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path: root/src/plugins/wmf/mfactivate.h
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* WMF: make it possible to build only the audio decode serviceYoann Lopes2016-11-021-206/+0
| | | | | | | | | | | | The WMF plugin can now be built without the media player service. That enables the audio decode service even when DirectShow is used as media player backend. The default configuration on Windows is now: Camera, MediaPlayer -> DirectShow AudioDecode -> WMF Change-Id: Ic6f3c85ed849e0c603719cfb03794e6abd2d52fa Reviewed-by: Christian Stromme <christian.stromme@qt.io>
* DirectShow: use the EVR in the renderer control.Yoann Lopes2016-01-121-2/+0
| | | | | | | | | | | As for the window control, the existing code from the WMF plugin has been refactored out and is now shared for both plugins. This enables HW-accelerated video decoding in QML, QGraphicsVideoItem and custom QAbstractVideoSurfaces (Angle is required). Task-number: QTBUG-45593 Change-Id: I1d4dbf5695cdd4dbee93f9f4a957fa4d813aa85d Reviewed-by: Christian Stromme <christian.stromme@theqtcompany.com>
* Update copyright headersAntti Kokko2015-02-121-7/+7
| | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Change-Id: I1c6faa4f59f8eca54f01ef20941fa60161dd7872 Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
* Update license headers and add new license filesAntti Kokko2014-08-241-19/+11
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 & LICENSE.GPLv2 - Removed LICENSE.GPL Change-Id: Ied06887225df341064c12bcc14c259ae74116f2e Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
* WMF: enabled HW-accelerated video decoding for the QML video item.Yoann Lopes2013-01-231-0/+216
It also applies to QGraphicsVideoItem when used on a GL viewport. We now have a new video sink that is based on Microsoft's EVR sink, we just replace the default Presenter with our own. Frames are rendered into D3D surfaces using DXVA, then copied into a shared D3D/EGL surface and finally bound to a GL texture to be used by the video surface. The shared D3D/EGL surface is a feature provided by ANGLE and therefore Qt must be compiled with ANGLE for this new video sink to be compiled and used. Change-Id: I0b7b9968eed5488f9ef1a2dcca5213bd0af232ab Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>