diff options
Diffstat (limited to 'src/plugins/android/src/common/qandroidvideooutput.cpp')
-rw-r--r-- | src/plugins/android/src/common/qandroidvideooutput.cpp | 55 |
1 files changed, 42 insertions, 13 deletions
diff --git a/src/plugins/android/src/common/qandroidvideooutput.cpp b/src/plugins/android/src/common/qandroidvideooutput.cpp index 9f3fe4dc3..4e96377d8 100644 --- a/src/plugins/android/src/common/qandroidvideooutput.cpp +++ b/src/plugins/android/src/common/qandroidvideooutput.cpp @@ -48,6 +48,7 @@ #include <qopenglfunctions.h> #include <qopenglshaderprogram.h> #include <qopenglframebufferobject.h> +#include <QtCore/private/qjnihelpers_p.h> QT_BEGIN_NAMESPACE @@ -165,6 +166,7 @@ QAndroidTextureVideoOutput::QAndroidTextureVideoOutput(QObject *parent) , m_fbo(0) , m_program(0) , m_glDeleter(0) + , m_surfaceTextureCanAttachToContext(QtAndroidPrivate::androidSdkVersion() >= 16) { } @@ -190,12 +192,14 @@ void QAndroidTextureVideoOutput::setSurface(QAbstractVideoSurface *surface) if (m_surface) { if (m_surface->isActive()) m_surface->stop(); - m_surface->setProperty("_q_GLThreadCallback", QVariant()); + + if (!m_surfaceTextureCanAttachToContext) + m_surface->setProperty("_q_GLThreadCallback", QVariant()); } m_surface = surface; - if (m_surface) { + if (m_surface && !m_surfaceTextureCanAttachToContext) { m_surface->setProperty("_q_GLThreadCallback", QVariant::fromValue<QObject*>(this)); } @@ -203,7 +207,7 @@ void QAndroidTextureVideoOutput::setSurface(QAbstractVideoSurface *surface) bool QAndroidTextureVideoOutput::isReady() { - return QOpenGLContext::currentContext() || m_externalTex; + return m_surfaceTextureCanAttachToContext || QOpenGLContext::currentContext() || m_externalTex; } bool QAndroidTextureVideoOutput::initSurfaceTexture() @@ -214,16 +218,20 @@ bool QAndroidTextureVideoOutput::initSurfaceTexture() if (!m_surface) return false; - // if we have an OpenGL context in the current thread, create a texture. Otherwise, wait - // for the GL render thread to call us back to do it. - if (QOpenGLContext::currentContext()) { - glGenTextures(1, &m_externalTex); - m_glDeleter = new OpenGLResourcesDeleter; - m_glDeleter->setTexture(m_externalTex); - } else if (!m_externalTex) { - return false; + if (!m_surfaceTextureCanAttachToContext) { + // if we have an OpenGL context in the current thread, create a texture. Otherwise, wait + // for the GL render thread to call us back to do it. + if (QOpenGLContext::currentContext()) { + glGenTextures(1, &m_externalTex); + m_glDeleter = new OpenGLResourcesDeleter; + m_glDeleter->setTexture(m_externalTex); + } else if (!m_externalTex) { + return false; + } } + QMutexLocker locker(&m_mutex); + m_surfaceTexture = new AndroidSurfaceTexture(m_externalTex); if (m_surfaceTexture->surfaceTexture() != 0) { @@ -231,7 +239,8 @@ bool QAndroidTextureVideoOutput::initSurfaceTexture() } else { delete m_surfaceTexture; m_surfaceTexture = 0; - m_glDeleter->deleteLater(); + if (m_glDeleter) + m_glDeleter->deleteLater(); m_externalTex = 0; m_glDeleter = 0; } @@ -241,10 +250,15 @@ bool QAndroidTextureVideoOutput::initSurfaceTexture() void QAndroidTextureVideoOutput::clearSurfaceTexture() { + QMutexLocker locker(&m_mutex); if (m_surfaceTexture) { delete m_surfaceTexture; m_surfaceTexture = 0; } + + // Also reset the attached OpenGL texture + if (m_surfaceTextureCanAttachToContext) + m_externalTex = 0; } AndroidSurfaceTexture *QAndroidTextureVideoOutput::surfaceTexture() @@ -307,6 +321,9 @@ void QAndroidTextureVideoOutput::renderFrameToFbo() { QMutexLocker locker(&m_mutex); + if (!m_nativeSize.isValid() || !m_surfaceTexture) + return; + createGLResources(); m_surfaceTexture->updateTexImage(); @@ -364,6 +381,18 @@ void QAndroidTextureVideoOutput::renderFrameToFbo() void QAndroidTextureVideoOutput::createGLResources() { + Q_ASSERT(QOpenGLContext::currentContext() != NULL); + + if (!m_glDeleter) + m_glDeleter = new OpenGLResourcesDeleter; + + if (m_surfaceTextureCanAttachToContext && !m_externalTex) { + m_surfaceTexture->detachFromGLContext(); + glGenTextures(1, &m_externalTex); + m_surfaceTexture->attachToGLContext(m_externalTex); + m_glDeleter->setTexture(m_externalTex); + } + if (!m_fbo || m_fbo->size() != m_nativeSize) { delete m_fbo; m_fbo = new QOpenGLFramebufferObject(m_nativeSize); @@ -407,7 +436,7 @@ void QAndroidTextureVideoOutput::customEvent(QEvent *e) { if (e->type() == QEvent::User) { // This is running in the render thread (OpenGL enabled) - if (!m_externalTex) { + if (!m_surfaceTextureCanAttachToContext && !m_externalTex) { glGenTextures(1, &m_externalTex); m_glDeleter = new OpenGLResourcesDeleter; // will cleanup GL resources in the correct thread m_glDeleter->setTexture(m_externalTex); |