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Diffstat (limited to 'src/plugins/android/videonode/qandroidsgvideonode.cpp')
-rw-r--r--src/plugins/android/videonode/qandroidsgvideonode.cpp162
1 files changed, 86 insertions, 76 deletions
diff --git a/src/plugins/android/videonode/qandroidsgvideonode.cpp b/src/plugins/android/videonode/qandroidsgvideonode.cpp
index 7f13dc981..8c441a748 100644
--- a/src/plugins/android/videonode/qandroidsgvideonode.cpp
+++ b/src/plugins/android/videonode/qandroidsgvideonode.cpp
@@ -61,41 +61,42 @@ public:
}
protected:
+
const char *vertexShader() const {
- return
- "uniform highp mat4 qt_Matrix; \n"
- "uniform highp mat4 texMatrix; \n"
- "attribute highp vec4 qt_VertexPosition; \n"
- "attribute highp vec2 qt_VertexTexCoord; \n"
- "varying highp vec2 qt_TexCoord; \n"
- "void main() { \n"
- " qt_TexCoord = (texMatrix * vec4(qt_VertexTexCoord, 0.0, 1.0)).xy; \n"
- " gl_Position = qt_Matrix * qt_VertexPosition; \n"
- "}";
+ const char *shader =
+ "uniform highp mat4 qt_Matrix; \n"
+ "attribute highp vec4 qt_VertexPosition; \n"
+ "attribute highp vec2 qt_VertexTexCoord; \n"
+ "varying highp vec2 qt_TexCoord; \n"
+ "void main() { \n"
+ " qt_TexCoord = qt_VertexTexCoord; \n"
+ " gl_Position = qt_Matrix * qt_VertexPosition; \n"
+ "}";
+ return shader;
}
const char *fragmentShader() const {
- return
- "#extension GL_OES_EGL_image_external : require \n"
- "uniform samplerExternalOES videoTexture; \n"
- "uniform lowp float opacity; \n"
- "varying highp vec2 qt_TexCoord; \n"
- "void main() \n"
- "{ \n"
- " gl_FragColor = texture2D(videoTexture, qt_TexCoord) * opacity; \n"
- "}";
+ static const char *shader =
+ "uniform sampler2D rgbTexture;"
+ "uniform lowp float opacity;"
+ ""
+ "varying highp vec2 qt_TexCoord;"
+ ""
+ "void main()"
+ "{"
+ " gl_FragColor = texture2D(rgbTexture, qt_TexCoord) * opacity;"
+ "}";
+ return shader;
}
void initialize() {
m_id_matrix = program()->uniformLocation("qt_Matrix");
- m_id_texMatrix = program()->uniformLocation("texMatrix");
- m_id_texture = program()->uniformLocation("videoTexture");
+ m_id_Texture = program()->uniformLocation("rgbTexture");
m_id_opacity = program()->uniformLocation("opacity");
}
int m_id_matrix;
- int m_id_texMatrix;
- int m_id_texture;
+ int m_id_Texture;
int m_id_opacity;
};
@@ -104,15 +105,12 @@ class QAndroidSGVideoNodeMaterial : public QSGMaterial
public:
QAndroidSGVideoNodeMaterial()
: m_textureId(0)
+ , m_textureUpdated(false)
+ , m_opacity(1.0)
{
setFlag(Blending, false);
}
- ~QAndroidSGVideoNodeMaterial()
- {
- m_frame = QVideoFrame();
- }
-
QSGMaterialType *type() const {
static QSGMaterialType theType;
return &theType;
@@ -124,81 +122,93 @@ public:
int compare(const QSGMaterial *other) const {
const QAndroidSGVideoNodeMaterial *m = static_cast<const QAndroidSGVideoNodeMaterial *>(other);
- return m_textureId - m->m_textureId;
- }
+ int diff = m_textureId - m->m_textureId;
+ if (diff)
+ return diff;
- void setVideoFrame(const QVideoFrame &frame) {
- QMutexLocker lock(&m_frameMutex);
- m_frame = frame;
+ return (m_opacity > m->m_opacity) ? 1 : -1;
}
- bool updateTexture()
- {
- QMutexLocker lock(&m_frameMutex);
- bool texMatrixDirty = false;
-
- if (m_frame.isValid()) {
- QVariantList list = m_frame.handle().toList();
-
- GLuint texId = list.at(0).toUInt();
- QMatrix4x4 mat = qvariant_cast<QMatrix4x4>(list.at(1));
-
- texMatrixDirty = texId != m_textureId || mat != m_texMatrix;
-
- m_textureId = texId;
- m_texMatrix = mat;
-
- // the texture is already bound and initialized at this point,
- // no need to call glTexParams
+ void updateBlending() {
+ setFlag(Blending, qFuzzyCompare(m_opacity, qreal(1.0)) ? false : true);
+ }
- } else {
- m_textureId = 0;
+ void updateTexture(GLuint id, const QSize &size) {
+ if (m_textureId != id || m_textureSize != size) {
+ m_textureId = id;
+ m_textureSize = size;
+ m_textureUpdated = true;
}
+ }
- return texMatrixDirty;
+ void bind()
+ {
+ glBindTexture(GL_TEXTURE_2D, m_textureId);
+ if (m_textureUpdated) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ m_textureUpdated = false;
+ }
}
- QVideoFrame m_frame;
- QMutex m_frameMutex;
+ QSize m_textureSize;
GLuint m_textureId;
- QMatrix4x4 m_texMatrix;
+ bool m_textureUpdated;
+ qreal m_opacity;
};
+
+QAndroidSGVideoNode::QAndroidSGVideoNode(const QVideoSurfaceFormat &format)
+ : m_format(format)
+{
+ setFlags(OwnsMaterial | UsePreprocess);
+ m_material = new QAndroidSGVideoNodeMaterial;
+ setMaterial(m_material);
+}
+
+QAndroidSGVideoNode::~QAndroidSGVideoNode()
+{
+ m_frame = QVideoFrame();
+}
+
+void QAndroidSGVideoNode::setCurrentFrame(const QVideoFrame &frame)
+{
+ QMutexLocker lock(&m_frameMutex);
+ m_frame = frame;
+ markDirty(DirtyMaterial);
+}
+
void QAndroidSGVideoNodeMaterialShader::updateState(const RenderState &state,
QSGMaterial *newMaterial,
QSGMaterial *oldMaterial)
{
Q_UNUSED(oldMaterial);
QAndroidSGVideoNodeMaterial *mat = static_cast<QAndroidSGVideoNodeMaterial *>(newMaterial);
- program()->setUniformValue(m_id_texture, 0);
+ program()->setUniformValue(m_id_Texture, 0);
- if (mat->updateTexture())
- program()->setUniformValue(m_id_texMatrix, mat->m_texMatrix);
+ mat->bind();
- if (state.isOpacityDirty())
- program()->setUniformValue(m_id_opacity, state.opacity());
+ if (state.isOpacityDirty()) {
+ mat->m_opacity = state.opacity();
+ mat->updateBlending();
+ program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
+ }
if (state.isMatrixDirty())
program()->setUniformValue(m_id_matrix, state.combinedMatrix());
}
-QAndroidSGVideoNode::QAndroidSGVideoNode(const QVideoSurfaceFormat &format)
- : m_format(format)
+void QAndroidSGVideoNode::preprocess()
{
- setFlag(QSGNode::OwnsMaterial);
- m_material = new QAndroidSGVideoNodeMaterial;
- setMaterial(m_material);
-}
+ QMutexLocker lock(&m_frameMutex);
-void QAndroidSGVideoNode::setCurrentFrame(const QVideoFrame &frame)
-{
- m_material->setVideoFrame(frame);
- markDirty(DirtyMaterial);
-}
+ GLuint texId = 0;
+ if (m_frame.isValid())
+ texId = m_frame.handle().toUInt();
-QVideoFrame::PixelFormat QAndroidSGVideoNode::pixelFormat() const
-{
- return m_format.pixelFormat();
+ m_material->updateTexture(texId, m_frame.size());
}
QT_END_NAMESPACE