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-rw-r--r--src/qtmultimediaquicktools/shaders/nv21.frag25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/qtmultimediaquicktools/shaders/nv21.frag b/src/qtmultimediaquicktools/shaders/nv21.frag
new file mode 100644
index 000000000..636294048
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders/nv21.frag
@@ -0,0 +1,25 @@
+#version 440
+
+layout(location = 0) in vec2 plane1TexCoord;
+layout(location = 1) in vec2 plane2TexCoord;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ mat4 colorMatrix;
+ float opacity;
+ float plane1Width;
+ float plane2Width;
+ float plane3Width;
+} ubuf;
+
+layout(binding = 1) uniform sampler2D plane1Texture;
+layout(binding = 2) uniform sampler2D plane2Texture;
+
+void main()
+{
+ float Y = texture(plane1Texture, plane1TexCoord).r;
+ vec2 UV = texture(plane2Texture, plane2TexCoord).gr;
+ vec4 color = vec4(Y, UV.x, UV.y, 1.);
+ fragColor = ubuf.colorMatrix * color * ubuf.opacity;
+}