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Diffstat (limited to 'src/multimedia/doc/src')
-rw-r--r-- | src/multimedia/doc/src/cameraoverview.qdoc | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/src/multimedia/doc/src/cameraoverview.qdoc b/src/multimedia/doc/src/cameraoverview.qdoc index 71515ab19..b2b9d46a5 100644 --- a/src/multimedia/doc/src/cameraoverview.qdoc +++ b/src/multimedia/doc/src/cameraoverview.qdoc @@ -118,7 +118,7 @@ VideoOutput { \endqml In C++, your choice depends on whether you are using widgets, or QGraphicsView. -The \l QVideoWidget class is used in the widgets case, and \l QGraphicsVideoItem +The \l QCameraViewfinder class is used in the widgets case, and \l QGraphicsVideoItem is useful for QGraphicsView. \snippet multimedia-snippets/camera.cpp Camera overview viewfinder @@ -130,6 +130,15 @@ need to render the viewfinder image yourself. \snippet multimedia-snippets/camera.cpp Camera overview surface +On mobile devices, the viewfinder image might not always be in the orientation you would expect. +The camera sensors on these devices are often mounted in landscape while the natural +orientation of the screen is portrait. This results in the image appearing sideways or inverted +depending on the device orientation. In order to reflect on screen what the user actually sees, you +should make sure the viewfinder frames are always rotated to the correct orientation, taking into +account the camera sensor orientation and the current display orientation. + + \snippet multimedia-snippets/camera.cpp Camera overview viewfinder orientation + \section2 Still Images After setting up a viewfinder and finding something photogenic, |