From 6ea8d63729dd1f4cb392d079b9b03f9ba9199eb1 Mon Sep 17 00:00:00 2001 From: Michael Goddard Date: Thu, 17 Nov 2011 17:22:36 +1000 Subject: If Pulse isn't ready, don't crash when trying to play. Change-Id: I996581e4492004f716d44a39fb5f74c26c9f9ac2 Reviewed-by: Ling Hu --- src/multimedia/effects/qsoundeffect_pulse_p.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/multimedia') diff --git a/src/multimedia/effects/qsoundeffect_pulse_p.cpp b/src/multimedia/effects/qsoundeffect_pulse_p.cpp index f2483a9ed..da617287a 100644 --- a/src/multimedia/effects/qsoundeffect_pulse_p.cpp +++ b/src/multimedia/effects/qsoundeffect_pulse_p.cpp @@ -477,7 +477,7 @@ void QSoundEffectPrivate::play() return; PulseDaemonLocker locker; - if (!m_sampleReady || m_stopping || m_emptying) { + if (!m_sampleReady || !m_pulseStream || m_stopping || m_emptying) { #ifdef QT_PA_DEBUG qDebug() << this << "play deferred"; #endif -- cgit v1.2.3