| Commit message (Collapse) | Author | Age | Files | Lines |
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Removed hard dependency to Angle; it's now required only when rendering
to a texture. If Angle is not used, the buffers are now mappable to
system memory.
This enables HW-accelerated video decoding in QML for non-ANGLE
builds. Note that the frame data have to do a round-trip through system
memory, which is not ideal but still faster than SW decoding.
Task-number: QTBUG-45593
Change-Id: Icc3503142df4e8dbb53b4e11f409b161fd2f9bde
Reviewed-by: Christian Stromme <christian.stromme@theqtcompany.com>
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As for the window control, the existing code from the WMF plugin has
been refactored out and is now shared for both plugins.
This enables HW-accelerated video decoding in QML, QGraphicsVideoItem
and custom QAbstractVideoSurfaces (Angle is required).
Task-number: QTBUG-45593
Change-Id: I1d4dbf5695cdd4dbee93f9f4a957fa4d813aa85d
Reviewed-by: Christian Stromme <christian.stromme@theqtcompany.com>
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Reuse existing code from the WMF plugin, which already uses the EVR.
This enables HW-accelerated video decoding when using QMediaPlayer
with a QVideoWidget.
Task-number: QTBUG-45593
Change-Id: I757e4d53cd2c648aee6ba33a4851a8c6adc62843
Reviewed-by: Christian Stromme <christian.stromme@theqtcompany.com>
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