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Diffstat (limited to 'src/qtmultimediaquicktools/qsgvideonode_texture.cpp')
-rw-r--r--src/qtmultimediaquicktools/qsgvideonode_texture.cpp23
1 files changed, 12 insertions, 11 deletions
diff --git a/src/qtmultimediaquicktools/qsgvideonode_texture.cpp b/src/qtmultimediaquicktools/qsgvideonode_texture.cpp
index 2320387b1..45d2736fb 100644
--- a/src/qtmultimediaquicktools/qsgvideonode_texture.cpp
+++ b/src/qtmultimediaquicktools/qsgvideonode_texture.cpp
@@ -45,6 +45,7 @@
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QOpenGLShaderProgram>
+#include <QtMultimedia/private/qmediaopenglhelper_p.h>
QT_BEGIN_NAMESPACE
@@ -120,7 +121,6 @@ protected:
" gl_FragColor = texture2D(rgbTexture, qt_TexCoord) * opacity;"
"}";
-#ifndef QT_OPENGL_ES_2_ANGLE
static const char *colorsSwapShader =
"uniform sampler2D rgbTexture;"
"uniform lowp float opacity;"
@@ -132,17 +132,17 @@ protected:
" gl_FragColor = vec4(texture2D(rgbTexture, qt_TexCoord).bgr, 1.0) * opacity;"
"}";
-
- switch (m_pixelFormat) {
+ if (!QMediaOpenGLHelper::isANGLE()) {
+ switch (m_pixelFormat) {
case QVideoFrame::Format_RGB32:
case QVideoFrame::Format_ARGB32:
return colorsSwapShader;
default:
- return shader;
+ break;
+ }
}
-#else
+
return shader;
-#endif
}
virtual void initialize() {
@@ -210,12 +210,13 @@ public:
QMutexLocker lock(&m_frameMutex);
if (m_frame.isValid()) {
m_textureId = m_frame.handle().toUInt();
- glBindTexture(GL_TEXTURE_2D, m_textureId);
+ QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
+ functions->glBindTexture(GL_TEXTURE_2D, m_textureId);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
} else {
m_textureId = 0;
}