| Commit message (Collapse) | Author | Age | Files | Lines |
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When the code that supports iOS was added, we introduced a bug where QML
videos would be played y-inverted on OS X. This is because we made no
effort to y-invert the Framebuffer Object before rendering the texture
in the SceneGraph. Now we render the video the the FBO y-inverted, so
there is no need to y-invert the resulting texture.
Task-number: QTBUG-35955
Change-Id: I41af1aaae57923b9972b5be5ec65f7d2a97d77c5
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
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Previously a QGLWidget was used as a target for the
AVFVideoFrameRenderer. This was uncessary as it is possible to render
directly on top of the QWidget using the CoreAnimation Framework.
Change-Id: I08923c85fd56c8874c1d8c187ae5145e220fab92
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: Ia8c1c38aba1544603fada8c414cc856f365fd15b
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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QGraphicsVideoItem was not working because the QPainterVideoSurface was
unable to paint BGR32 format OpenGL textures. Now if the QGraphicsView
window has a QGLWidget viewport, we use the GLTextureHandle to render
the video, otherwise we fallback to the software QImage rendered case.
Task-number: QTBUG-28017
Change-Id: I9304e0a2536f15075ae34cdd509ef24fbc18604e
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
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This plugin would be used on Mac 10.7+ where without the QuickTime C API
our QT7 media player performance was crippled.
Change-Id: Iaadb1990a8f63393c4cd02d096624e0fed42b40f
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Jason Barron <jason.barron@digia.com>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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