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path: root/src/plugins/android/videonode/qandroidsgvideonode.cpp
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* Update license headers and add new license filesAntti Kokko2014-08-241-19/+11
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 & LICENSE.GPLv2 - Removed LICENSE.GPL Change-Id: Ied06887225df341064c12bcc14c259ae74116f2e Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
* Android: fixed video rendering with multiple media players.Yoann Lopes2014-01-201-76/+86
| | | | | | | | | | | It seems all Android media players share the same video buffers, which results in textures containing frames for the wrong media player. When getting a new frame, we now copy it into a FBO in order to avoid that another media player overwrites the frame being shown on screen. Task-number: QTBUG-35868 Change-Id: I6701cf7368a3ef9e73d649c3ece1f206cafd5bb3 Reviewed-by: Christian Stromme <christian.stromme@digia.com>
* Android: refactor video renderer.Yoann Lopes2013-10-011-0/+204
Removed the overhead of having to create a shared OpenGL context in the GUI thread and pre-render the frame into a FBO. We now directly render the GL_TEXTURE_EXTERNAL_OES in the QtQuick render thread, using an Android-specific QSGVideoNode. We also use a callback from the render thread to create the texture from there and not have to create a separate shared OpenGL context. Change-Id: I6c8eb94b47d0a03329c912701b8af3fb5ebd1876 Reviewed-by: Christian Stromme <christian.stromme@digia.com>