| Commit message (Collapse) | Author | Age | Files | Lines |
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- Always lock the pulse thread when modifying variables that are
also used in callbacks (prevents concurrent access).
- Improved handling of repeated calls to setSource().
- Don't try to write to the device when there is nothing to write.
- Stop the Pulse thread when there are no sound effects in use anymore.
Task-number: QTBUG-55735
Change-Id: I5e1c6beab89fdbb98707f5fcbb539dddea9a333f
Reviewed-by: Christian Stromme <christian.stromme@qt.io>
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Change-Id: I6c6f28084c6b030928eebc53c5d0009b168ede6a
Reviewed-by: Yoann Lopes <yoann.lopes@qt.io>
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Change-Id: I5bce2843ac62bb97efc1ccaaa9c671c4adf10640
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Some asynchronous operations return a pa_operation pointer, which can
be null if the operation fails. In some cases we were not checking that
the returned object was non null, leading to some asserts being raised
in pa_operation_unref.
Change-Id: Iff1cc67b7f79b758fa81d79e658debb1d737b29f
Reviewed-by: Christian Stromme <christian.stromme@qt.io>
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Change-Id: I639d42e78a2b85e939c9f8e9dd5da70cdc058857
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The PulseAudio stream must be ready to write data to it, otherwise an
assert is raised.
Change-Id: Iaa108124a135b018aa84845a37665895a005f380
Reviewed-by: Christian Stromme <christian.stromme@qt.io>
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When loading a new QSoundEffect source, the data in the stream must
be flushed to avoid that the old source plays right before the new one.
Task-number: QTBUG-48982
Change-Id: Iff14884edb2fb4851f93e67ff8191b77ebb16359
Reviewed-by: Christian Stromme <christian.stromme@qt.io>
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Change-Id: Ieb1a3081907093e31e8c8b7f95993bb3b2173672
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We used to change the PulseAudio sink input volume. Doing so had
some potential unwanted side effects depending on the PulseAudio server
configuration. When flat volumes were enabled, it would affect the
global system volume. It could also affect the volume of other streams
having the same audio role.
Volumes in Qt Multimedia are supposed to be relative to the application
volume and should not affect anything else than the object on which it
was changed. To guarantee that, PulseAudio volume APIs are not used
anymore. Instead, software-based volume attenuation is applied on the
audio samples before being passed to PulseAudio.
Applies to QSoundEffect, QAudioOutput and QAudioInput.
Task-number: QTBUG-40823
Task-number: QTBUG-49461
Change-Id: I690716976bda8fe666969ca2cbdf6d8d0b419733
Reviewed-by: Christian Stromme <christian.stromme@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I324f65c61171f36641472964d095d72e452afb3a
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Module includes slow down the build when PCH is disabled, so don't use
them.
Change-Id: Ic0bf0d938ef06dea9dba6897df592311230a6529
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I1c6faa4f59f8eca54f01ef20941fa60161dd7872
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: Ied06887225df341064c12bcc14c259ae74116f2e
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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Change-Id: I0d5abab0ffbf61a74c59ce240fd39e756479026b
Done-with: Juho Hämäläinen <juho.hamalainen@tieto.com>
Reviewed-by: Andrew den Exter <andrew.den.exter@qinetic.com.au>
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Since sound effects are something short and mixed with other audio, do
not acquire resources explicitly. Follow the resources availability
information to determine when it is ok to play the sound effects.
When client has registered itself to resource manager, client's streams
are classified properly. If no higher priority client has acquired the
resources, isAvailable() is true, and sound effects can be played. We
do not explicitly acquire the resources, since then other clients with
the same resource class would lose the resources, thus not possible to
have second client play music with QMediaPlayer class while our client
would just want to play simple sound effects.
Change-Id: Ib5589349dca6900a8bee616b8ad77e7cb5ec9533
Done-with: Juho Hämäläinen <juho.hamalainen@tieto.com>
Reviewed-by: Andrew den Exter <andrew.den.exter@qinetic.com.au>
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The running count was not updated with the new value.
Auto-test added and documentation updated to be more clear about this
behavior.
Task-number: QTBUG-36643
Change-Id: I29e98ca4679f950a75133b21873738bcb72d23d4
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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Trying to heuristically guess this kind of thing is almost always a bad idea.
Expect the creator of the output to explicitly tell us the category instead
of guessing.
Change-Id: I5f2988e2456685f3622e0ab136951b1742215f71
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
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Don't try to call a function on a null PulseAudio context.
If pa_context_new() fails, we now try again to connect to the pulse
audio daemon later.
Task-number: QTBUG-35456
Change-Id: I0b848d3f25f57651ab31b9eca7ceb1bc9df2f682
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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The public api takes floating point values and so does most of the back-
ends. Conversion should be done in the back-ends that expect other value
types to avoid unnecessary float -> int -> float conversions.
Change-Id: I0ee1bfbe350f985294c20f897ffa3bd55288b4c9
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
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It was crashing when the PulseAudio daemon was not running or was
killed.
When the connection to the daemon fails (or is terminated), it now
tries to reconnect every 30 seconds.
Sounds created before a connection loss will be recreated after
reconnection.
Task-number: QTBUG-32487
Change-Id: Ia63707aa5c70434b834b3079a9950a9b35057b26
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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Change-Id: Ia8c1c38aba1544603fada8c414cc856f365fd15b
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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pa_stream_cork may fail, and pa_operation_unref won't handle that gracefully, so
check the return value before unreffing.
Done-with: Vesa-Matti Hartikainen
Change-Id: If789e37a13f85487c79dd8a03a7ca3624b1412d2
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Reviewed-by: Andras Becsi <andras.becsi@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: Id77334cfb15de096941c88e32d04ca07b4eb4709
Reviewed-by: Janne Anttila <janne.anttila@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Delete obsolete methods from QAudioFormat and QAudioDeviceInfo
and update code that relied on the obsolete methods.
Change-Id: I007e36375a45399b1d5a289341bc5d5a05dc68cc
Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
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This operation should be a no-op anyway, since at this point in time,
the fromAscii and toAscii functions simply call their fromLatin1 and
toLatin1 counterparts.
Task-number: QTBUG-21872
Change-Id: Ic591779a3431999c007fb0ff362c7e25ce54097e
Reviewed-by: Jonas Rabbe <jonas.rabbe@gmail.com>
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Change-Id: If82ec145b9076c1418460fa4d59595e0a60e5a0f
Reviewed-by: Jun Zhu <jun.5.zhu@nokia.com>
Reviewed-by: Dmytro Poplavskiy <dmytro.poplavskiy@nokia.com>
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We free the mainloop but didn't check validity before calling lock or
unlock. Also we might need to unlock the main loop before freeing
it in some other error cases.
Change-Id: Iadf1049324cdf37ca9841b82e53e33afdcba8cb2
Reviewed-by: Jun Zhu <jun.5.zhu@nokia.com>
Reviewed-by: Lev Zelenskiy <lev.zelenskiy@nokia.com>
Reviewed-by: Dmytro Poplavskiy <dmytro.poplavskiy@nokia.com>
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There is a problem when sound effect already has a sound loaded and
we try to load new sound with setSource().
When sampleReady() is called between emptyStream() and emptyComplete()
it unloads the current stream and creates a new stream.
As a result pulse audio crashed in emptyComplete() while calling
pa_operation_unref(pa_stream_cork(
m_pulseStream, 1, stream_cork_callback, m_ref->getRef()))
with the new m_pulseStream.
Change-Id: Idff4fe6037d3f3f116734dc0facabaafa3db14a2
Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
Reviewed-by: Ling Hu <ling.hu@nokia.com>
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QAudioOutput and QSoundEffect now have a category property so that
system volume mixing or processing can be applied.
Initially just pulseaudio supports this but Windows Vista etc should also
work.
Change-Id: I6855b08367e5a055ac7dfcffd644c98bfd7c5a4e
Reviewed-by: Ling Hu <ling.hu@nokia.com>
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There's a daemon() function declared in unistd.h.
Change-Id: I1063e71248a5236a5bb6b8f10804c469c8d1f788
Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com>
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Otherwise valgrind complains a lot. Probably holes in the spec
structure.
Change-Id: I9580a73255820f49c0ac947eed1595a758f19ccd
Reviewed-by: Ling Hu <ling.hu@nokia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I20e5215108c6ebd5f8474fed5c3665118e4791e6
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Replace Nokia contact email address with Qt Project website.
Change-Id: Ie8cd560b6d9a2c6e552b6be1ad8bc96c80a6535c
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Update headers from before 2011 that were missed in the previous commit.
Change-Id: Ib0fd91a39ffc57117fe01280e34519c3f914fac0
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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When multiple QSoundEffect instances play the same wav source file
simultaneously, the system would crash due to some instances not
waiting for the underlying pulse audio stream to complete its
setup logic. QSoundEffect now waits for the stream to attain the
correct state before playing the sound.
Change-Id: Ib5a1e6bc3f1cc314054f9cdc89c10100ad546721
Reviewed-by: Ling Hu <ling.hu@nokia.com>
Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
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Change-Id: I995b0fb33bdda7f01bf6266c1c50a1b17eba6760
Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>
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