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-rw-r--r--src/plugins/android/videonode/qandroidsgvideonode.cpp212
1 files changed, 0 insertions, 212 deletions
diff --git a/src/plugins/android/videonode/qandroidsgvideonode.cpp b/src/plugins/android/videonode/qandroidsgvideonode.cpp
deleted file mode 100644
index 97b3a41f7..000000000
--- a/src/plugins/android/videonode/qandroidsgvideonode.cpp
+++ /dev/null
@@ -1,212 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qandroidsgvideonode.h"
-
-#include <qsgmaterial.h>
-#include <qmutex.h>
-
-QT_BEGIN_NAMESPACE
-
-class QAndroidSGVideoNodeMaterialShader : public QSGMaterialShader
-{
-public:
- void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
-
- char const *const *attributeNames() const {
- static const char *names[] = {
- "qt_VertexPosition",
- "qt_VertexTexCoord",
- 0
- };
- return names;
- }
-
-protected:
-
- const char *vertexShader() const {
- const char *shader =
- "uniform highp mat4 qt_Matrix; \n"
- "attribute highp vec4 qt_VertexPosition; \n"
- "attribute highp vec2 qt_VertexTexCoord; \n"
- "varying highp vec2 qt_TexCoord; \n"
- "void main() { \n"
- " qt_TexCoord = qt_VertexTexCoord; \n"
- " gl_Position = qt_Matrix * qt_VertexPosition; \n"
- "}";
- return shader;
- }
-
- const char *fragmentShader() const {
- static const char *shader =
- "uniform sampler2D rgbTexture;"
- "uniform lowp float opacity;"
- ""
- "varying highp vec2 qt_TexCoord;"
- ""
- "void main()"
- "{"
- " gl_FragColor = texture2D(rgbTexture, qt_TexCoord) * opacity;"
- "}";
- return shader;
- }
-
- void initialize() {
- m_id_matrix = program()->uniformLocation("qt_Matrix");
- m_id_Texture = program()->uniformLocation("rgbTexture");
- m_id_opacity = program()->uniformLocation("opacity");
- }
-
- int m_id_matrix;
- int m_id_Texture;
- int m_id_opacity;
-};
-
-class QAndroidSGVideoNodeMaterial : public QSGMaterial
-{
-public:
- QAndroidSGVideoNodeMaterial()
- : m_textureId(0)
- , m_textureUpdated(false)
- , m_opacity(1.0)
- {
- setFlag(Blending, false);
- }
-
- QSGMaterialType *type() const {
- static QSGMaterialType theType;
- return &theType;
- }
-
- QSGMaterialShader *createShader() const {
- return new QAndroidSGVideoNodeMaterialShader;
- }
-
- int compare(const QSGMaterial *other) const {
- const QAndroidSGVideoNodeMaterial *m = static_cast<const QAndroidSGVideoNodeMaterial *>(other);
- int diff = m_textureId - m->m_textureId;
- if (diff)
- return diff;
-
- return (m_opacity > m->m_opacity) ? 1 : -1;
- }
-
- void updateBlending() {
- setFlag(Blending, qFuzzyCompare(m_opacity, qreal(1.0)) ? false : true);
- }
-
- void updateTexture(GLuint id, const QSize &size) {
- if (m_textureId != id || m_textureSize != size) {
- m_textureId = id;
- m_textureSize = size;
- m_textureUpdated = true;
- }
- }
-
- void bind()
- {
- glBindTexture(GL_TEXTURE_2D, m_textureId);
- if (m_textureUpdated) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- m_textureUpdated = false;
- }
- }
-
- QSize m_textureSize;
- GLuint m_textureId;
- bool m_textureUpdated;
- qreal m_opacity;
-};
-
-
-QAndroidSGVideoNode::QAndroidSGVideoNode(const QVideoSurfaceFormat &format)
- : m_format(format)
-{
- setFlags(OwnsMaterial | UsePreprocess);
- m_material = new QAndroidSGVideoNodeMaterial;
- setMaterial(m_material);
-}
-
-QAndroidSGVideoNode::~QAndroidSGVideoNode()
-{
- m_frame = QVideoFrame();
-}
-
-void QAndroidSGVideoNode::setCurrentFrame(const QVideoFrame &frame, FrameFlags)
-{
- QMutexLocker lock(&m_frameMutex);
- m_frame = frame;
- markDirty(DirtyMaterial);
-}
-
-void QAndroidSGVideoNodeMaterialShader::updateState(const RenderState &state,
- QSGMaterial *newMaterial,
- QSGMaterial *oldMaterial)
-{
- Q_UNUSED(oldMaterial);
- QAndroidSGVideoNodeMaterial *mat = static_cast<QAndroidSGVideoNodeMaterial *>(newMaterial);
- program()->setUniformValue(m_id_Texture, 0);
-
- mat->bind();
-
- if (state.isOpacityDirty()) {
- mat->m_opacity = state.opacity();
- mat->updateBlending();
- program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
- }
-
- if (state.isMatrixDirty())
- program()->setUniformValue(m_id_matrix, state.combinedMatrix());
-}
-
-void QAndroidSGVideoNode::preprocess()
-{
- QMutexLocker lock(&m_frameMutex);
-
- GLuint texId = 0;
- if (m_frame.isValid())
- texId = m_frame.handle().toUInt();
-
- m_material->updateTexture(texId, m_frame.size());
-}
-
-QT_END_NAMESPACE