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Diffstat (limited to 'src/plugins/wmf/evrd3dpresentengine.cpp')
-rw-r--r--src/plugins/wmf/evrd3dpresentengine.cpp85
1 files changed, 76 insertions, 9 deletions
diff --git a/src/plugins/wmf/evrd3dpresentengine.cpp b/src/plugins/wmf/evrd3dpresentengine.cpp
index 01a5c3341..8af76403e 100644
--- a/src/plugins/wmf/evrd3dpresentengine.cpp
+++ b/src/plugins/wmf/evrd3dpresentengine.cpp
@@ -51,6 +51,7 @@
#include <qvideoframe.h>
#include <QDebug>
#include <qopenglcontext.h>
+#include <qopenglfunctions.h>
#include <qwindow.h>
#include <EGL/egl.h>
@@ -88,6 +89,67 @@ private:
GLuint m_textureId;
};
+EGLWrapper::EGLWrapper()
+{
+#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
+ // Resolve the EGL functions we use. When configured for dynamic OpenGL, no
+ // component in Qt will link to libEGL.lib and libGLESv2.lib. We know
+ // however that libEGL is loaded for sure, since this is an ANGLE-only path.
+
+# ifdef QT_DEBUG
+ HMODULE eglHandle = GetModuleHandle(L"libEGLd.dll");
+# else
+ HMODULE eglHandle = GetModuleHandle(L"libEGL.dll");
+# endif
+
+ if (!eglHandle)
+ qWarning("No EGL library loaded");
+
+ m_eglGetProcAddress = (EglGetProcAddress) GetProcAddress(eglHandle, "eglGetProcAddress");
+ m_eglCreatePbufferSurface = (EglCreatePbufferSurface) GetProcAddress(eglHandle, "eglCreatePbufferSurface");
+ m_eglDestroySurface = (EglDestroySurface) GetProcAddress(eglHandle, "eglDestroySurface");
+ m_eglBindTexImage = (EglBindTexImage) GetProcAddress(eglHandle, "eglBindTexImage");
+ m_eglReleaseTexImage = (EglReleaseTexImage) GetProcAddress(eglHandle, "eglReleaseTexImage");
+#else
+ // Static ANGLE-only build. There is no libEGL.dll in use.
+
+ m_eglGetProcAddress = ::eglGetProcAddress;
+ m_eglCreatePbufferSurface = ::eglCreatePbufferSurface;
+ m_eglDestroySurface = ::eglDestroySurface;
+ m_eglBindTexImage = ::eglBindTexImage;
+ m_eglReleaseTexImage = ::eglReleaseTexImage;
+#endif
+}
+
+__eglMustCastToProperFunctionPointerType EGLWrapper::getProcAddress(const char *procname)
+{
+ Q_ASSERT(m_eglGetProcAddress);
+ return m_eglGetProcAddress(procname);
+}
+
+EGLSurface EGLWrapper::createPbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
+{
+ Q_ASSERT(m_eglCreatePbufferSurface);
+ return m_eglCreatePbufferSurface(dpy, config, attrib_list);
+}
+
+EGLBoolean EGLWrapper::destroySurface(EGLDisplay dpy, EGLSurface surface)
+{
+ Q_ASSERT(m_eglDestroySurface);
+ return m_eglDestroySurface(dpy, surface);
+}
+
+EGLBoolean EGLWrapper::bindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ Q_ASSERT(m_eglBindTexImage);
+ return m_eglBindTexImage(dpy, surface, buffer);
+}
+
+EGLBoolean EGLWrapper::releaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ Q_ASSERT(m_eglReleaseTexImage);
+ return m_eglReleaseTexImage(dpy, surface, buffer);
+}
D3DPresentEngine::D3DPresentEngine()
: QObject()
@@ -104,6 +166,7 @@ D3DPresentEngine::D3DPresentEngine()
, m_eglSurface(0)
, m_glTexture(0)
, m_texture(0)
+ , m_egl(0)
{
ZeroMemory(&m_displayMode, sizeof(m_displayMode));
@@ -126,15 +189,16 @@ D3DPresentEngine::~D3DPresentEngine()
qt_wmf_safeRelease(&m_D3D9);
if (m_eglSurface) {
- eglReleaseTexImage(m_eglDisplay, m_eglSurface, EGL_BACK_BUFFER);
- eglDestroySurface(m_eglDisplay, m_eglSurface);
+ m_egl->releaseTexImage(m_eglDisplay, m_eglSurface, EGL_BACK_BUFFER);
+ m_egl->destroySurface(m_eglDisplay, m_eglSurface);
m_eglSurface = NULL;
}
if (m_glTexture)
- glDeleteTextures(1, &m_glTexture);
+ QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_glTexture);
delete m_glContext;
delete m_offscreenSurface;
+ delete m_egl;
}
void D3DPresentEngine::start()
@@ -358,14 +422,16 @@ void D3DPresentEngine::createOffscreenTexture()
if (m_glContext)
m_glContext->makeCurrent(m_offscreenSurface);
+ if (!m_egl)
+ m_egl = new EGLWrapper;
+
QPlatformNativeInterface *nativeInterface = QGuiApplication::platformNativeInterface();
m_eglDisplay = static_cast<EGLDisplay*>(
nativeInterface->nativeResourceForContext("eglDisplay", currentContext));
m_eglConfig = static_cast<EGLDisplay*>(
nativeInterface->nativeResourceForContext("eglConfig", currentContext));
- glGenTextures(1, &m_glTexture);
-
+ currentContext->functions()->glGenTextures(1, &m_glTexture);
int w = m_surfaceFormat.frameWidth();
int h = m_surfaceFormat.frameHeight();
@@ -378,11 +444,12 @@ void D3DPresentEngine::createOffscreenTexture()
EGL_NONE
};
- EGLSurface pbuffer = eglCreatePbufferSurface(m_eglDisplay, m_eglConfig, attribs);
+ EGLSurface pbuffer = m_egl->createPbufferSurface(m_eglDisplay, m_eglConfig, attribs);
HANDLE share_handle = 0;
PFNEGLQUERYSURFACEPOINTERANGLEPROC eglQuerySurfacePointerANGLE =
- reinterpret_cast<PFNEGLQUERYSURFACEPOINTERANGLEPROC>(eglGetProcAddress("eglQuerySurfacePointerANGLE"));
+ reinterpret_cast<PFNEGLQUERYSURFACEPOINTERANGLEPROC>(m_egl->getProcAddress("eglQuerySurfacePointerANGLE"));
+ Q_ASSERT(eglQuerySurfacePointerANGLE);
eglQuerySurfacePointerANGLE(
m_eglDisplay,
pbuffer,
@@ -410,7 +477,7 @@ bool D3DPresentEngine::updateTexture(IDirect3DSurface9 *src)
if (m_glContext)
m_glContext->makeCurrent(m_offscreenSurface);
- glBindTexture(GL_TEXTURE_2D, m_glTexture);
+ QOpenGLContext::currentContext()->functions()->glBindTexture(GL_TEXTURE_2D, m_glTexture);
IDirect3DSurface9 *dest = NULL;
@@ -424,7 +491,7 @@ bool D3DPresentEngine::updateTexture(IDirect3DSurface9 *src)
qWarning("Failed to copy D3D surface");
if (hr == S_OK)
- eglBindTexImage(m_eglDisplay, m_eglSurface, EGL_BACK_BUFFER);
+ m_egl->bindTexImage(m_eglDisplay, m_eglSurface, EGL_BACK_BUFFER);
done:
qt_wmf_safeRelease(&dest);