| Commit message (Collapse) | Author | Age | Files | Lines |
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Use the new configuration system to define external
libraries, configure tests and features. Don't use
pkg-config outside of the configuration step. And
move all command line options over from qtbase, so
that we can remove them from there in a second step.
Change-Id: I1aa4b557a6aee17eeceb00602005a2d28b426a26
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Yoann Lopes <yoann.lopes@qt.io>
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Change-Id: I7449a68cfb76798e9c4e3101da4a4e3ab713d4be
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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Change-Id: I26d80ece18abf882338de5ce0258469ed103a0eb
Reviewed-by: Yoann Lopes <yoann.lopes@qt.io>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
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Conflicts:
src/plugins/avfoundation/mediaplayer/mediaplayer.pro
tests/auto/unit/qmediaserviceprovider/mockserviceplugin1/mockserviceplugin1.pro
tests/auto/unit/qmediaserviceprovider/mockserviceplugin2/mockserviceplugin2.pro
tests/auto/unit/qmediaserviceprovider/mockserviceplugin3/mockserviceplugin3.pro
tests/auto/unit/qmediaserviceprovider/mockserviceplugin4/mockserviceplugin4.pro
tests/auto/unit/qmediaserviceprovider/mockserviceplugin5/mockserviceplugin5.pro
Change-Id: I5742596230dc510ba2a09eba624429bb67179194
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this fixes static builds by ensuring that all dependencies are exported.
Task-number: QTBUG-51071
Change-Id: I8e1554b648327ea2fb342b882ce8e439bd6f271d
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I324f65c61171f36641472964d095d72e452afb3a
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Change-Id: I04b0fbe248e33821c93661b684b2e423f57e0f2f
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
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Padding rows & columns are included in the video frame that is sent to
the VIV direct texture. Scale the UV coordinates to ensure the padding
pixels aren't shown.
Change-Id: I8b870a95ff786f9f80f42f0cc33f468b0c9c3863
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I1c6faa4f59f8eca54f01ef20941fa60161dd7872
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
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Add the QAbstractVideoFilter base class and integrate it with VideoOutput.
This can be used to perform arbitrary filtering or image processing
on the frames of a video stream of a VideoOutput element right before
the OpenGL texture is provided to the scenegraph by the video node.
This opens up the possibility to integrate computer vision
frameworks or accelerated image processing with Qt Quick applications
that display video streams using Qt Multimedia.
Conceptually it is somewhat similar to QVideoProbe, this
approach however allows modifying the frame, in real time
with tight integration to the scenegraph node, and targets
Qt Quick meaning setting up the filter and processing the results
of the computations happen completely in QML.
[ChangeLog] Added QAbstractVideoFilter that serves as a base class for QML
video filtering elements that integrate compute, vision, and image processing
frameworks with VideoOutput.
Change-Id: Ice1483f8c2daec5a43536978627a7bbb64549480
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
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Camera input is often in this format. Until now the lack of GL_VIV_I420 (which
was presumably missing in older versions of the extension?) in the format list
resulted in falling back to the built-in i420 node instead of the zero-copy imx6
one. This is now corrected by adding the correct format mapping.
Change-Id: I6e891bb3bb07d64ccd5b2d170b052f677c8bd19c
Reviewed-by: aavit <eirik.aavitsland@theqtcompany.com>
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Each plugin must provide its own unique key. Otherwise we will only ever
see one single plugin.
Right now running on i.MX6 is often broken because the imx6 videonode plugin is
not picked up since only the egl one is seen by the system. With the fix both plugins
provide their own unique key so both become visible.
Additionally, introduce a QT_VIDEONODE environment variable. This is useful to specify
which plugin to use. This is necessary in case multiple custom videonode plugins support
the same formats.
Change-Id: Iaa1988f8436dcb938cb9a95e2e0d68a4e92e113c
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: Ied06887225df341064c12bcc14c259ae74116f2e
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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Mesa EGL headers include X11 headers, which may #define Bool.
Change-Id: I17379c24bfb7bac809b92f4c2a41298de00a972c
Reviewed-by: Andrew den Exter <andrew.den.exter@qinetic.com.au>
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[ChangeLog] Added a VideoNode plugin which allows direct rendering of
EGLImageKHR backed video frames.
Change-Id: I36fb6fd27680dbe9c71a446bbd54df95488725f8
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
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Use Q_FOREACH instead of C++11 range-based For loops.
Task-number: QTBUG-38900
Change-Id: I2b9f8444f2ac3ae71811112244c687cab79753c9
Reviewed-by: Thomas Senyk <thomas.senyk@pelagicore.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Change-Id: I4facc9ca0616927f7b1101cecb989fece38c2f7a
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
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The old textures won't match anyways. So there is no need to keep them.
Change-Id: Id3482333d10cf022d04076ec0f5c7df475c522ae
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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All formats are now tested.
Also, don't use the alpha channel. This is not quite correct for formats
with alpha channel but for video probably a good idea.
Change-Id: I4a2404d7c96023bb1e3fca41e1f224d23347f290
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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This way it also works custom mkspecs
Change-Id: I7414aac775b797da3487e9625c7212486118b532
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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On imx6 there is a platform-specific API to implement
memory-mapping from gstreamer-buffer to opengl-texture.
This plugin uses this API to avoid CPU-based-memory-copy.
This allows fluid video-playback up to 1080p with very little CPU load.
Before even 720p used one cpu-core completely and wasn't fluid.
Change-Id: I0c33eb5d475393a65459291ce9290fa0753de4a5
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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