From fe46759fc0a39418a3b5f32cf78a162c35a7aef7 Mon Sep 17 00:00:00 2001 From: Yoann Lopes Date: Fri, 13 May 2016 17:13:03 +0200 Subject: Add new volume conversion API. All Qt Multimedia volume APIs expect a linear volume factor. However, UI volume controls should typically use a logarithmic or cubic scale to match how the human ear perceives loudness. The new helper function (C++ and QML) provides a way to do the conversion from one scale to another. Change-Id: If7795426b728ab0e8fd6635988dbc9be795e3e5e Reviewed-by: Christian Stromme --- src/multimedia/audio/qaudio.cpp | 113 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 113 insertions(+) (limited to 'src/multimedia/audio/qaudio.cpp') diff --git a/src/multimedia/audio/qaudio.cpp b/src/multimedia/audio/qaudio.cpp index c708fa4f8..426c984df 100644 --- a/src/multimedia/audio/qaudio.cpp +++ b/src/multimedia/audio/qaudio.cpp @@ -39,6 +39,7 @@ #include +#include #include QT_BEGIN_NAMESPACE @@ -49,6 +50,7 @@ static void qRegisterAudioMetaTypes() qRegisterMetaType(); qRegisterMetaType(); qRegisterMetaType(); + qRegisterMetaType(); } Q_CONSTRUCTOR_FUNCTION(qRegisterAudioMetaTypes) @@ -111,6 +113,98 @@ Q_CONSTRUCTOR_FUNCTION(qRegisterAudioMetaTypes) \sa QMediaPlayer::setAudioRole() */ +/*! + \enum QAudio::VolumeScale + + This enum defines the different audio volume scales. + + \value LinearVolumeScale Linear scale. \c 0.0 (0%) is silence and \c 1.0 (100%) is full + volume. All Qt Multimedia classes that have an audio volume use a + linear scale. + \value CubicVolumeScale Cubic scale. \c 0.0 (0%) is silence and \c 1.0 (100%) is full + volume. UI volume controls should usually use a cubic scale. + \value DecibelVolumeScale Decibel (dB, amplitude) logarithmic scale. \c -200 is silence and + \c 0 is full volume. + + \since 5.8 + \sa QAudio::convertVolume() +*/ + +namespace QAudio +{ + +/*! + \fn qreal QAudio::convertVolume(qreal volume, VolumeScale from, VolumeScale to) + + Converts an audio \a volume \a from a volume scale \a to another, and returns the result. + + Depending on the context, different scales are used to represent audio volume. All Qt Multimedia + classes that have an audio volume use a linear scale, the reason is that the loudness of a + speaker is controlled by modulating its voltage on a linear scale. The human ear on the other + hand, perceives loudness in a logarithmic way. That is why the decibel scale, being a logarithmic + scale, is typically used to define sound levels. UI volume controls in professional audio + applications usually use a decibel scale. The cubic scale is a computationally cheap + approximation of a logarithmic scale, most applications should use a cubic scale for their UI + volume controls. + + The following example shows how to convert the volume value from a slider control before passing + it to a QMediaPlayer. As a result, the perceived increase in volume is the same when increasing + the volume slider from 20 to 30 as it is from 50 to 60: + + \snippet multimedia-snippets/audio.cpp Volume conversion + + \since 5.8 + \sa VolumeScale, QMediaPlayer::setVolume(), QAudioOutput::setVolume(), + QAudioInput::setVolume(), QSoundEffect::setVolume(), QMediaRecorder::setVolume() +*/ +qreal convertVolume(qreal volume, VolumeScale from, VolumeScale to) +{ + switch (from) { + case LinearVolumeScale: + volume = qMax(qreal(0), volume); + switch (to) { + case LinearVolumeScale: + return volume; + case CubicVolumeScale: + return qPow(volume, qreal(1 / 3.0)); + case DecibelVolumeScale: + if (volume < 0.001) + return qreal(-200); + else + return qreal(20.0) * std::log10(volume); + } + break; + case CubicVolumeScale: + volume = qMax(qreal(0), volume); + switch (to) { + case LinearVolumeScale: + return volume * volume * volume; + case CubicVolumeScale: + return volume; + case DecibelVolumeScale: + if (volume < 0.001) + return qreal(-200); + else + return qreal(3.0 * 20.0) * std::log10(volume); + } + break; + case DecibelVolumeScale: + switch (to) { + case LinearVolumeScale: + return qPow(qreal(10.0), volume / qreal(20.0)); + case CubicVolumeScale: + return qPow(qreal(10.0), volume / qreal(3.0 * 20.0)); + case DecibelVolumeScale: + return volume; + } + break; + } + + return volume; +} + +} + #ifndef QT_NO_DEBUG_STREAM QDebug operator<<(QDebug dbg, QAudio::Error error) { @@ -210,6 +304,25 @@ QDebug operator<<(QDebug dbg, QAudio::Role role) } return dbg; } + +QDebug operator<<(QDebug dbg, QAudio::VolumeScale scale) +{ + QDebugStateSaver saver(dbg); + dbg.nospace(); + switch (scale) { + case QAudio::LinearVolumeScale: + dbg << "LinearVolumeScale"; + break; + case QAudio::CubicVolumeScale: + dbg << "CubicVolumeScale"; + break; + case QAudio::DecibelVolumeScale: + dbg << "DecibelVolumeScale"; + break; + } + return dbg; +} + #endif -- cgit v1.2.3