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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSOUNDSOURCE_P_H
+#define QSOUNDSOURCE_P_H
+
+#include <QVector3D>
+#include <QObject>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSoundBuffer;
+
+class QSoundSource : public QObject
+{
+ Q_OBJECT
+public:
+ enum State
+ {
+ StoppedState,
+ PlayingState,
+ PausedState
+ };
+
+ virtual void play() = 0;
+ virtual void pause() = 0;
+ virtual void stop() = 0;
+
+ virtual QSoundSource::State state() const = 0;
+
+ virtual void setLooping(bool looping) = 0;
+ virtual void setDirection(const QVector3D& direction) = 0;
+ virtual void setPosition(const QVector3D& position) = 0;
+ virtual void setVelocity(const QVector3D& velocity) = 0;
+
+ virtual QVector3D velocity() const = 0;
+ virtual QVector3D position() const = 0;
+ virtual QVector3D direction() const = 0;
+
+ virtual void setGain(qreal gain) = 0;
+ virtual void setPitch(qreal pitch) = 0;
+ virtual void setCone(qreal innerAngle, qreal outerAngle, qreal outerGain) = 0;
+
+ virtual void bindBuffer(QSoundBuffer*) = 0;
+ virtual void unbindBuffer() = 0;
+
+Q_SIGNALS:
+ void stateChanged(QSoundSource::State newState);
+
+protected:
+ QSoundSource(QObject *parent);
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif