (outerGain < 0 || outerGain > 1) {
+ qWarning() << "outerGain should no less than 0 and no more than 1";
+ return;
+ }
+ m_outerGain = outerGain;
+}
+
+void QDeclarativeSoundCone::componentComplete()
+{
+ if (m_outerAngle < m_innerAngle) {
+ m_outerAngle = m_innerAngle;
+ }
+}
+
+////////////////////////////////////////////////////////////
+/*!
+ \qmlclass Sound QDeclarativeSound
+ \since 5.0
+ \brief The Sound element allows you to define a variety of samples and parameters to be used for
+ SoundInstance.
+ \ingroup qml-multimedia
+ \inherits Item
+
+ This element is part of the \bold{QtAudioEngine 1.0} module.
+
+ Sound element can be accessed through AudioEngine::sounds with its unique name and must be
+ defined inside AudioEngine.
+
+ \qml
+ import QtQuick 2.0
+ import QtAudioEngine 1.0
+
+ Rectangle {
+ color:"white"
+ width: 300
+ height: 500
+
+ AudioEngine {
+ id:audioengine
+
+ AudioSample {
+ name:"explosion01"
+ source: "explosion-01.wav"
+ }
+
+ AudioSample {
+ name:"explosion02"
+ source: "explosion-02.wav"
+ }
+
+ Sound {
+ name:"explosion"
+ PlayVariation {
+ sample:"explosion01"
+ minPitch: 0.8
+ maxPitch: 1.1
+ }
+ PlayVariation {
+ sample:"explosion01"
+ minGain: 1.1
+ maxGain: 1.5
+ }
+ }
+ }
+ MouseArea {
+ anchors.fill: parent
+ onPressed: {
+ audioengine.sounds["explosion"].play();
+ }
+ }
+ }
+ \endqml
+*/
+
+QDeclarativeSound::QDeclarativeSound(QObject *parent)
+ : QObject(parent)
+ , m_complete(false)
+ , m_playType(Random)
+ , m_attenuationModelObject(0)
+ , m_categoryObject(0)
+{
+ m_cone = new QDeclarativeSoundCone(this);
+}
+
+QDeclarativeSound::~QDeclarativeSound()
+{
+}
+
+void QDeclarativeSound::classBegin()
+{
+ if (!parent() || !parent()->inherits("QDeclarativeAudioEngine")) {
+ qWarning("Sound must be defined inside AudioEngine!");
+ return;
+ }
+}
+
+void QDeclarativeSound::componentComplete()
+{
+ m_complete = true;
+ m_cone->componentComplete();
+}
+
+/*!
+ \qmlproperty enueration Sound::playType
+
+ This property holds the playType. It can be one of:
+
+ \list
+ \o Random - randomly picks up a play variation when playback is triggered
+ \o Sequential - plays each variation in sequence when playback is triggered
+ \endlist
+
+ The default value is Random.
+*/
+QDeclarativeSound::PlayType QDeclarativeSound::playType() const
+{
+ return m_playType;
+}
+
+void QDeclarativeSound::setPlayType(PlayType playType)
+{
+ if (m_complete) {
+ qWarning("Sound: playType not changable after initialization.");
+ return;
+ }
+ m_playType = playType;
+}
+
+/*!
+ \qmlproperty string Sound::category
+
+ This property specifies which AudioCategory this sound belongs to.
+*/
+QString QDeclarativeSound::category() const
+{
+ return m_category;
+}
+
+void QDeclarativeSound::setCategory(const QString& category)
+{
+ if (m_complete) {
+ qWarning("Sound: category not changable after initialization.");
+ return;
+ }
+ m_category = category;
+}
+
+/*!
+ \qmlproperty string Sound::name
+
+ This property holds the name of Sound, must be unique among all sounds and only
+ defined once.
+*/
+QString QDeclarativeSound::name() const
+{
+ return m_name;
+}
+
+void QDeclarativeSound::setName(const QString& name)
+{
+ if (m_complete) {
+ qWarning("Sound: category not changable after initialization.");
+ return;
+ }
+ m_name = name;
+}
+
+/*!
+ \qmlproperty string Sound::attenuationModel
+
+ This property specifies which attenuation model this sound will apply.
+*/
+QString QDeclarativeSound::attenuationModel() const
+{
+ return m_attenuationModel;
+}
+
+int QDeclarativeSound::genVariationIndex(int oldVariationIndex)
+{
+ if (m_playlist.count() == 0)
+ return -1;
+
+ if (m_playlist.count() == 1)
+ return 0;
+
+ switch (m_playType) {
+ case QDeclarativeSound::Random: {
+ if (oldVariationIndex < 0)
+ oldVariationIndex = 0;
+ return (oldVariationIndex + (qrand() % (m_playlist.count() + 1))) % m_playlist.count();
+ }
+ default:
+ return (oldVariationIndex + 1) % m_playlist.count();
+ }
+}
+
+QDeclarativePlayVariation* QDeclarativeSound::getVariation(int index)
+{
+ Q_ASSERT(index >= 0 && index < m_playlist.count());
+ return m_playlist[index];
+}
+
+void QDeclarativeSound::setAttenuationModel(QString attenuationModel)
+{
+ if (m_complete) {
+ qWarning("Sound: attenuationModel not changable after initialization.");
+ return;
+ }
+ m_attenuationModel = attenuationModel;
+}
+
+QDeclarativeSoundCone* QDeclarativeSound::cone() const
+{
+ return m_cone;
+}
+
+QDeclarativeAttenuationModel* QDeclarativeSound::attenuationModelObject() const
+{
+ return m_attenuationModelObject;
+}
+
+void QDeclarativeSound::setAttenuationModelObject(QDeclarativeAttenuationModel *attenuationModelObject)
+{
+ m_attenuationModelObject = attenuationModelObject;
+}
+
+QDeclarativeAudioCategory* QDeclarativeSound::categoryObject() const
+{
+ return m_categoryObject;
+}
+
+void QDeclarativeSound::setCategoryObject(QDeclarativeAudioCategory *categoryObject)
+{
+ m_categoryObject = categoryObject;
+}
+
+QDeclarativeListProperty<QDeclarativePlayVariation> QDeclarativeSound::playVariationlist()
+{
+ return QDeclarativeListProperty<QDeclarativePlayVariation>(this, 0, appendFunction);
+}
+
+QList<QDeclarativePlayVariation*>& QDeclarativeSound::playlist()
+{
+ return m_playlist;
+}
+
+void QDeclarativeSound::appendFunction(QDeclarativeListProperty<QDeclarativePlayVariation> *property, QDeclarativePlayVariation *value)
+{
+ QDeclarativeSound *sound = static_cast<QDeclarativeSound*>(property->object);
+ if (sound->m_complete) {
+ qWarning("Sound: PlayVariation not addable after initialization.");
+ return;
+ }
+ sound->m_playlist.append(value);
+}
+
+/*!
+ \qmlmethod Sound::play()
+
+ Creates a new \l SoundInstance and starts playing.
+ Position, direction and velocity are all set to \c "0,0,0".
+*/
+void QDeclarativeSound::play()
+{
+ play(QVector3D(), QVector3D(), QVector3D(), 1, 1);
+}
+
+/*!
+ \qmlmethod Sound::play(gain)
+
+ Creates a new SoundInstance and starts playing with the adjusted \a gain.
+ Position, direction and velocity are all set to \c "0,0,0".
+*/
+void QDeclarativeSound::play(qreal gain)
+{
+ play(QVector3D(), QVector3D(), QVector3D(), gain, 1);
+}
+
+/*!
+ \qmlmethod Sound::play(gain, pitch)
+
+ Creates a new SoundInstance and starts playing with the adjusted \a gain and \a pitch.
+ Position, direction and velocity are all set to \c "0,0,0".
+*/
+void QDeclarativeSound::play(qreal gain, qreal pitch)
+{
+ play(QVector3D(), QVector3D(), QVector3D(), gain, pitch);
+}
+
+/*!
+ \qmlmethod Sound::play(position)
+
+ Creates a new SoundInstance and starts playing with specified \a position.
+ Direction and velocity are all set to \c "0,0,0".
+*/
+void QDeclarativeSound::play(const QVector3D& position)
+{
+ play(position, QVector3D(), QVector3D(), 1, 1);
+}
+
+/*!
+ \qmlmethod Sound::play(position, velocity)
+
+ Creates a new SoundInstance and starts playing with specified \a position and \a velocity.
+ Direction is set to \c "0,0,0".
+*/
+void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity)
+{
+ play(position, velocity, QVector3D(), 1, 1);
+}
+
+/*!
+ \qmlmethod Sound::play(position, velocity, direction)
+
+ Creates a new SoundInstance and starts playing with specified \a position, \a velocity and
+ \a direction.
+*/
+void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity,
+ const QVector3D& direction)
+{
+ play(position, velocity, direction, 1, 1);
+}
+
+/*!
+ \qmlmethod Sound::play(position, gain)
+
+ Creates a new SoundInstance and starts playing with specified \a position and adjusted \a gain.
+ Direction and velocity are all set to \c "0,0,0".
+*/
+void QDeclarativeSound::play(const QVector3D& position, qreal gain)
+{
+ play(position, QVector3D(), QVector3D(), gain, 1);
+}
+
+/*!
+ \qmlmethod Sound::play(position, velocity, gain)
+
+ Creates a new SoundInstance and starts playing with specified \a position, \a velocity and
+ adjusted \a gain.
+ Direction is set to \c "0,0,0".
+*/
+void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity, qreal gain)
+{
+ play(position, velocity, QVector3D(), gain, 1);
+}
+
+/*!
+ \qmlmethod Sound::play(position, velocity, direction, gain)
+
+ Creates a new SoundInstance and starts playing with specified \a position, \a velocity,
+ \a direction and adjusted \a gain.
+*/
+void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity, const QVector3D& direction, qreal gain)
+{
+ play(position, velocity, direction, gain, 1);
+}
+
+/*!
+ \qmlmethod Sound::play(position, gain, pitch)
+
+ Creates a new SoundInstance and starts playing with specified \a position, adjusted \a gain and
+ \a pitch.
+ Direction and velocity are all set to \c "0,0,0".
+*/
+void QDeclarativeSound::play(const QVector3D& position, qreal gain, qreal pitch)
+{
+ play(position, QVector3D(), QVector3D(), gain, pitch);
+}
+
+/*!
+ \qmlmethod Sound::play(position, velocity, gain, pitch)
+
+ Creates a new SoundInstance and starts playing with specified \a position, \a velocity,
+ adjusted \a gain and \a pitch.
+ Direction is set to \c "0,0,0".
+*/
+void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity, qreal gain, qreal pitch)
+{
+ play(position, velocity, QVector3D(), gain, pitch);
+}
+
+/*!
+ \qmlmethod Sound::play(position, velocity, direction, gain, pitch)
+
+ Creates a new SoundInstance and starts playing with specified \a position, \a velocity,
+ \a direction, adjusted \a gain and \a pitch.
+*/
+void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity, const QVector3D& direction, qreal gain, qreal pitch)
+{
+ if (!m_complete) {
+ qWarning() << "AudioEngine::play not ready!";
+ return;
+ }
+ QDeclarativeSoundInstance *instance = this->newInstance(true);
+ if (!instance)
+ return;
+ instance->setPosition(position);
+ instance->setVelocity(velocity);
+ instance->setDirection(direction);
+ instance->setGain(gain);
+ instance->setPitch(pitch);
+ instance->setConeInnerAngle(cone()->innerAngle());
+ instance->setConeOuterAngle(cone()->outerAngle());
+ instance->setConeOuterGain(cone()->outerGain());
+ instance->play();
+#ifdef DEBUG_AUDIOENGINE
+ qDebug() << "Sound[" << m_name << "] play ("
+ << position << ","
+ << velocity <<","
+ << direction << ","
+ << gain << ","
+ << pitch << ")triggered";
+#endif
+
+}
+
+/*!
+ \qmlmethod SoundInstance Sound::newInstance()
+
+ Returns a new \l SoundInstance.
+*/
+QDeclarativeSoundInstance* QDeclarativeSound::newInstance()
+{
+ return newInstance(false);
+}
+
+QDeclarativeSoundInstance* QDeclarativeSound::newInstance(bool managed)
+{
+ QDeclarativeSoundInstance *instance =
+ qobject_cast<QDeclarativeAudioEngine*>(this->parent())->newDeclarativeSoundInstance(managed);
+ instance->setSound(m_name);
+ return instance;
+}
+