| Commit message (Collapse) | Author | Age | Files | Lines |
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The WMF plugin can now be built without the media player service. That
enables the audio decode service even when DirectShow is used as media
player backend.
The default configuration on Windows is now:
Camera, MediaPlayer -> DirectShow
AudioDecode -> WMF
Change-Id: Ic6f3c85ed849e0c603719cfb03794e6abd2d52fa
Reviewed-by: Christian Stromme <christian.stromme@qt.io>
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As for the window control, the existing code from the WMF plugin has
been refactored out and is now shared for both plugins.
This enables HW-accelerated video decoding in QML, QGraphicsVideoItem
and custom QAbstractVideoSurfaces (Angle is required).
Task-number: QTBUG-45593
Change-Id: I1d4dbf5695cdd4dbee93f9f4a957fa4d813aa85d
Reviewed-by: Christian Stromme <christian.stromme@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I1c6faa4f59f8eca54f01ef20941fa60161dd7872
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: Ied06887225df341064c12bcc14c259ae74116f2e
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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It also applies to QGraphicsVideoItem when used on a GL viewport.
We now have a new video sink that is based on Microsoft's EVR sink, we just
replace the default Presenter with our own. Frames are rendered into D3D
surfaces using DXVA, then copied into a shared D3D/EGL surface and finally
bound to a GL texture to be used by the video surface.
The shared D3D/EGL surface is a feature provided by ANGLE and therefore Qt
must be compiled with ANGLE for this new video sink to be compiled and
used.
Change-Id: I0b7b9968eed5488f9ef1a2dcca5213bd0af232ab
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
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