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refs/staging/dev
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Change-Id: Ifcb0e0bac29c11980ea2a9d67b12e1b79c4bd9f6
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The custom focus point passed to the camera was in viewport orientation
but should be in sensor orientation. The two might differ.
Task-number: QTBUG-36208
Change-Id: Id272402090c2814e02abc527c0f6a6e932a60081
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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Don't try to apply video recording settings until a camera is actually
started.
Change-Id: I5348b91669835b9d776f56a3f49e3f8a11533d15
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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That way we reduce count of temporary QString instances.
Change-Id: Id806c68ea616828c2355c07b8576616fa6a8da17
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
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QMediaVideoProbeControl sublclass added to capture service to make
QVideoProbe work with Android camera.
[ChangeLog][QtMultimedia][Android] QVideoProbe support for camera
Task-number: QTBUG-35416
Change-Id: I14d0a0e8abd14ee8f577e2901b976b8ed46eb320
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
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Actual camera work moved to JCameraWorker which lives in dedicated
thread. JCamera now acts as proxy calling JCameraWorker methods with
invokeMethod (when it is needed).
[ChangeLog][QtMultimedia][Android] camera operations moved to a
dedicated thread
Task-number: QTBUG-35564
Change-Id: Ie4edcbf0869d56b0fef4ad0c820450cc77657fdd
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
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At some(?) devices we can't rely on one shot preview callback because
it receives data only after we start new previewing session. And this
cause situation when imageCaptured signal is never emitted.
This fix applies preview callback with already allocated buffers and
collects all preview images in these buffers. When we capture image -
we can simply fetch last preview image (if there was any) from c++ part.
Task-number: QTBUG-34993
Change-Id: I608750c344ca3c089f4673df4907e0f47e57e2ba
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
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The camera sensor on Android devices might be in a different orientation
than the device natural orientation. There is no API in Qt to know about
the camera orientation, so correcting the viewfinder orientation is not
possible without making guesses. This patch makes sure the viewfinder
orientation always matches the device natural orientation. For example,
if the camera is mounted in landscape, and the device natural
orientation is portrait, the viewfinder will automatically be rotated 90
degrees counter-clockwise.
Task-number: QTBUG-35086
Change-Id: Ia890872971d72657debe709f61edba27d09dec65
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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Don't decode the JPEG data to raw RGB using QImage. QCameraImageCapture
reports anyway that JPEG is the only supported buffer format.
Change-Id: Ib17760e4361b004775c002b686ef7529b3768aab
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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Clear the camera preview size when stopping the preview in order to
force it to be reset when starting it again.
Task-number: QTBUG-34346
Change-Id: I0edf8d996348745b9aa7cf0790c16b6cd813b33b
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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Translators not familiar with cameras might mistake it for
something related to driving a car.
Change-Id: If54a563a32af537d291b79253056b7b57e108f5b
Reviewed-by: Robert Loehning <robert.loehning@digia.com>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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When letting the plugin decide where to save the recorded media, doing
several recordings would always use the same output file instead of
creating a different one every time.
Change-Id: If352257d6c91ada8565c1463820321f84c9bb92f
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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We used to generate the capture preview from the video output, grabbing
the pixels of the last frame (in a FBO). This is not possible anymore,
we instead query the camera for a preview frame, which is in the NV21
format and needs to be converted to RGB.
Change-Id: I1c728b3a708a6f052a83aebf9f15f511eab7a02f
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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Removed the overhead of having to create a shared OpenGL context in the GUI
thread and pre-render the frame into a FBO.
We now directly render the GL_TEXTURE_EXTERNAL_OES in the QtQuick render
thread, using an Android-specific QSGVideoNode.
We also use a callback from the render thread to create the texture from
there and not have to create a separate shared OpenGL context.
Change-Id: I6c8eb94b47d0a03329c912701b8af3fb5ebd1876
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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Change-Id: Id87f5518724eed6c9de6d5d3b8141860bd511643
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
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Task-number: QTBUG-33554
Change-Id: I4da7410d3b77ec6d72a73d3b6ceb7b76bb48d2b7
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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This patch includes all camera features: viewport, settings, image
capture, and video recording.
It also adds support for QAudioRecorder.
Change-Id: Ib962177cc8de4bac03f42a2bc0f534e03464bbfc
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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