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-/****************************************************************************
-**
-** Copyright (C) 2015 The Qt Company Ltd.
-** Contact: http://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
-\qmlmodule QtAudioEngine 1.\QtMinorVersion
-\title Qt Audio Engine QML Types
-\ingroup qmlmodules
-\brief Provides QML types for 3D positional audio playback and content management.
-
-Qt Audio Engine is part of the \l{Qt Multimedia} module. Qt Audio
-Engine provides types for 3D positional audio playback and content management.
-
-The QML types can be imported into your application using the following import
-statement in your .qml file:
-\qml \QtMinorVersion
-import QtAudioEngine 1.\1
-\endqml
-
-\section1 Qt Audio Engine Features
-
-Qt Audio Engine enables developers to organize wave files into discrete \l Sound
-with different \l {PlayVariation}{play variations}, group sound controls by \l
-{AudioCategory} categories and define \l {AttenuationModelLinear}{attenuation
-models} and various 3D audio settings all in one place. Playback of \l
-{SoundInstance}{sound instances} can be conveniently activated by in-app events
-and managed by QtAudioEngine or controlled by explicitly defining \l
-SoundInstance for easier QML bindings.
-
-\section1 Examples
-\list
- \li \l {AudioEngine Example}{Audio Engine}
-\endlist
-
-\section1 QML Types
-*/