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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <qeglimagetexturesurface_p.h>
+#include <qpaintervideosurface_p.h>
+
+#include <QtCore/qmath.h>
+#include <QtCore/qvariant.h>
+#include <QtCore/qdebug.h>
+#include <QtGui/qpainter.h>
+#include <QtWidgets/qx11info_x11.h>
+#include <qvideosurfaceformat.h>
+
+
+QT_BEGIN_NAMESPACE
+
+//#define DEBUG_OMAPFB_SURFACE
+
+const QAbstractVideoBuffer::HandleType EGLImageTextureHandle =
+QAbstractVideoBuffer::HandleType(QAbstractVideoBuffer::UserHandle+3434);
+
+/*!
+ \class QOmapFbVideoSurface
+ \internal
+ \since 1.2
+*/
+
+/*!
+*/
+QEglImageTextureSurface::QEglImageTextureSurface(QObject *parent)
+ : QAbstractVideoSurface(parent)
+ , m_context(0)
+ , m_program(0)
+ , m_pixelFormat(QVideoFrame::Format_Invalid)
+ , m_ready(false)
+ , m_colorKey(49,0,49)
+ , m_fallbackSurface(0)
+ , m_fallbackSurfaceActive(false)
+{
+ m_fallbackSurface = new QPainterVideoSurface(this);
+}
+
+/*!
+*/
+QEglImageTextureSurface::~QEglImageTextureSurface()
+{
+ if (isActive())
+ stop();
+}
+
+/*!
+ \since 1.2
+*/
+QList<QVideoFrame::PixelFormat> QEglImageTextureSurface::supportedPixelFormats(
+ QAbstractVideoBuffer::HandleType handleType) const
+{
+#ifdef DEBUG_OMAPFB_SURFACE
+ qDebug() << Q_FUNC_INFO << handleType;
+#endif
+
+ if (handleType == EGLImageTextureHandle) {
+ return QList<QVideoFrame::PixelFormat>()
+ << QVideoFrame::Format_RGB32
+ << QVideoFrame::Format_ARGB32;
+ }
+
+ return m_fallbackSurface->supportedPixelFormats(handleType);
+}
+
+const char *qt_glsl_eglTextureVertexShaderProgram =
+ "attribute highp vec4 vertexCoordArray;\n"
+ "attribute mediump vec2 textureCoordArray;\n"
+ "uniform highp mat4 positionMatrix;\n"
+ "varying mediump vec2 textureCoord;\n"
+ "void main (void)\n"
+ "{\n"
+ " gl_Position = positionMatrix * vertexCoordArray;\n"
+ " textureCoord = textureCoordArray;\n"
+ "}";
+
+static const char* qt_glsl_eglTextureShaderProgram =
+ "#extension GL_OES_EGL_image_external: enable\n"
+ "\n"
+ "uniform samplerExternalOES texRgb;\n"
+ "varying mediump vec2 textureCoord;\n"
+ "\n"
+ "void main (void)\n"
+ "{\n"
+ " gl_FragColor = texture2D(texRgb, textureCoord);\n"
+ "}";
+
+
+/*!
+ \since 1.2
+*/
+bool QEglImageTextureSurface::start(const QVideoSurfaceFormat &format)
+{
+#ifdef DEBUG_OMAPFB_SURFACE
+ qDebug() << Q_FUNC_INFO << format;
+#endif
+
+ m_fallbackSurfaceActive = false;
+ if (format.handleType() != EGLImageTextureHandle) {
+ qWarning() << Q_FUNC_INFO << "Non EGLImageTextureHandle based format requested, fallback to QPainterVideoSurface";
+ connect(m_fallbackSurface, SIGNAL(activeChanged(bool)),
+ this, SIGNAL(activeChanged(bool)));
+ connect(m_fallbackSurface, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)),
+ this, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)));
+ connect(m_fallbackSurface, SIGNAL(supportedFormatsChanged()),
+ this, SIGNAL(supportedFormatsChanged()));
+ connect(m_fallbackSurface, SIGNAL(nativeResolutionChanged(QSize)),
+ this, SIGNAL(nativeResolutionChanged(QSize)));
+ connect(m_fallbackSurface, SIGNAL(frameChanged()),
+ this, SIGNAL(frameChanged()));
+
+ if (m_fallbackSurface->start(format)) {
+ m_fallbackSurfaceActive = true;
+ QAbstractVideoSurface::start(format);
+ } else {
+ qWarning() << Q_FUNC_INFO << "failed to start video surface:" << m_fallbackSurface->error();
+ setError(m_fallbackSurface->error());
+
+ disconnect(m_fallbackSurface, SIGNAL(activeChanged(bool)),
+ this, SIGNAL(activeChanged(bool)));
+ disconnect(m_fallbackSurface, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)),
+ this, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)));
+ disconnect(m_fallbackSurface, SIGNAL(supportedFormatsChanged()),
+ this, SIGNAL(supportedFormatsChanged()));
+ disconnect(m_fallbackSurface, SIGNAL(nativeResolutionChanged(QSize)),
+ this, SIGNAL(nativeResolutionChanged(QSize)));
+ disconnect(m_fallbackSurface, SIGNAL(frameChanged()),
+ this, SIGNAL(frameChanged()));
+ }
+
+ return m_fallbackSurfaceActive;
+ }
+
+ QAbstractVideoSurface::Error error = NoError;
+
+ if (isActive())
+ stop();
+
+ if (format.frameSize().isEmpty()) {
+ setError(UnsupportedFormatError);
+ } else if (m_context) {
+ m_context->makeCurrent();
+ m_program = new QGLShaderProgram(m_context, this);
+
+ if (!m_program->addShaderFromSourceCode(QGLShader::Vertex, qt_glsl_eglTextureVertexShaderProgram)) {
+ qWarning("QOmapFbVideoSurface: Vertex shader compile error %s",
+ qPrintable(m_program->log()));
+ error = ResourceError;
+ }
+
+ if (error == NoError
+ && !m_program->addShaderFromSourceCode(QGLShader::Fragment, qt_glsl_eglTextureShaderProgram)) {
+ qWarning("QOmapFbVideoSurface: Vertex shader compile error %s",
+ qPrintable(m_program->log()));
+ error = QAbstractVideoSurface::ResourceError;
+ }
+
+ if (error == NoError) {
+ m_program->bindAttributeLocation("textureCoordArray", 1);
+ if(!m_program->link()) {
+ qWarning("QOmapFbVideoSurface: Shader link error %s", qPrintable(m_program->log()));
+ m_program->removeAllShaders();
+ error = QAbstractVideoSurface::ResourceError;
+ }
+ }
+
+ if (error != QAbstractVideoSurface::NoError) {
+ delete m_program;
+ m_program = 0;
+ }
+ }
+
+ if (error == QAbstractVideoSurface::NoError) {
+ m_scanLineDirection = format.scanLineDirection();
+ m_frameSize = format.frameSize();
+ m_pixelFormat = format.pixelFormat();
+ m_frameSize = format.frameSize();
+ m_sourceRect = format.viewport();
+ m_ready = true;
+
+ return QAbstractVideoSurface::start(format);
+ }
+
+ QAbstractVideoSurface::stop();
+ return false;
+}
+
+/*!
+ \since 1.2
+*/
+void QEglImageTextureSurface::stop()
+{
+#ifdef DEBUG_OMAPFB_SURFACE
+ qDebug() << Q_FUNC_INFO;
+#endif
+
+ if (m_fallbackSurfaceActive) {
+ m_fallbackSurface->stop();
+ m_fallbackSurfaceActive = false;
+
+ disconnect(m_fallbackSurface, SIGNAL(activeChanged(bool)),
+ this, SIGNAL(activeChanged(bool)));
+ disconnect(m_fallbackSurface, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)),
+ this, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)));
+ disconnect(m_fallbackSurface, SIGNAL(supportedFormatsChanged()),
+ this, SIGNAL(supportedFormatsChanged()));
+ disconnect(m_fallbackSurface, SIGNAL(nativeResolutionChanged(QSize)),
+ this, SIGNAL(nativeResolutionChanged(QSize)));
+ disconnect(m_fallbackSurface, SIGNAL(frameChanged()),
+ this, SIGNAL(frameChanged()));
+
+ m_ready = false;
+ QAbstractVideoSurface::stop();
+ }
+
+ if (isActive()) {
+ if (m_context)
+ m_context->makeCurrent();
+ m_frame = QVideoFrame();
+
+ m_program->removeAllShaders();
+ delete m_program;
+ m_program = 0;
+ m_ready = false;
+
+ QAbstractVideoSurface::stop();
+ }
+}
+
+/*!
+ \since 1.2
+*/
+bool QEglImageTextureSurface::present(const QVideoFrame &frame)
+{
+ if (m_fallbackSurfaceActive) {
+ if (m_fallbackSurface->present(frame)) {
+ return true;
+ } else {
+ setError(m_fallbackSurface->error());
+ stop();
+ return false;
+ }
+ }
+
+ if (!m_ready) {
+ if (!isActive())
+ setError(StoppedError);
+ else
+ m_frame = frame;
+ } else if (frame.isValid()
+ && (frame.pixelFormat() != m_pixelFormat || frame.size() != m_frameSize)) {
+ setError(IncorrectFormatError);
+ qWarning() << "Received frame of incorrect format, stopping the surface";
+
+ stop();
+ } else {
+ if (m_context)
+ m_context->makeCurrent();
+ m_frame = frame;
+ m_ready = false;
+ emit frameChanged();
+ return true;
+ }
+ return false;
+}
+
+/*!
+ \since 1.2
+*/
+int QEglImageTextureSurface::brightness() const
+{
+ return m_fallbackSurface->brightness();
+}
+
+/*!
+ \since 1.2
+*/
+void QEglImageTextureSurface::setBrightness(int brightness)
+{
+ m_fallbackSurface->setBrightness(brightness);
+}
+
+/*!
+ \since 1.2
+*/
+int QEglImageTextureSurface::contrast() const
+{
+ return m_fallbackSurface->contrast();
+}
+
+/*!
+ \since 1.2
+*/
+void QEglImageTextureSurface::setContrast(int contrast)
+{
+ m_fallbackSurface->setContrast(contrast);
+}
+
+/*!
+ \since 1.2
+*/
+int QEglImageTextureSurface::hue() const
+{
+ return m_fallbackSurface->hue();
+}
+
+/*!
+ \since 1.2
+*/
+void QEglImageTextureSurface::setHue(int hue)
+{
+ m_fallbackSurface->setHue(hue);
+}
+
+/*!
+ \since 1.2
+*/
+int QEglImageTextureSurface::saturation() const
+{
+ return m_fallbackSurface->saturation();
+}
+
+/*!
+ \since 1.2
+*/
+void QEglImageTextureSurface::setSaturation(int saturation)
+{
+ m_fallbackSurface->setSaturation(saturation);
+}
+
+/*!
+ \since 1.2
+*/
+bool QEglImageTextureSurface::isReady() const
+{
+ return m_fallbackSurfaceActive ? m_fallbackSurface->isReady() : m_ready;
+}
+
+/*!
+ \since 1.2
+*/
+void QEglImageTextureSurface::setReady(bool ready)
+{
+ m_ready = ready;
+ if (m_fallbackSurfaceActive)
+ m_fallbackSurface->setReady(ready);
+}
+
+/*!
+ \since 1.2
+*/
+void QEglImageTextureSurface::paint(QPainter *painter, const QRectF &target, const QRectF &sourceRect)
+{
+ if (m_fallbackSurfaceActive) {
+ m_fallbackSurface->paint(painter, target, sourceRect);
+ return;
+ }
+
+ if (!isActive() || !m_frame.isValid()) {
+ painter->fillRect(target, QBrush(Qt::black));
+ } else {
+ const QRectF source(
+ m_sourceRect.x() + m_sourceRect.width() * sourceRect.x(),
+ m_sourceRect.y() + m_sourceRect.height() * sourceRect.y(),
+ m_sourceRect.width() * sourceRect.width(),
+ m_sourceRect.height() * sourceRect.height());
+
+ bool stencilTestEnabled = glIsEnabled(GL_STENCIL_TEST);
+ bool scissorTestEnabled = glIsEnabled(GL_SCISSOR_TEST);
+
+ painter->beginNativePainting();
+
+ if (stencilTestEnabled)
+ glEnable(GL_STENCIL_TEST);
+ if (scissorTestEnabled)
+ glEnable(GL_SCISSOR_TEST);
+
+ const int width = QGLContext::currentContext()->device()->width();
+ const int height = QGLContext::currentContext()->device()->height();
+
+ const QTransform transform = painter->deviceTransform();
+
+ const GLfloat wfactor = 2.0 / width;
+ const GLfloat hfactor = -2.0 / height;
+
+ const GLfloat positionMatrix[4][4] =
+ {
+ {
+ /*(0,0)*/ GLfloat(wfactor * transform.m11() - transform.m13()),
+ /*(0,1)*/ GLfloat(hfactor * transform.m12() + transform.m13()),
+ /*(0,2)*/ 0.0,
+ /*(0,3)*/ GLfloat(transform.m13())
+ }, {
+ /*(1,0)*/ GLfloat(wfactor * transform.m21() - transform.m23()),
+ /*(1,1)*/ GLfloat(hfactor * transform.m22() + transform.m23()),
+ /*(1,2)*/ 0.0,
+ /*(1,3)*/ GLfloat(transform.m23())
+ }, {
+ /*(2,0)*/ 0.0,
+ /*(2,1)*/ 0.0,
+ /*(2,2)*/ -1.0,
+ /*(2,3)*/ 0.0
+ }, {
+ /*(3,0)*/ GLfloat(wfactor * transform.dx() - transform.m33()),
+ /*(3,1)*/ GLfloat(hfactor * transform.dy() + transform.m33()),
+ /*(3,2)*/ 0.0,
+ /*(3,3)*/ GLfloat(transform.m33())
+ }
+ };
+
+ const GLfloat vTop = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
+ ? target.top()
+ : target.bottom() + 1;
+ const GLfloat vBottom = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
+ ? target.bottom() + 1
+ : target.top();
+
+
+ const GLfloat vertexCoordArray[] =
+ {
+ GLfloat(target.left()) , GLfloat(vBottom),
+ GLfloat(target.right() + 1), GLfloat(vBottom),
+ GLfloat(target.left()) , GLfloat(vTop),
+ GLfloat(target.right() + 1), GLfloat(vTop)
+ };
+
+ const GLfloat txLeft = source.left() / m_frameSize.width();
+ const GLfloat txRight = source.right() / m_frameSize.width();
+ const GLfloat txTop = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
+ ? source.top() / m_frameSize.height()
+ : source.bottom() / m_frameSize.height();
+ const GLfloat txBottom = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
+ ? source.bottom() / m_frameSize.height()
+ : source.top() / m_frameSize.height();
+
+ const GLfloat textureCoordArray[] =
+ {
+ txLeft , txBottom,
+ txRight, txBottom,
+ txLeft , txTop,
+ txRight, txTop
+ };
+
+ m_program->bind();
+
+ m_program->enableAttributeArray("vertexCoordArray");
+ m_program->enableAttributeArray("textureCoordArray");
+ m_program->setAttributeArray("vertexCoordArray", vertexCoordArray, 2);
+ m_program->setAttributeArray("textureCoordArray", textureCoordArray, 2);
+ m_program->setUniformValue("positionMatrix", positionMatrix);
+ m_program->setUniformValue("texRgb", 0);
+
+ //map() binds the external texture
+ m_frame.map(QAbstractVideoBuffer::ReadOnly);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ //it's necessary to unbind the external texture
+ m_frame.unmap();
+
+ m_program->release();
+
+ painter->endNativePainting();
+ }
+}
+
+/*!
+ \fn QOmapFbVideoSurface::frameChanged()
+ \since 1.2
+*/
+
+/*!
+ \since 1.2
+*/
+const QGLContext *QEglImageTextureSurface::glContext() const
+{
+ return m_context;
+}
+
+/*!
+ \since 1.2
+*/
+void QEglImageTextureSurface::setGLContext(QGLContext *context)
+{
+ if (m_context == context)
+ return;
+
+ stop();
+
+ m_context = context;
+
+ m_fallbackSurface->setGLContext(context);
+ if (m_fallbackSurface->supportedShaderTypes() & QPainterVideoSurface::GlslShader) {
+ m_fallbackSurface->setShaderType(QPainterVideoSurface::GlslShader);
+ } else {
+ m_fallbackSurface->setShaderType(QPainterVideoSurface::FragmentProgramShader);
+ }
+
+ emit supportedFormatsChanged();
+}
+
+void QEglImageTextureSurface::viewportDestroyed()
+{
+ m_context = 0;
+ m_fallbackSurface->viewportDestroyed();
+
+ setError(ResourceError);
+ stop();
+}
+
+#include "moc_qeglimagetexturesurface_p.cpp"
+QT_END_NAMESPACE