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-rw-r--r--src/plugins/common/evr/evrd3dpresentengine.cpp655
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diff --git a/src/plugins/common/evr/evrd3dpresentengine.cpp b/src/plugins/common/evr/evrd3dpresentengine.cpp
new file mode 100644
index 000000000..61cee88d7
--- /dev/null
+++ b/src/plugins/common/evr/evrd3dpresentengine.cpp
@@ -0,0 +1,655 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL21$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** As a special exception, The Qt Company gives you certain additional
+** rights. These rights are described in The Qt Company LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "evrd3dpresentengine.h"
+
+#include "evrhelpers.h"
+
+#include <qtgui/qguiapplication.h>
+#include <qpa/qplatformnativeinterface.h>
+#include <qtgui/qopenglcontext.h>
+#include <qabstractvideobuffer.h>
+#include <QAbstractVideoSurface>
+#include <qvideoframe.h>
+#include <QDebug>
+#include <qopenglcontext.h>
+#include <qopenglfunctions.h>
+#include <qwindow.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <d3d9.h>
+#include <dxva2api.h>
+#include <WinUser.h>
+#include <evr.h>
+
+static const int PRESENTER_BUFFER_COUNT = 3;
+
+class TextureVideoBuffer : public QAbstractVideoBuffer
+{
+public:
+ TextureVideoBuffer(GLuint textureId)
+ : QAbstractVideoBuffer(GLTextureHandle)
+ , m_textureId(textureId)
+ {}
+
+ ~TextureVideoBuffer() {}
+
+ MapMode mapMode() const { return NotMapped; }
+ uchar *map(MapMode, int*, int*) { return 0; }
+ void unmap() {}
+
+ QVariant handle() const
+ {
+ return QVariant::fromValue<unsigned int>(m_textureId);
+ }
+
+private:
+ GLuint m_textureId;
+};
+
+EGLWrapper::EGLWrapper()
+{
+#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
+ // Resolve the EGL functions we use. When configured for dynamic OpenGL, no
+ // component in Qt will link to libEGL.lib and libGLESv2.lib. We know
+ // however that libEGL is loaded for sure, since this is an ANGLE-only path.
+
+# ifdef QT_DEBUG
+ HMODULE eglHandle = GetModuleHandle(L"libEGLd.dll");
+# else
+ HMODULE eglHandle = GetModuleHandle(L"libEGL.dll");
+# endif
+
+ if (!eglHandle)
+ qWarning("No EGL library loaded");
+
+ m_eglGetProcAddress = (EglGetProcAddress) GetProcAddress(eglHandle, "eglGetProcAddress");
+ m_eglCreatePbufferSurface = (EglCreatePbufferSurface) GetProcAddress(eglHandle, "eglCreatePbufferSurface");
+ m_eglDestroySurface = (EglDestroySurface) GetProcAddress(eglHandle, "eglDestroySurface");
+ m_eglBindTexImage = (EglBindTexImage) GetProcAddress(eglHandle, "eglBindTexImage");
+ m_eglReleaseTexImage = (EglReleaseTexImage) GetProcAddress(eglHandle, "eglReleaseTexImage");
+#else
+ // Static ANGLE-only build. There is no libEGL.dll in use.
+
+ m_eglGetProcAddress = ::eglGetProcAddress;
+ m_eglCreatePbufferSurface = ::eglCreatePbufferSurface;
+ m_eglDestroySurface = ::eglDestroySurface;
+ m_eglBindTexImage = ::eglBindTexImage;
+ m_eglReleaseTexImage = ::eglReleaseTexImage;
+#endif
+}
+
+__eglMustCastToProperFunctionPointerType EGLWrapper::getProcAddress(const char *procname)
+{
+ Q_ASSERT(m_eglGetProcAddress);
+ return m_eglGetProcAddress(procname);
+}
+
+EGLSurface EGLWrapper::createPbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
+{
+ Q_ASSERT(m_eglCreatePbufferSurface);
+ return m_eglCreatePbufferSurface(dpy, config, attrib_list);
+}
+
+EGLBoolean EGLWrapper::destroySurface(EGLDisplay dpy, EGLSurface surface)
+{
+ Q_ASSERT(m_eglDestroySurface);
+ return m_eglDestroySurface(dpy, surface);
+}
+
+EGLBoolean EGLWrapper::bindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ Q_ASSERT(m_eglBindTexImage);
+ return m_eglBindTexImage(dpy, surface, buffer);
+}
+
+EGLBoolean EGLWrapper::releaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ Q_ASSERT(m_eglReleaseTexImage);
+ return m_eglReleaseTexImage(dpy, surface, buffer);
+}
+
+D3DPresentEngine::D3DPresentEngine()
+ : QObject()
+ , m_mutex(QMutex::Recursive)
+ , m_deviceResetToken(0)
+ , m_D3D9(0)
+ , m_device(0)
+ , m_deviceManager(0)
+ , m_surface(0)
+ , m_glContext(0)
+ , m_offscreenSurface(0)
+ , m_eglDisplay(0)
+ , m_eglConfig(0)
+ , m_eglSurface(0)
+ , m_glTexture(0)
+ , m_texture(0)
+ , m_egl(0)
+{
+ ZeroMemory(&m_displayMode, sizeof(m_displayMode));
+
+ HRESULT hr = initializeD3D();
+
+ if (SUCCEEDED(hr)) {
+ hr = createD3DDevice();
+ if (FAILED(hr))
+ qWarning("Failed to create D3D device");
+ } else {
+ qWarning("Failed to initialize D3D");
+ }
+}
+
+D3DPresentEngine::~D3DPresentEngine()
+{
+ qt_evr_safe_release(&m_texture);
+ qt_evr_safe_release(&m_device);
+ qt_evr_safe_release(&m_deviceManager);
+ qt_evr_safe_release(&m_D3D9);
+
+ if (m_eglSurface) {
+ m_egl->releaseTexImage(m_eglDisplay, m_eglSurface, EGL_BACK_BUFFER);
+ m_egl->destroySurface(m_eglDisplay, m_eglSurface);
+ m_eglSurface = NULL;
+ }
+ if (m_glTexture) {
+ if (QOpenGLContext *current = QOpenGLContext::currentContext())
+ current->functions()->glDeleteTextures(1, &m_glTexture);
+ else
+ qWarning() << "D3DPresentEngine: Cannot obtain GL context, unable to delete textures";
+ }
+
+ delete m_glContext;
+ delete m_offscreenSurface;
+ delete m_egl;
+}
+
+void D3DPresentEngine::start()
+{
+ QMutexLocker locker(&m_mutex);
+
+ if (!m_surfaceFormat.isValid())
+ return;
+
+ if (!m_texture)
+ createOffscreenTexture();
+
+ if (m_surface && !m_surface->isActive())
+ m_surface->start(m_surfaceFormat);
+}
+
+void D3DPresentEngine::stop()
+{
+ QMutexLocker locker(&m_mutex);
+ if (m_surface && m_surface->isActive())
+ m_surface->stop();
+}
+
+HRESULT D3DPresentEngine::getService(REFGUID, REFIID riid, void** ppv)
+{
+ HRESULT hr = S_OK;
+
+ if (riid == __uuidof(IDirect3DDeviceManager9)) {
+ if (m_deviceManager == NULL) {
+ hr = MF_E_UNSUPPORTED_SERVICE;
+ } else {
+ *ppv = m_deviceManager;
+ m_deviceManager->AddRef();
+ }
+ } else {
+ hr = MF_E_UNSUPPORTED_SERVICE;
+ }
+
+ return hr;
+}
+
+HRESULT D3DPresentEngine::checkFormat(D3DFORMAT format)
+{
+ HRESULT hr = S_OK;
+
+ UINT uAdapter = D3DADAPTER_DEFAULT;
+ D3DDEVTYPE type = D3DDEVTYPE_HAL;
+
+ D3DDISPLAYMODE mode;
+ D3DDEVICE_CREATION_PARAMETERS params;
+
+ // Our shared D3D/EGL surface only supports RGB32,
+ // reject all other formats
+ if (format != D3DFMT_X8R8G8B8)
+ return MF_E_INVALIDMEDIATYPE;
+
+ if (m_device) {
+ hr = m_device->GetCreationParameters(&params);
+ if (FAILED(hr))
+ return hr;
+
+ uAdapter = params.AdapterOrdinal;
+ type = params.DeviceType;
+ }
+
+ hr = m_D3D9->GetAdapterDisplayMode(uAdapter, &mode);
+ if (FAILED(hr))
+ return hr;
+
+ return m_D3D9->CheckDeviceType(uAdapter, type, mode.Format, format, TRUE);
+}
+
+HRESULT D3DPresentEngine::createVideoSamples(IMFMediaType *format, QList<IMFSample*> &videoSampleQueue)
+{
+ if (!format)
+ return MF_E_UNEXPECTED;
+
+ HRESULT hr = S_OK;
+ D3DPRESENT_PARAMETERS pp;
+
+ IDirect3DSwapChain9 *swapChain = NULL;
+ IMFSample *videoSample = NULL;
+
+ QMutexLocker locker(&m_mutex);
+
+ releaseResources();
+
+ // Get the swap chain parameters from the media type.
+ hr = getSwapChainPresentParameters(format, &pp);
+ if (FAILED(hr))
+ goto done;
+
+ // Create the video samples.
+ for (int i = 0; i < PRESENTER_BUFFER_COUNT; i++) {
+ // Create a new swap chain.
+ hr = m_device->CreateAdditionalSwapChain(&pp, &swapChain);
+ if (FAILED(hr))
+ goto done;
+
+ // Create the video sample from the swap chain.
+ hr = createD3DSample(swapChain, &videoSample);
+ if (FAILED(hr))
+ goto done;
+
+ // Add it to the list.
+ videoSample->AddRef();
+ videoSampleQueue.append(videoSample);
+
+ // Set the swap chain pointer as a custom attribute on the sample. This keeps
+ // a reference count on the swap chain, so that the swap chain is kept alive
+ // for the duration of the sample's lifetime.
+ hr = videoSample->SetUnknown(MFSamplePresenter_SampleSwapChain, swapChain);
+ if (FAILED(hr))
+ goto done;
+
+ qt_evr_safe_release(&videoSample);
+ qt_evr_safe_release(&swapChain);
+ }
+
+done:
+ if (FAILED(hr))
+ releaseResources();
+
+ qt_evr_safe_release(&swapChain);
+ qt_evr_safe_release(&videoSample);
+ return hr;
+}
+
+void D3DPresentEngine::releaseResources()
+{
+}
+
+void D3DPresentEngine::presentSample(void *opaque, qint64)
+{
+ HRESULT hr = S_OK;
+
+ IMFSample *sample = reinterpret_cast<IMFSample*>(opaque);
+ IMFMediaBuffer* buffer = NULL;
+ IDirect3DSurface9* surface = NULL;
+
+ if (m_surface && m_surface->isActive()) {
+ if (sample) {
+ // Get the buffer from the sample.
+ hr = sample->GetBufferByIndex(0, &buffer);
+ if (FAILED(hr))
+ goto done;
+
+ // Get the surface from the buffer.
+ hr = MFGetService(buffer, mr_BUFFER_SERVICE, IID_PPV_ARGS(&surface));
+ if (FAILED(hr))
+ goto done;
+ }
+
+ if (surface && updateTexture(surface)) {
+ QVideoFrame frame = QVideoFrame(new TextureVideoBuffer(m_glTexture),
+ m_surfaceFormat.frameSize(),
+ m_surfaceFormat.pixelFormat());
+
+ // WMF uses 100-nanosecond units, Qt uses microseconds
+ LONGLONG startTime = -1;
+ if (SUCCEEDED(sample->GetSampleTime(&startTime))) {
+ frame.setStartTime(startTime * 0.1);
+
+ LONGLONG duration = -1;
+ if (SUCCEEDED(sample->GetSampleDuration(&duration)))
+ frame.setEndTime((startTime + duration) * 0.1);
+ }
+
+ m_surface->present(frame);
+ }
+ }
+
+done:
+ qt_evr_safe_release(&surface);
+ qt_evr_safe_release(&buffer);
+ qt_evr_safe_release(&sample);
+}
+
+void D3DPresentEngine::setSurface(QAbstractVideoSurface *surface)
+{
+ QMutexLocker locker(&m_mutex);
+ m_surface = surface;
+}
+
+void D3DPresentEngine::setSurfaceFormat(const QVideoSurfaceFormat &format)
+{
+ QMutexLocker locker(&m_mutex);
+ m_surfaceFormat = format;
+}
+
+void D3DPresentEngine::createOffscreenTexture()
+{
+ // First, check if we have a context on this thread
+ QOpenGLContext *currentContext = QOpenGLContext::currentContext();
+
+ if (!currentContext) {
+ //Create OpenGL context and set share context from surface
+ QOpenGLContext *shareContext = qobject_cast<QOpenGLContext*>(m_surface->property("GLContext").value<QObject*>());
+ if (!shareContext)
+ return;
+
+ m_offscreenSurface = new QWindow;
+ m_offscreenSurface->setSurfaceType(QWindow::OpenGLSurface);
+ //Needs geometry to be a valid surface, but size is not important
+ m_offscreenSurface->setGeometry(-1, -1, 1, 1);
+ m_offscreenSurface->create();
+
+ m_glContext = new QOpenGLContext;
+ m_glContext->setFormat(m_offscreenSurface->requestedFormat());
+ m_glContext->setShareContext(shareContext);
+
+ if (!m_glContext->create()) {
+ delete m_glContext;
+ delete m_offscreenSurface;
+ m_glContext = 0;
+ m_offscreenSurface = 0;
+ return;
+ }
+
+ currentContext = m_glContext;
+ }
+
+ if (m_glContext)
+ m_glContext->makeCurrent(m_offscreenSurface);
+
+ if (!m_egl)
+ m_egl = new EGLWrapper;
+
+ QPlatformNativeInterface *nativeInterface = QGuiApplication::platformNativeInterface();
+ m_eglDisplay = static_cast<EGLDisplay*>(
+ nativeInterface->nativeResourceForContext("eglDisplay", currentContext));
+ m_eglConfig = static_cast<EGLConfig*>(
+ nativeInterface->nativeResourceForContext("eglConfig", currentContext));
+
+ currentContext->functions()->glGenTextures(1, &m_glTexture);
+
+ int w = m_surfaceFormat.frameWidth();
+ int h = m_surfaceFormat.frameHeight();
+ bool hasAlpha = currentContext->format().hasAlpha();
+
+ EGLint attribs[] = {
+ EGL_WIDTH, w,
+ EGL_HEIGHT, h,
+ EGL_TEXTURE_FORMAT, hasAlpha ? EGL_TEXTURE_RGBA : EGL_TEXTURE_RGB,
+ EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
+ EGL_NONE
+ };
+
+ EGLSurface pbuffer = m_egl->createPbufferSurface(m_eglDisplay, m_eglConfig, attribs);
+
+ HANDLE share_handle = 0;
+ PFNEGLQUERYSURFACEPOINTERANGLEPROC eglQuerySurfacePointerANGLE =
+ reinterpret_cast<PFNEGLQUERYSURFACEPOINTERANGLEPROC>(m_egl->getProcAddress("eglQuerySurfacePointerANGLE"));
+ Q_ASSERT(eglQuerySurfacePointerANGLE);
+ eglQuerySurfacePointerANGLE(
+ m_eglDisplay,
+ pbuffer,
+ EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, &share_handle);
+
+
+ m_device->CreateTexture(w, h, 1,
+ D3DUSAGE_RENDERTARGET,
+ hasAlpha ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8,
+ D3DPOOL_DEFAULT,
+ &m_texture,
+ &share_handle);
+
+ m_eglSurface = pbuffer;
+
+ if (m_glContext)
+ m_glContext->doneCurrent();
+}
+
+bool D3DPresentEngine::updateTexture(IDirect3DSurface9 *src)
+{
+ if (!m_texture)
+ return false;
+
+ if (m_glContext)
+ m_glContext->makeCurrent(m_offscreenSurface);
+
+ QOpenGLContext::currentContext()->functions()->glBindTexture(GL_TEXTURE_2D, m_glTexture);
+
+ IDirect3DSurface9 *dest = NULL;
+
+ // Copy the sample surface to the shared D3D/EGL surface
+ HRESULT hr = m_texture->GetSurfaceLevel(0, &dest);
+ if (FAILED(hr))
+ goto done;
+
+ hr = m_device->StretchRect(src, NULL, dest, NULL, D3DTEXF_NONE);
+ if (FAILED(hr))
+ qWarning("Failed to copy D3D surface");
+
+ if (hr == S_OK)
+ m_egl->bindTexImage(m_eglDisplay, m_eglSurface, EGL_BACK_BUFFER);
+
+done:
+ qt_evr_safe_release(&dest);
+
+ if (m_glContext)
+ m_glContext->doneCurrent();
+
+ return SUCCEEDED(hr);
+}
+
+HRESULT D3DPresentEngine::initializeD3D()
+{
+ HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &m_D3D9);
+
+ if (SUCCEEDED(hr))
+ hr = DXVA2CreateDirect3DDeviceManager9(&m_deviceResetToken, &m_deviceManager);
+
+ return hr;
+}
+
+HRESULT D3DPresentEngine::createD3DDevice()
+{
+ HRESULT hr = S_OK;
+ HWND hwnd = NULL;
+ UINT uAdapterID = D3DADAPTER_DEFAULT;
+ DWORD vp = 0;
+
+ D3DCAPS9 ddCaps;
+ ZeroMemory(&ddCaps, sizeof(ddCaps));
+
+ IDirect3DDevice9Ex* device = NULL;
+
+ // Hold the lock because we might be discarding an existing device.
+ QMutexLocker locker(&m_mutex);
+
+ if (!m_D3D9 || !m_deviceManager)
+ return MF_E_NOT_INITIALIZED;
+
+ hwnd = ::GetShellWindow();
+
+ // Note: The presenter creates additional swap chains to present the
+ // video frames. Therefore, it does not use the device's implicit
+ // swap chain, so the size of the back buffer here is 1 x 1.
+
+ D3DPRESENT_PARAMETERS pp;
+ ZeroMemory(&pp, sizeof(pp));
+
+ pp.BackBufferWidth = 1;
+ pp.BackBufferHeight = 1;
+ pp.BackBufferFormat = D3DFMT_UNKNOWN;
+ pp.BackBufferCount = 1;
+ pp.Windowed = TRUE;
+ pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ pp.BackBufferFormat = D3DFMT_UNKNOWN;
+ pp.hDeviceWindow = hwnd;
+ pp.Flags = D3DPRESENTFLAG_VIDEO;
+ pp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+
+ hr = m_D3D9->GetDeviceCaps(uAdapterID, D3DDEVTYPE_HAL, &ddCaps);
+ if (FAILED(hr))
+ goto done;
+
+ if (ddCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
+ vp = D3DCREATE_HARDWARE_VERTEXPROCESSING;
+ else
+ vp = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
+
+ hr = m_D3D9->CreateDeviceEx(
+ uAdapterID,
+ D3DDEVTYPE_HAL,
+ pp.hDeviceWindow,
+ vp | D3DCREATE_NOWINDOWCHANGES | D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE,
+ &pp,
+ NULL,
+ &device
+ );
+ if (FAILED(hr))
+ goto done;
+
+ hr = m_D3D9->GetAdapterDisplayMode(uAdapterID, &m_displayMode);
+ if (FAILED(hr))
+ goto done;
+
+ hr = m_deviceManager->ResetDevice(device, m_deviceResetToken);
+ if (FAILED(hr))
+ goto done;
+
+ qt_evr_safe_release(&m_device);
+
+ m_device = device;
+ m_device->AddRef();
+
+done:
+ qt_evr_safe_release(&device);
+ return hr;
+}
+
+HRESULT D3DPresentEngine::createD3DSample(IDirect3DSwapChain9 *swapChain, IMFSample **videoSample)
+{
+ D3DCOLOR clrBlack = D3DCOLOR_ARGB(0xFF, 0x00, 0x00, 0x00);
+
+ IDirect3DSurface9* surface = NULL;
+ IMFSample* sample = NULL;
+
+ // Get the back buffer surface.
+ HRESULT hr = swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &surface);
+ if (FAILED(hr))
+ goto done;
+
+ // Fill it with black.
+ hr = m_device->ColorFill(surface, NULL, clrBlack);
+ if (FAILED(hr))
+ goto done;
+
+ hr = MFCreateVideoSampleFromSurface(surface, &sample);
+ if (FAILED(hr))
+ goto done;
+
+ *videoSample = sample;
+ (*videoSample)->AddRef();
+
+done:
+ qt_evr_safe_release(&surface);
+ qt_evr_safe_release(&sample);
+ return hr;
+}
+
+HRESULT D3DPresentEngine::getSwapChainPresentParameters(IMFMediaType *type, D3DPRESENT_PARAMETERS* pp)
+{
+ ZeroMemory(pp, sizeof(D3DPRESENT_PARAMETERS));
+
+ // Get some information about the video format.
+
+ UINT32 width = 0, height = 0;
+
+ HRESULT hr = MFGetAttributeSize(type, MF_MT_FRAME_SIZE, &width, &height);
+ if (FAILED(hr))
+ return hr;
+
+ DWORD d3dFormat = 0;
+
+ hr = qt_evr_getFourCC(type, &d3dFormat);
+ if (FAILED(hr))
+ return hr;
+
+ ZeroMemory(pp, sizeof(D3DPRESENT_PARAMETERS));
+ pp->BackBufferWidth = width;
+ pp->BackBufferHeight = height;
+ pp->Windowed = TRUE;
+ pp->SwapEffect = D3DSWAPEFFECT_DISCARD;
+ pp->BackBufferFormat = (D3DFORMAT)d3dFormat;
+ pp->hDeviceWindow = ::GetShellWindow();
+ pp->Flags = D3DPRESENTFLAG_VIDEO;
+ pp->PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+
+ D3DDEVICE_CREATION_PARAMETERS params;
+ hr = m_device->GetCreationParameters(&params);
+ if (FAILED(hr))
+ return hr;
+
+ if (params.DeviceType != D3DDEVTYPE_HAL)
+ pp->Flags |= D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
+
+ return S_OK;
+}