| Commit message (Collapse) | Author | Age | Files | Lines |
|\
| |
| |
| | |
Change-Id: Ifcb0e0bac29c11980ea2a9d67b12e1b79c4bd9f6
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
It seems all Android media players share the same video buffers, which
results in textures containing frames for the wrong media player.
When getting a new frame, we now copy it into a FBO in order to avoid
that another media player overwrites the frame being shown on screen.
Task-number: QTBUG-35868
Change-Id: I6701cf7368a3ef9e73d649c3ece1f206cafd5bb3
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
|
|/
|
|
|
|
|
|
|
|
|
| |
Now based on fixed-point arithmetic and uses pre-generated lookup tables
for YUV coefficients and RGB clamping.
The new implementation is on average 2x-3x faster than the previous one
(tested on the Samsung Galaxy S4).
Change-Id: I1daf12f7f9b2f2334e90e0ede79e6d83800f1db6
Reviewed-by: Denis Kormalev <dkormalev@ics.com>
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
|
|
|
|
|
|
|
|
|
|
| |
We used to generate the capture preview from the video output, grabbing
the pixels of the last frame (in a FBO). This is not possible anymore,
we instead query the camera for a preview frame, which is in the NV21
format and needs to be converted to RGB.
Change-Id: I1c728b3a708a6f052a83aebf9f15f511eab7a02f
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Removed the overhead of having to create a shared OpenGL context in the GUI
thread and pre-render the frame into a FBO.
We now directly render the GL_TEXTURE_EXTERNAL_OES in the QtQuick render
thread, using an Android-specific QSGVideoNode.
We also use a callback from the render thread to create the texture from
there and not have to create a separate shared OpenGL context.
Change-Id: I6c8eb94b47d0a03329c912701b8af3fb5ebd1876
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
|
|
|
|
|
| |
Change-Id: Id87f5518724eed6c9de6d5d3b8141860bd511643
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
|
|
This patch includes all camera features: viewport, settings, image
capture, and video recording.
It also adds support for QAudioRecorder.
Change-Id: Ib962177cc8de4bac03f42a2bc0f534e03464bbfc
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
|