summaryrefslogtreecommitdiffstats
path: root/src/plugins/winrt/qwinrtabstractvideorenderercontrol.h
Commit message (Collapse)AuthorAgeFilesLines
* Replaced old license headers with new and correct onesJani Heikkinen2016-08-121-12/+15
| | | | | | | | | | Replaced - header.LGPL3 with header.LGPL - header.LGPL21 with header.LGPL Change-Id: If11396da6ff12e9122281c17fc4354b05a554ee5 Reviewed-by: Ruslan Baratov <ruslan_baratov@yahoo.com> Reviewed-by: Yoann Lopes <yoann.lopes@qt.io>
* winrt: fix camera control after move to xaml threadMaurice Kalinowski2016-04-221-2/+3
| | | | | | | | | | | | | | | | | Camera control management has to happen inside the xaml thread, otherwise the behavior is undefined. This results in ie. the first capture not working due to synchronization issues. When (de-)activating the videoRenderer we have to switch to the UI thread first. In addition add focus for Windows 10 (Mobile), previously it was compiled for Windows Phone 8.1 only. On desktop this might return no focus mode to be supported, but API-wise this is available. Task-number: QTBUG-47803 Change-Id: I9b345ebc82502fc6e00aede43b9096893cd0ad53 Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
* winrt: Introduce DirectX pipeline bypass.Samuel Nevala2015-09-291-0/+28
| | | | | | | | | | | | Qt Windows Runtime camera uses DirectVideo to convert NV12 format texture to BGRA format texture. As the EGL Node can draw using NV12 already, allow video render control to choose which path to take. By default use DirectVideo. Bypass can be used as fallback when DirectVideo cannot be used or is not working. Task-Id: QTBUG-48331 Change-Id: I0cb87a7c4523bfb60610e6b41ab3fb05aff092a1 Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
* Updated WinRT license headers to use LGPLv3 instead of LGPLv21Jani Heikkinen2015-05-211-10/+13
| | | | | | | | From 5.5.0 -> WinRT port is licensed with LGPLv3, see http://blog.qt.io/blog/2015/04/29/windows-10-support-in-qt/ Change-Id: I86e43ba051e3bc1dfb3eb9e1d442a9a12e9efdb7 Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
* Update copyright headersAntti Kokko2015-02-121-22/+14
| | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Change-Id: I1c6faa4f59f8eca54f01ef20941fa60161dd7872 Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
* winrt: Fix camera auto rotationAndrew Knight2014-12-111-0/+3
| | | | | | | | | | | | | | There is no Windows Runtime API to find the camera sensor rotation, so assume that phones always have a camera mounting of 270 degrees. Tablet and webcams remain mounted at the default (0 degrees). As the frame is not flipped automatically by the system, the scan line direction is set to BottomToTop for front-facing cameras to achieve compatibility with other platforms. Task-number: QTBUG-41066 Change-Id: Icf17ecd4aca9fa9d5b24d94e5b21b63ee6f21f28 Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com> Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
* winrt: Add media playback serviceAndrew Knight2014-08-251-0/+87
This introduces a MediaPlayer service based on the MFEngineEx API. Only scene graph video rendering is supported at this time. The video renderer control is abstracted in order to provide a base for future video nodes which do not source their content from the MF engine. [ChangeLog] Media player support was added to the winrt backend. Change-Id: I8155a1030466ea352fad0a87d1ae97a88983760c Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>