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-rw-r--r--src/qtmultimediaquicktools/shaders_ng/bgra.frag16
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/bgra.frag.qsbbin0 -> 1566 bytes
-rwxr-xr-xsrc/qtmultimediaquicktools/shaders_ng/compile.bat50
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/nv12.frag25
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/nv12.frag.qsbbin0 -> 2240 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/nv21.frag25
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/nv21.frag.qsbbin0 -> 2238 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/rgba.frag16
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/rgba.frag.qsbbin0 -> 1553 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/rgba.vert18
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/rgba.vert.qsbbin0 -> 1831 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/uyvy.frag23
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/uyvy.frag.qsbbin0 -> 2182 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/yuv.vert26
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/yuv.vert.qsbbin0 -> 2410 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag28
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag.qsbbin0 -> 2385 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/yuyv.frag23
-rw-r--r--src/qtmultimediaquicktools/shaders_ng/yuyv.frag.qsbbin0 -> 2192 bytes
19 files changed, 250 insertions, 0 deletions
diff --git a/src/qtmultimediaquicktools/shaders_ng/bgra.frag b/src/qtmultimediaquicktools/shaders_ng/bgra.frag
new file mode 100644
index 000000000..f04e3e721
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/bgra.frag
@@ -0,0 +1,16 @@
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ float opacity;
+} ubuf;
+
+layout(binding = 1) uniform sampler2D rgbTexture;
+
+void main()
+{
+ fragColor = texture(rgbTexture, qt_TexCoord).bgra * ubuf.opacity;
+}
diff --git a/src/qtmultimediaquicktools/shaders_ng/bgra.frag.qsb b/src/qtmultimediaquicktools/shaders_ng/bgra.frag.qsb
new file mode 100644
index 000000000..20c61e92f
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/bgra.frag.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders_ng/compile.bat b/src/qtmultimediaquicktools/shaders_ng/compile.bat
new file mode 100755
index 000000000..682cc71b8
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/compile.bat
@@ -0,0 +1,50 @@
+:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
+::
+:: Copyright (C) 2019 The Qt Company Ltd.
+:: Contact: https://www.qt.io/licensing/
+::
+:: This file is part of the QtQuick module of the Qt Toolkit.
+::
+:: $QT_BEGIN_LICENSE:LGPL$
+:: Commercial License Usage
+:: Licensees holding valid commercial Qt licenses may use this file in
+:: accordance with the commercial license agreement provided with the
+:: Software or, alternatively, in accordance with the terms contained in
+:: a written agreement between you and The Qt Company. For licensing terms
+:: and conditions see https://www.qt.io/terms-conditions. For further
+:: information use the contact form at https://www.qt.io/contact-us.
+::
+:: GNU Lesser General Public License Usage
+:: Alternatively, this file may be used under the terms of the GNU Lesser
+:: General Public License version 3 as published by the Free Software
+:: Foundation and appearing in the file LICENSE.LGPL3 included in the
+:: packaging of this file. Please review the following information to
+:: ensure the GNU Lesser General Public License version 3 requirements
+:: will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+::
+:: GNU General Public License Usage
+:: Alternatively, this file may be used under the terms of the GNU
+:: General Public License version 2.0 or (at your option) the GNU General
+:: Public license version 3 or any later version approved by the KDE Free
+:: Qt Foundation. The licenses are as published by the Free Software
+:: Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+:: included in the packaging of this file. Please review the following
+:: information to ensure the GNU General Public License requirements will
+:: be met: https://www.gnu.org/licenses/gpl-2.0.html and
+:: https://www.gnu.org/licenses/gpl-3.0.html.
+::
+:: $QT_END_LICENSE$
+::
+:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
+
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o rgba.vert.qsb rgba.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o rgba.frag.qsb rgba.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o bgra.frag.qsb bgra.frag
+
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o yuv.vert.qsb yuv.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o yuv_yv.frag.qsb yuv_yv.frag
+
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o nv12.frag.qsb nv12.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o nv21.frag.qsb nv21.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o uyvy.frag.qsb uyvy.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o yuyv.frag.qsb yuyv.frag
diff --git a/src/qtmultimediaquicktools/shaders_ng/nv12.frag b/src/qtmultimediaquicktools/shaders_ng/nv12.frag
new file mode 100644
index 000000000..9ef6bd648
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/nv12.frag
@@ -0,0 +1,25 @@
+#version 440
+
+layout(location = 0) in vec2 plane1TexCoord;
+layout(location = 1) in vec2 plane2TexCoord;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ mat4 colorMatrix;
+ float opacity;
+ float plane1Width;
+ float plane2Width;
+ float plane3Width;
+} ubuf;
+
+layout(binding = 1) uniform sampler2D plane1Texture;
+layout(binding = 2) uniform sampler2D plane2Texture;
+
+void main()
+{
+ float Y = texture(plane1Texture, plane1TexCoord).r;
+ vec2 UV = texture(plane2Texture, plane2TexCoord).rg;
+ vec4 color = vec4(Y, UV.x, UV.y, 1.);
+ fragColor = ubuf.colorMatrix * color * ubuf.opacity;
+}
diff --git a/src/qtmultimediaquicktools/shaders_ng/nv12.frag.qsb b/src/qtmultimediaquicktools/shaders_ng/nv12.frag.qsb
new file mode 100644
index 000000000..f3402d460
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/nv12.frag.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders_ng/nv21.frag b/src/qtmultimediaquicktools/shaders_ng/nv21.frag
new file mode 100644
index 000000000..636294048
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/nv21.frag
@@ -0,0 +1,25 @@
+#version 440
+
+layout(location = 0) in vec2 plane1TexCoord;
+layout(location = 1) in vec2 plane2TexCoord;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ mat4 colorMatrix;
+ float opacity;
+ float plane1Width;
+ float plane2Width;
+ float plane3Width;
+} ubuf;
+
+layout(binding = 1) uniform sampler2D plane1Texture;
+layout(binding = 2) uniform sampler2D plane2Texture;
+
+void main()
+{
+ float Y = texture(plane1Texture, plane1TexCoord).r;
+ vec2 UV = texture(plane2Texture, plane2TexCoord).gr;
+ vec4 color = vec4(Y, UV.x, UV.y, 1.);
+ fragColor = ubuf.colorMatrix * color * ubuf.opacity;
+}
diff --git a/src/qtmultimediaquicktools/shaders_ng/nv21.frag.qsb b/src/qtmultimediaquicktools/shaders_ng/nv21.frag.qsb
new file mode 100644
index 000000000..b90af8c53
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/nv21.frag.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders_ng/rgba.frag b/src/qtmultimediaquicktools/shaders_ng/rgba.frag
new file mode 100644
index 000000000..1623c2cc7
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/rgba.frag
@@ -0,0 +1,16 @@
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ float opacity;
+} ubuf;
+
+layout(binding = 1) uniform sampler2D rgbTexture;
+
+void main()
+{
+ fragColor = texture(rgbTexture, qt_TexCoord) * ubuf.opacity;
+}
diff --git a/src/qtmultimediaquicktools/shaders_ng/rgba.frag.qsb b/src/qtmultimediaquicktools/shaders_ng/rgba.frag.qsb
new file mode 100644
index 000000000..c1ecaa7bf
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/rgba.frag.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders_ng/rgba.vert b/src/qtmultimediaquicktools/shaders_ng/rgba.vert
new file mode 100644
index 000000000..ebc53a65f
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/rgba.vert
@@ -0,0 +1,18 @@
+#version 440
+
+layout(location = 0) in vec4 qt_VertexPosition;
+layout(location = 1) in vec2 qt_VertexTexCoord;
+
+layout(location = 0) out vec2 qt_TexCoord;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ float opacity;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main() {
+ qt_TexCoord = qt_VertexTexCoord;
+ gl_Position = ubuf.matrix * qt_VertexPosition;
+}
diff --git a/src/qtmultimediaquicktools/shaders_ng/rgba.vert.qsb b/src/qtmultimediaquicktools/shaders_ng/rgba.vert.qsb
new file mode 100644
index 000000000..f655df0db
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/rgba.vert.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders_ng/uyvy.frag b/src/qtmultimediaquicktools/shaders_ng/uyvy.frag
new file mode 100644
index 000000000..f1c7c1aec
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/uyvy.frag
@@ -0,0 +1,23 @@
+#version 440
+
+layout(location = 0) in vec2 plane1TexCoord;
+layout(location = 1) in vec2 plane2TexCoord;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ mat4 colorMatrix;
+ float opacity;
+ float plane1Width;
+ float plane2Width;
+ float plane3Width;
+} ubuf;
+
+layout(binding = 1) uniform sampler2D plane1Texture;
+layout(binding = 2) uniform sampler2D plane2Texture;
+
+void main()
+{
+ vec3 YUV = vec3(texture(plane1Texture, plane1TexCoord).g, texture(plane2Texture, plane2TexCoord).rb);
+ fragColor = ubuf.colorMatrix * vec4(YUV, 1.0) * ubuf.opacity;
+}
diff --git a/src/qtmultimediaquicktools/shaders_ng/uyvy.frag.qsb b/src/qtmultimediaquicktools/shaders_ng/uyvy.frag.qsb
new file mode 100644
index 000000000..902821fd3
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/uyvy.frag.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders_ng/yuv.vert b/src/qtmultimediaquicktools/shaders_ng/yuv.vert
new file mode 100644
index 000000000..6f103372f
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/yuv.vert
@@ -0,0 +1,26 @@
+#version 440
+
+layout(location = 0) in vec4 qt_VertexPosition;
+layout(location = 1) in vec2 qt_VertexTexCoord;
+
+layout(location = 0) out vec2 plane1TexCoord;
+layout(location = 1) out vec2 plane2TexCoord;
+layout(location = 2) out vec2 plane3TexCoord;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ mat4 colorMatrix;
+ float opacity;
+ float plane1Width;
+ float plane2Width;
+ float plane3Width;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main() {
+ plane1TexCoord = qt_VertexTexCoord * vec2(ubuf.plane1Width, 1);
+ plane2TexCoord = qt_VertexTexCoord * vec2(ubuf.plane2Width, 1);
+ plane3TexCoord = qt_VertexTexCoord * vec2(ubuf.plane3Width, 1);
+ gl_Position = ubuf.matrix * qt_VertexPosition;
+}
diff --git a/src/qtmultimediaquicktools/shaders_ng/yuv.vert.qsb b/src/qtmultimediaquicktools/shaders_ng/yuv.vert.qsb
new file mode 100644
index 000000000..0cde24cf6
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/yuv.vert.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag b/src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag
new file mode 100644
index 000000000..07ea52aab
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag
@@ -0,0 +1,28 @@
+#version 440
+
+layout(location = 0) in vec2 plane1TexCoord;
+layout(location = 1) in vec2 plane2TexCoord;
+layout(location = 2) in vec2 plane3TexCoord;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ mat4 colorMatrix;
+ float opacity;
+ float plane1Width;
+ float plane2Width;
+ float plane3Width;
+} ubuf;
+
+layout(binding = 1) uniform sampler2D plane1Texture;
+layout(binding = 2) uniform sampler2D plane2Texture;
+layout(binding = 3) uniform sampler2D plane3Texture;
+
+void main()
+{
+ float Y = texture(plane1Texture, plane1TexCoord).r;
+ float U = texture(plane2Texture, plane2TexCoord).r;
+ float V = texture(plane3Texture, plane3TexCoord).r;
+ vec4 color = vec4(Y, U, V, 1.);
+ fragColor = ubuf.colorMatrix * color * ubuf.opacity;
+}
diff --git a/src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag.qsb b/src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag.qsb
new file mode 100644
index 000000000..b6e3fe366
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders_ng/yuyv.frag b/src/qtmultimediaquicktools/shaders_ng/yuyv.frag
new file mode 100644
index 000000000..454fdc21e
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/yuyv.frag
@@ -0,0 +1,23 @@
+#version 440
+
+layout(location = 0) in vec2 plane1TexCoord;
+layout(location = 1) in vec2 plane2TexCoord;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ mat4 colorMatrix;
+ float opacity;
+ float plane1Width;
+ float plane2Width;
+ float plane3Width;
+} ubuf;
+
+layout(binding = 1) uniform sampler2D plane1Texture;
+layout(binding = 2) uniform sampler2D plane2Texture;
+
+void main()
+{
+ vec3 YUV = vec3(texture(plane1Texture, plane1TexCoord).r, texture(plane2Texture, plane2TexCoord).ga);
+ fragColor = ubuf.colorMatrix * vec4(YUV, 1.0) * ubuf.opacity;
+}
diff --git a/src/qtmultimediaquicktools/shaders_ng/yuyv.frag.qsb b/src/qtmultimediaquicktools/shaders_ng/yuyv.frag.qsb
new file mode 100644
index 000000000..543361af6
--- /dev/null
+++ b/src/qtmultimediaquicktools/shaders_ng/yuyv.frag.qsb
Binary files differ