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diff --git a/src/imports/audioengine/qsoundinstance_p.cpp b/src/imports/audioengine/qsoundinstance_p.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsoundinstance_p.h"
+#include "qsoundsource_p.h"
+#include "qsoundbuffer_p.h"
+#include "qdeclarative_sound_p.h"
+#include "qdeclarative_audiocategory_p.h"
+#include "qdeclarative_audiosample_p.h"
+#include "qdeclarative_attenuationmodel_p.h"
+#include "qdeclarative_playvariation_p.h"
+#include "qdeclarative_audioengine_p.h"
+#include "qdeclarative_audiolistener_p.h"
+
+#include "qdebug.h"
+
+#define DEBUG_AUDIOENGINE
+
+QT_USE_NAMESPACE
+
+QSoundInstance::QSoundInstance(QObject *parent)
+ : QObject(parent)
+ , m_soundSource(0)
+ , m_bindBuffer(0)
+ , m_sound(0)
+ , m_variationIndex(-1)
+ , m_isReady(false)
+ , m_gain(1)
+ , m_attenuationGain(1)
+ , m_varGain(1)
+ , m_pitch(1)
+ , m_varPitch(1)
+ , m_state(QSoundInstance::StopppedState)
+ , m_coneOuterGain(0)
+ , m_engine(0)
+{
+#ifdef DEBUG_AUDIOENGINE
+ qDebug() << "creating new QSoundInstance";
+#endif
+ m_engine = qobject_cast<QDeclarativeAudioEngine*>(parent);
+}
+
+void QSoundInstance::bindSoundDescription(QDeclarativeSound *sound)
+{
+#ifdef DEBUG_AUDIOENGINE
+ qDebug() << "QSoundInstance::bindSoundDescription" << sound;
+#endif
+ if (m_sound == sound)
+ return;
+
+ if (m_sound && m_sound->categoryObject()) {
+ disconnect(m_sound->categoryObject(), SIGNAL(volumeChanged(qreal)), this, SLOT(categoryVolumeChanged()));
+ disconnect(m_sound->categoryObject(), SIGNAL(paused()), this, SLOT(pause()));
+ disconnect(m_sound->categoryObject(), SIGNAL(stopped()), this, SLOT(stop()));
+ disconnect(m_sound->categoryObject(), SIGNAL(resumed()), this, SLOT(resume()));
+ }
+ m_attenuationGain = 1;
+ m_gain = 1;
+
+ m_sound = sound;
+
+ if (sound) {
+ if (!m_soundSource) {
+ m_soundSource = m_engine->engine()->createSoundSource();
+ connect(m_soundSource, SIGNAL(stateChanged(QSoundSource::State)),
+ this, SLOT(handleSourceStateChanged(QSoundSource::State)));
+ }
+ } else {
+ if (m_soundSource) {
+ detach();
+ m_engine->engine()->releaseSoundSource(m_soundSource);
+ m_soundSource = 0;
+ }
+ }
+
+ if (m_sound) {
+ if (m_sound->categoryObject()) {
+ connect(m_sound->categoryObject(), SIGNAL(volumeChanged(qreal)), this, SLOT(categoryVolumeChanged()));
+ connect(m_sound->categoryObject(), SIGNAL(paused()), this, SLOT(pause()));
+ connect(m_sound->categoryObject(), SIGNAL(stopped()), this, SLOT(stop()));
+ connect(m_sound->categoryObject(), SIGNAL(resumed()), this, SLOT(resume()));
+ }
+ prepareNewVariation();
+ } else {
+ m_variationIndex = -1;
+ }
+}
+
+QSoundInstance::~QSoundInstance()
+{
+#ifdef DEBUG_AUDIOENGINE
+ qDebug() << "QSoundInstance::dtor()";
+#endif
+ if (m_soundSource) {
+ detach();
+ m_engine->engine()->releaseSoundSource(m_soundSource);
+ }
+}
+
+void QSoundInstance::prepareNewVariation()
+{
+#ifdef DEBUG_AUDIOENGINE
+ qDebug() << "QSoundInstance::prepareNewVariation()";
+#endif
+ int newVariationIndex = m_sound->genVariationIndex(m_variationIndex);
+ if (newVariationIndex == m_variationIndex)
+ return;
+ QDeclarativePlayVariation *playVar = m_sound->getVariation(newVariationIndex);
+#ifdef DEBUG_AUDIOENGINE
+ qDebug() << "QSoundInstance: generate new play variation [old:" << m_variationIndex << ", new:" << newVariationIndex << "-" << playVar->sample() << "]";
+#endif
+ m_variationIndex = newVariationIndex;
+ playVar->applyParameters(this);
+ detach();
+
+ m_bindBuffer = playVar->sampleObject()->soundBuffer();
+ if (m_bindBuffer->isReady()) {
+ Q_ASSERT(m_soundSource);
+ m_soundSource->bindBuffer(m_bindBuffer);
+ m_isReady = true;
+ } else {
+ m_bindBuffer->load();
+ connect(m_bindBuffer, SIGNAL(ready()), this, SLOT(bufferReady()));
+ }
+}
+
+void QSoundInstance::bufferReady()
+{
+#ifdef DEBUG_AUDIOENGINE
+ qDebug() << "QSoundInstance::bufferReady()";
+#endif
+ if (!m_soundSource)
+ return;
+ m_soundSource->bindBuffer(m_bindBuffer);
+ disconnect(m_bindBuffer, SIGNAL(ready()), this, SLOT(bufferReady()));
+ m_isReady = true;
+
+ if (m_state == QSoundInstance::PlayingState) {
+ sourcePlay();
+ } else if (m_state == QSoundInstance::PausedState) {
+ sourcePause();
+ }
+}
+
+void QSoundInstance::categoryVolumeChanged()
+{
+ updateGain();
+}
+
+void QSoundInstance::handleSourceStateChanged(QSoundSource::State newState)
+{
+ State ns = State(newState);
+ if (ns == m_state)
+ return;
+ if (ns == QSoundInstance::StopppedState) {
+ prepareNewVariation();
+ }
+ setState(ns);
+}
+
+void QSoundInstance::setState(State state)
+{
+ if (state == m_state)
+ return;
+ m_state = state;
+ emit stateChanged(m_state);
+}
+
+qreal QSoundInstance::categoryVolume() const
+{
+ if (!m_sound)
+ return 1;
+ if (!m_sound->categoryObject())
+ return 1;
+ return m_sound->categoryObject()->volume();
+}
+
+void QSoundInstance::sourceStop()
+{
+ Q_ASSERT(m_soundSource);
+ m_soundSource->stop();
+ setState(QSoundInstance::StopppedState);
+}
+
+void QSoundInstance::detach()
+{
+ sourceStop();
+ m_isReady = false;
+ if (m_soundSource)
+ m_soundSource->unbindBuffer();
+ if (m_bindBuffer) {
+ disconnect(m_bindBuffer, SIGNAL(ready()), this, SLOT(bufferReady()));
+ m_engine->engine()->releaseSoundBuffer(m_bindBuffer);
+ m_bindBuffer = 0;
+ }
+}
+
+void QSoundInstance::play()
+{
+#ifdef DEBUG_AUDIOENGINE
+ qDebug() << "QSoundInstancePrivate::play()";
+#endif
+ if (!m_soundSource || m_state == QSoundInstance::PlayingState)
+ return;
+ if (!m_isReady) {
+ setState(QSoundInstance::PlayingState);
+ return;
+ }
+ sourcePlay();
+ setState(QSoundInstance::PlayingState);
+}
+
+void QSoundInstance::sourcePlay()
+{
+ update3DVolume(m_engine->listener()->position());
+ Q_ASSERT(m_soundSource);
+ m_soundSource->play();
+}
+
+void QSoundInstance::resume()
+{
+#ifdef DEBUG_AUDIOENGINE
+ qDebug() << "QSoundInstancePrivate::resume()";
+#endif
+ if (m_state != QSoundInstance::PausedState)
+ return;
+ play();
+}
+
+void QSoundInstance::pause()
+{
+ if (!m_soundSource || m_state == QSoundInstance::PausedState)
+ return;
+ if (!m_isReady) {
+ setState(QSoundInstance::PausedState);
+ return;
+ }
+ sourcePause();
+ setState(QSoundInstance::PausedState);
+}
+
+void QSoundInstance::sourcePause()
+{
+ Q_ASSERT(m_soundSource);
+ m_soundSource->pause();
+}
+
+void QSoundInstance::stop()
+{
+ if (!m_isReady || !m_soundSource || m_state == QSoundInstance::StopppedState) {
+ setState(QSoundInstance::StopppedState);
+ return;
+ }
+ sourceStop();
+ prepareNewVariation();
+}
+
+QSoundInstance::State QSoundInstance::state() const
+{
+ return m_state;
+}
+
+void QSoundInstance::setPosition(const QVector3D& position)
+{
+ if (!m_soundSource)
+ return;
+ m_soundSource->setPosition(position);
+}
+
+void QSoundInstance::setDirection(const QVector3D& direction)
+{
+ if (!m_soundSource)
+ return;
+ m_soundSource->setDirection(direction);
+}
+
+void QSoundInstance::setVelocity(const QVector3D& velocity)
+{
+ if (!m_soundSource)
+ return;
+ m_soundSource->setVelocity(velocity);
+}
+
+void QSoundInstance::setGain(qreal gain)
+{
+ if (!m_soundSource)
+ return;
+ m_gain = gain;
+ updateGain();
+}
+
+void QSoundInstance::setPitch(qreal pitch)
+{
+ if (!m_soundSource)
+ return;
+ m_pitch = pitch;
+ updatePitch();
+}
+
+void QSoundInstance::setCone(qreal innerAngle, qreal outerAngle, qreal outerGain)
+{
+ if (!m_soundSource)
+ return;
+ m_soundSource->setCone(innerAngle, outerAngle, outerGain);
+}
+
+bool QSoundInstance::attenuationEnabled() const
+{
+ if (!m_sound || !m_sound->attenuationModelObject())
+ return false;
+ return true;
+}
+
+void QSoundInstance::update3DVolume(const QVector3D& listenerPosition)
+{
+ if (!m_sound || !m_soundSource)
+ return;
+ QDeclarativeAttenuationModel *attenModel = m_sound->attenuationModelObject();
+ if (!attenModel)
+ return;
+ m_attenuationGain = attenModel->calculateGain(listenerPosition, m_soundSource->position());
+ updateGain();
+}
+
+void QSoundInstance::updateVariationParameters(qreal varPitch, qreal varGain, bool looping)
+{
+ if (!m_soundSource)
+ return;
+ m_soundSource->setLooping(looping);
+#ifdef DEBUG_AUDIOENGINE
+ qDebug() << "QSoundInstance::updateVariationParameters" << varPitch << varGain << looping;
+#endif
+ m_varPitch = varPitch;
+ m_varGain = varGain;
+ updatePitch();
+ updateGain();
+}
+
+void QSoundInstance::updatePitch()
+{
+ m_soundSource->setPitch(m_pitch * m_varPitch);
+}
+
+void QSoundInstance::updateGain()
+{
+ m_soundSource->setGain(m_gain * m_varGain * m_attenuationGain * categoryVolume());
+}
+
+QT_END_NAMESPACE