/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtAudioEngine 1.0 import QtQuick 2.0 import "content" Rectangle { color:"white" id: root width: 300 height: 500 property int radius : 100 property real twoPi : Math.PI + Math.PI MyAudioEngine { id:audioEngine listener.position : Qt.vector3d(observer.x, observer.y, 0); } Item { id: circle x: root.width / 2 y: root.height / 2 property real percent: 0 SequentialAnimation on percent { id: circleAnim1 loops: Animation.Infinite running: true NumberAnimation { duration: 8000 from: 0 to: 1 } } } Item { id: holder x: circle.x - Math.sin(circle.percent * root.twoPi) * root.radius - 50 y: circle.y + Math.cos(circle.percent * root.twoPi) * root.radius + 50 } Rectangle { color:"green" id: observer width: 16 height: 16 x: circle.x - width / 2 y: circle.y - height / 2 } Rectangle { color:"red" id: starship width: 32 height: 32 x: holder.x - width / 2 y: holder.y - height / 2 } MouseArea { anchors.fill: parent onClicked: { audioEngine.sounds["effects"].play(Qt.vector3d(holder.x, holder.y, 0)); } } SoundInstance { id: shipSound engine:audioEngine sound:"shipengine" position: Qt.vector3d(holder.x, holder.y, 0) direction: { var a = (starship.rotation / 360) * root.twoPi; return Qt.vector3d(Math.sin(a), -Math.cos(a), 0); } velocity: { var speed = root.twoPi * root.radius / 4; return shipSound.direction * speed; } Component.onCompleted: shipSound.play() } //Category Volume Control Rectangle { property variant volumeCtrl: audioEngine.categories["sfx"]; id: volumeBar x: 10 y: 10 width: 280 height: 22 color: "darkgray" Rectangle { id: volumeTracker x: 0 y: 0 width: volumeBar.volumeCtrl.volume * parent.width; height: parent.height color: "lightgreen" } Text { text: " volume:" + volumeBar.volumeCtrl.volume * 100 +"%"; font.pointSize: 16; font.italic: true; color: "black" anchors.fill: parent } MouseArea { anchors.fill: parent property bool m:false onPressed: { m = true; updateVolume(mouse); } onReleased: { m = false; } onPositionChanged: { if (m) { updateVolume(mouse); } } function updateVolume(mouse) { volumeBar.volumeCtrl.volume = Math.min(1, Math.max(0, mouse.x / (volumeBar.width - 1))); } } } //Information display Item { x:10 y:32 Text { text: " [live instances] = " + audioEngine.liveInstances; font.pointSize: 14; font.italic: true; color: "black" anchors.fill: parent } } Item { x:10 y:60 Text { text: " [loading]=" + (audioEngine.loading ? "true" : "false"); font.pointSize: 16; font.italic: true; color: "black" anchors.fill: parent } } }