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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include "qaudiosystemplugin.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QAudioSystemPlugin
+ \brief The QAudioSystemPlugin class provides an abstract base for audio plugins.
+ \since 1.0
+
+ \ingroup multimedia
+ \inmodule QtMultimediaKit
+ \internal
+
+ Writing a audio plugin is achieved by subclassing this base class,
+ reimplementing the pure virtual functions keys(), availableDevices(),
+ createInput(), createOutput() and createDeviceInfo() then exporting
+ the class with the Q_EXPORT_PLUGIN2() macro.
+
+ Unit tests are available to help in debugging new plugins.
+
+ \sa QAbstractAudioDeviceInfo, QAbstractAudioOutput, QAbstractAudioInput
+
+ Qt supports win32, linux(alsa) and Mac OS X standard (builtin to the
+ QtMultimediaKit library at compile time).
+
+ You can support other backends other than these predefined ones by
+ creating a plugin subclassing QAudioSystemPlugin, QAbstractAudioDeviceInfo,
+ QAbstractAudioOutput and QAbstractAudioInput.
+
+ Add "default" to your list of keys() available to override the default
+ audio device to be provided by your plugin.
+
+ -audio-backend configure option will force compiling in of the builtin backend
+ into the QtMultimediaKit library at compile time. This is automatic by default
+ and will only be compiled into the library if the dependencies are installed.
+ eg. alsa-devel package installed for linux.
+
+ If the builtin backend is not compiled into the QtMultimediaKit library and
+ no audio plugins are available a fallback dummy backend will be used.
+ This should print out warnings if this is the case when you try and use QAudioInput or QAudioOutput. To fix this problem
+ reconfigure Qt using -audio-backend or create your own plugin with a default
+ key to always override the dummy fallback. The easiest way to determine
+ if you have only a dummy backend is to get a list of available audio devices.
+
+ QAudioDeviceInfo::availableDevices(QAudio::AudioOutput).size() = 0 (dummy backend)
+*/
+
+/*!
+ Construct a new audio plugin with \a parent.
+ This is invoked automatically by the Q_EXPORT_PLUGIN2() macro.
+*/
+
+QAudioSystemPlugin::QAudioSystemPlugin(QObject* parent) :
+ QObject(parent)
+{}
+
+/*!
+ Destroy the audio plugin
+
+ You never have to call this explicitly. Qt destroys a plugin automatically when it is no longer used.
+*/
+
+QAudioSystemPlugin::~QAudioSystemPlugin()
+{}
+
+/*!
+ \fn QStringList QAudioSystemPlugin::keys() const
+ Returns the list of device identifiers this plugin supports.
+ \since 1.0
+*/
+
+/*!
+ \fn QList<QByteArray> QAudioSystemPlugin::availableDevices(QAudio::Mode mode) const
+ Returns a list of available audio devices for \a mode
+ \since 1.0
+*/
+
+/*!
+ \fn QAbstractAudioInput* QAudioSystemPlugin::createInput(const QByteArray& device)
+ Returns a pointer to a QAbstractAudioInput created using \a device identifier
+ \since 1.0
+*/
+
+/*!
+ \fn QAbstractAudioOutput* QAudioSystemPlugin::createOutput(const QByteArray& device)
+ Returns a pointer to a QAbstractAudioOutput created using \a device identifier
+
+ \since 1.0
+*/
+
+/*!
+ \fn QAbstractAudioDeviceInfo* QAudioSystemPlugin::createDeviceInfo(const QByteArray& device, QAudio::Mode mode)
+ Returns a pointer to a QAbstractAudioDeviceInfo created using \a device and \a mode
+
+ \since 1.0
+*/
+
+
+QT_END_NAMESPACE
+
+#include "moc_qaudiosystemplugin.cpp"