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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL21$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** As a special exception, The Qt Company gives you certain additional
+** rights. These rights are described in The Qt Company LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qabstractvideofilter.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QAbstractVideoFilter
+ \since 5.5
+ \brief The QAbstractVideoFilter class represents a filter that is applied to the video frames
+ received by a VideoOutput type.
+ \inmodule QtMultimedia
+
+ \ingroup multimedia
+ \ingroup multimedia_video
+
+ QAbstractVideoFilter provides a convenient way for applications to run image
+ processing, computer vision algorithms or any generic transformation or
+ calculation on the output of a VideoOutput type, regardless of the source
+ (video or camera). By providing a simple interface it allows applications and
+ third parties to easily develop QML types that provide image processing
+ algorithms using popular frameworks like \l{http://opencv.org}{OpenCV}. Due to
+ the close integration with the final stages of the Qt Multimedia video
+ pipeline, accelerated and possibly zero-copy solutions are feasible too: for
+ instance, a plugin providing OpenCL-based algorithms can use OpenCL's OpenGL
+ interop to use the OpenGL textures created by a hardware accelerated video
+ decoder, without additional readbacks and copies.
+
+ \note QAbstractVideoFilter is not always the best choice. To apply effects or
+ transformations using OpenGL shaders to the image shown on screen, the
+ standard Qt Quick approach of using ShaderEffect items in combination with
+ VideoOutput should be used. VideoFilter is not a replacement for this. It is
+ rather targeted for performing computations (that do not necessarily change
+ the image shown on screen) and computer vision algorithms provided by
+ external frameworks.
+
+ QAbstractVideoFilter is meant to be subclassed. The subclasses are then registered to
+ the QML engine, so they can be used as a QML type. The list of filters are
+ assigned to a VideoOutput type via its \l{QtMultimedia::VideoOutput::filters}{filters}
+ property.
+
+ A single filter represents one transformation or processing step on
+ a video frame. The output is a modified video frame, some arbitrary data or
+ both. For example, image transformations will result in a different image,
+ whereas an algorithm for detecting objects on an image will likely provide
+ a list of rectangles.
+
+ Arbitrary data can be represented as properties on the QAbstractVideoFilter subclass
+ and on the QObject or QJSValue instances passed to its signals. What exactly
+ these properties and signals are, is up to the individual video
+ filters. Completion of the operations can be indicated by
+ signals. Computations that do not result in a modified image will pass the
+ input image through so that subsequent filters can be placed after them.
+
+ Properties set on QAbstractVideoFilter serve as input to the computation, similarly
+ to how uniform values are specified in ShaderEffect types. The changed
+ property values are taken into use when the next video frame is processed.
+
+ The typical usage is to subclass QAbstractVideoFilter and QVideoFilterRunnable:
+
+ \badcode
+ class MyFilterRunnable : public QVideoFilterRunnable {
+ public:
+ QVideoFrame run(QVideoFrame *input, const QVideoSurfaceFormat &surfaceFormat, RunFlags flags) { ... }
+ };
+
+ class MyFilter : public QAbstractVideoFilter {
+ public:
+ QVideoFilterRunnable *createFilterRunnable() { return new MyFilterRunnable; }
+ signals:
+ void finished(QObject *result);
+ };
+
+ int main(int argc, char **argv) {
+ ...
+ qmlRegisterType<MyFilter>("my.uri", 1, 0, "MyFilter");
+ ...
+ }
+ \endcode
+
+ MyFilter is thus accessible from QML:
+
+ \badcode
+ import my.uri 1.0
+
+ Camera {
+ id: camera
+ }
+ MyFilter {
+ id: filter
+ // set properties, they can also be animated
+ onFinished: console.log("results of the computation: " + result)
+ }
+ VideoOutput {
+ source: camera
+ filters: [ filter ]
+ anchors.fill: parent
+ }
+ \endcode
+
+ This also allows providing filters in QML plugins, separately from the application.
+
+ \sa VideoOutput, Camera, MediaPlayer, QVideoFilterRunnable
+*/
+
+/*!
+ \class QVideoFilterRunnable
+ \since 5.5
+ \brief The QVideoFilterRunnable class represents the implementation of a filter
+ that owns all graphics and computational resources, and performs the actual filtering
+ or calculations.
+ \inmodule QtMultimedia
+
+ \ingroup multimedia
+ \ingroup multimedia_video
+
+ Video filters are split into QAbstractVideoFilter and corresponding QVideoFilterRunnable
+ instances, similar to QQuickItem and QSGNode. This is necessary to support
+ threaded rendering scenarios. When using the threaded render loop of the Qt
+ Quick scene graph, all rendering happens on a dedicated thread.
+ QVideoFilterRunnable instances always live on this thread and all its functions,
+ run(), the constructor, and the destructor, are guaranteed to be invoked on
+ that thread with the OpenGL context bound. QAbstractVideoFilter instances live on
+ the main (GUI) thread, like any other QObject and QQuickItem instances
+ created from QML.
+
+ Once created, QVideoFilterRunnable instances are managed by Qt Multimedia and
+ will be automatically destroyed and recreated when necessary, for example
+ when the scene graph is invalidated or the QQuickWindow changes or is closed.
+ Creation happens via the QAbstractVideoFilter::createFilterRunnable() factory function.
+
+ \sa QAbstractVideoFilter
+ */
+
+/*!
+ \fn QVideoFrame QVideoFilterRunnable::run(QVideoFrame *input, const QVideoSurfaceFormat &surfaceFormat, RunFlags flags)
+
+ Reimplement this function to perform filtering or computation on the \a
+ input video frame. Like the constructor and destructor, this function is
+ always called on the render thread with the OpenGL context bound.
+
+ Implementations that do not modify the video frame can simply return \a input.
+
+ It is safe to access properties of the associated QAbstractVideoFilter instance from
+ this function.
+
+ \a input will not be mapped, it is up to this function to call QVideoFrame::map()
+ and QVideoFrame::unmap() as necessary.
+
+ \a surfaceFormat provides additional information, for example it can be used
+ to determine which way is up in the input image as that is important for
+ filters to operate on multiple platforms with multiple cameras.
+
+ \a flags contains additional information about the filter's invocation. For
+ example the LastInChain flag indicates that the filter is the last in a
+ VideoOutput's associated filter list. This can be very useful in cases where
+ multiple filters are chained together and the work is performed on image data
+ in some custom format (for example a format specific to some computer vision
+ framework). To avoid conversion on every filter in the chain, all
+ intermediate filters can return a QVideoFrame hosting data in the custom
+ format. Only the last, where the flag is set, returns a QVideoFrame in a
+ format compatible with Qt.
+
+ Filters that want to expose the results of their computation to Javascript
+ code in QML can declare their own custom signals in the QAbstractVideoFilter
+ subclass to indicate the completion of the operation. For filters that only
+ calculate some results and do not modify the video frame, it is also possible
+ to operate asynchronously. They can queue the necessary operations using the
+ compute API and return from this function without emitting any signals. The
+ signal indicating the completion is then emitted only when the compute API
+ indicates that the operations were done and the results are available. Note
+ that it is strongly recommended to represent the filter's output data as a
+ separate instance of QJSValue or a QObject-derived class which is passed as a
+ parameter to the signal and becomes exposed to the Javascript engine. In case
+ of QObject the ownership of this object is controlled by the standard QML
+ rules: if it has no parent, ownership is transferred to the Javascript engine,
+ otherwise it stays with the emitter. Note that the signal connection may be
+ queued,for example when using the threaded render loop of Qt Quick, and so the
+ object must stay valid for a longer time, destroying it right after calling
+ this function is not safe. Using a dedicated results object is guaranteed to
+ be safe even when using threaded rendering. The same is not necessarily true
+ for properties on the QAbstractVideoFilter instance itself: properties can
+ safely be read in run() since the gui thread is blocked during that time but
+ writing may become problematic.
+
+ \note Avoid time consuming operations in this function as they block the
+ entire rendering of the application.
+
+ \note The handleType() and pixelFormat() of \a input is completely up to the
+ video decoding backend on the platform in use. On some platforms different
+ forms of input are used depending on the graphics stack. For example, when
+ playing back videos on Windows with the WMF backend, QVideoFrame contains
+ OpenGL-wrapped Direct3D textures in case of using ANGLE, but regular pixel
+ data when using desktop OpenGL (opengl32.dll). Similarly, the video file
+ format will often decide if the data is RGB or YUV, but this may also depend
+ on the decoder and the configuration in use. The returned video frame does
+ not have to be in the same format as the input, for example a filter with an
+ input of a QVideoFrame backed by system memory can output a QVideoFrame with
+ an OpenGL texture handle.
+
+ \sa QVideoFrame, QVideoSurfaceFormat
+ */
+
+/*!
+ \enum QVideoFilterRunnable::RunFlag
+
+ \value LastInChain Indicates that the filter runnable's associated QAbstractVideoFilter
+ is the last in the corresponding VideoOutput type's filters list, meaning
+ that the returned frame is the one that is going to be presented to the scene
+ graph without invoking any further filters.
+ */
+
+class QAbstractVideoFilterPrivate
+{
+public:
+ QAbstractVideoFilterPrivate() :
+ active(true)
+ { }
+
+ bool active;
+};
+
+/*!
+ \internal
+ */
+QVideoFilterRunnable::~QVideoFilterRunnable()
+{
+}
+
+/*!
+ Constructs a new QAbstractVideoFilter instance with parent object \a parent.
+ */
+QAbstractVideoFilter::QAbstractVideoFilter(QObject *parent) :
+ QObject(parent),
+ d_ptr(new QAbstractVideoFilterPrivate)
+{
+}
+
+/*!
+ \internal
+ */
+QAbstractVideoFilter::~QAbstractVideoFilter()
+{
+ delete d_ptr;
+}
+
+/*!
+ \return \c true if the filter is active.
+
+ By default filters are active. When set to \c false, the filter will be
+ ignored by the VideoOutput type.
+ */
+bool QAbstractVideoFilter::isActive() const
+{
+ Q_D(const QAbstractVideoFilter);
+ return d->active;
+}
+
+/*!
+ \internal
+ */
+void QAbstractVideoFilter::setActive(bool v)
+{
+ Q_D(QAbstractVideoFilter);
+ if (d->active != v) {
+ d->active = v;
+ emit activeChanged();
+ }
+}
+
+/*!
+ \fn QVideoFilterRunnable *QAbstractVideoFilter::createFilterRunnable()
+
+ Factory function to create a new instance of a QVideoFilterRunnable subclass
+ corresponding to this filter.
+
+ This function is called on the thread on which the Qt Quick scene graph
+ performs rendering, with the OpenGL context bound. Ownership of the returned
+ instance is transferred: the returned instance will live on the render thread
+ and will be destroyed automatically when necessary.
+
+ Typically, implementations of the function will simply construct a new
+ QVideoFilterRunnable instance, passing \c this to the constructor as the
+ filter runnables must know their associated QAbstractVideoFilter instance to
+ access dynamic properties and optionally emit signals.
+ */
+
+QT_END_NAMESPACE