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* Windows: Improve EVR presenter.Yoann Lopes2016-01-121-17/+9
| | | | | | | | | | | | | | Removed hard dependency to Angle; it's now required only when rendering to a texture. If Angle is not used, the buffers are now mappable to system memory. This enables HW-accelerated video decoding in QML for non-ANGLE builds. Note that the frame data have to do a round-trip through system memory, which is not ideal but still faster than SW decoding. Task-number: QTBUG-45593 Change-Id: Icc3503142df4e8dbb53b4e11f409b161fd2f9bde Reviewed-by: Christian Stromme <christian.stromme@theqtcompany.com>
* DirectShow: use the EVR in the renderer control.Yoann Lopes2016-01-121-3/+23
| | | | | | | | | | | As for the window control, the existing code from the WMF plugin has been refactored out and is now shared for both plugins. This enables HW-accelerated video decoding in QML, QGraphicsVideoItem and custom QAbstractVideoSurfaces (Angle is required). Task-number: QTBUG-45593 Change-Id: I1d4dbf5695cdd4dbee93f9f4a957fa4d813aa85d Reviewed-by: Christian Stromme <christian.stromme@theqtcompany.com>
* DirectShow: use the EVR in the window control.Yoann Lopes2015-11-051-0/+8
Reuse existing code from the WMF plugin, which already uses the EVR. This enables HW-accelerated video decoding when using QMediaPlayer with a QVideoWidget. Task-number: QTBUG-45593 Change-Id: I757e4d53cd2c648aee6ba33a4851a8c6adc62843 Reviewed-by: Christian Stromme <christian.stromme@theqtcompany.com>