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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSOUNDINSTANCE_P_H
+#define QSOUNDINSTANCE_P_H
+
+#include <QVector3D>
+#include <QObject>
+#include "qsoundsource_p.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QDeclarativeSound;
+class QDeclarativeAudioEngine;
+
+class QSoundInstance : public QObject
+{
+ Q_OBJECT
+public:
+ explicit QSoundInstance(QObject *parent);
+ ~QSoundInstance();
+
+ void play();
+
+ enum State
+ {
+ StopppedState = QSoundSource::StoppedState,
+ PlayingState = QSoundSource::PlayingState,
+ PausedState = QSoundSource::PausedState
+ };
+ State state() const;
+
+ void setPosition(const QVector3D& position);
+ void setDirection(const QVector3D& direction);
+ void setVelocity(const QVector3D& velocity);
+
+ //this gain and pitch is used for dynamic user control during execution
+ void setGain(qreal gain);
+ void setPitch(qreal pitch);
+ void setCone(qreal innerAngle, qreal outerAngle, qreal outerGain);
+
+ //this varPitch and varGain is calculated from config in PlayVariation
+ void updateVariationParameters(qreal varPitch, qreal varGain, bool looping);
+
+ void bindSoundDescription(QDeclarativeSound *sound);
+
+ void update3DVolume(const QVector3D& listenerPosition);
+
+ bool attenuationEnabled() const;
+
+Q_SIGNALS:
+ void stateChanged(QSoundInstance::State state);
+
+public Q_SLOTS:
+ void pause();
+ void stop();
+
+private Q_SLOTS:
+ void resume();
+ void bufferReady();
+ void categoryVolumeChanged();
+ void handleSourceStateChanged(QSoundSource::State);
+
+private:
+ void setState(State state);
+ void prepareNewVariation();
+ void detach();
+ qreal categoryVolume() const;
+ void updatePitch();
+ void updateGain();
+ void updateConeOuterGain();
+
+ void sourcePlay();
+ void sourcePause();
+ void sourceStop();
+
+ QSoundSource *m_soundSource;
+ QSoundBuffer *m_bindBuffer;
+
+ QDeclarativeSound *m_sound;
+ int m_variationIndex;
+
+ bool m_isReady; //true if the sound source is already bound to some sound buffer
+ qreal m_gain;
+ qreal m_attenuationGain;
+ qreal m_varGain;
+ qreal m_pitch;
+ qreal m_varPitch;
+ State m_state;
+ qreal m_coneOuterGain;
+
+ QDeclarativeAudioEngine *m_engine;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSOUNDINSTANCE_P_H