From 618936fc5afc386413caf0915782d4bd4402d115 Mon Sep 17 00:00:00 2001 From: Yoann Lopes Date: Mon, 13 Jun 2016 14:09:00 +0200 Subject: Use logarithmic volume scale in examples. Sounds much better than a cubic scale. Change-Id: I4daaa333a5e1f24b93443d624b024a1263979538 Reviewed-by: Christian Stromme --- examples/multimediawidgets/player/playercontrols.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'examples/multimediawidgets') diff --git a/examples/multimediawidgets/player/playercontrols.cpp b/examples/multimediawidgets/player/playercontrols.cpp index 80abf59b6..3d968b452 100644 --- a/examples/multimediawidgets/player/playercontrols.cpp +++ b/examples/multimediawidgets/player/playercontrols.cpp @@ -140,7 +140,7 @@ void PlayerControls::setState(QMediaPlayer::State state) int PlayerControls::volume() const { qreal linearVolume = QAudio::convertVolume(volumeSlider->value() / qreal(100), - QAudio::CubicVolumeScale, + QAudio::LogarithmicVolumeScale, QAudio::LinearVolumeScale); return qRound(linearVolume * 100); @@ -148,11 +148,11 @@ int PlayerControls::volume() const void PlayerControls::setVolume(int volume) { - qreal cubicVolume = QAudio::convertVolume(volume / qreal(100), - QAudio::LinearVolumeScale, - QAudio::CubicVolumeScale); + qreal logarithmicVolume = QAudio::convertVolume(volume / qreal(100), + QAudio::LinearVolumeScale, + QAudio::LogarithmicVolumeScale); - volumeSlider->setValue(qRound(cubicVolume * 100)); + volumeSlider->setValue(qRound(logarithmicVolume * 100)); } bool PlayerControls::isMuted() const -- cgit v1.2.3