/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "progressbar.h" #include "spectrum.h" #include ProgressBar::ProgressBar(QWidget *parent) : QWidget(parent) , m_bufferLength(0) , m_recordPosition(0) , m_playPosition(0) , m_windowPosition(0) , m_windowLength(0) { setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed); setMinimumHeight(30); #ifdef SUPERIMPOSE_PROGRESS_ON_WAVEFORM setAutoFillBackground(false); #endif } ProgressBar::~ProgressBar() { } void ProgressBar::reset() { m_bufferLength = 0; m_recordPosition = 0; m_playPosition = 0; m_windowPosition = 0; m_windowLength = 0; update(); } void ProgressBar::paintEvent(QPaintEvent * /*event*/) { QPainter painter(this); QColor bufferColor(0, 0, 255); QColor windowColor(0, 255, 0); #ifdef SUPERIMPOSE_PROGRESS_ON_WAVEFORM bufferColor.setAlphaF(0.5); windowColor.setAlphaF(0.5); #else painter.fillRect(rect(), Qt::black); #endif if (m_bufferLength) { QRect bar = rect(); const qreal play = qreal(m_playPosition) / m_bufferLength; bar.setLeft(rect().left() + play * rect().width()); const qreal record = qreal(m_recordPosition) / m_bufferLength; bar.setRight(rect().left() + record * rect().width()); painter.fillRect(bar, bufferColor); QRect window = rect(); const qreal windowLeft = qreal(m_windowPosition) / m_bufferLength; window.setLeft(rect().left() + windowLeft * rect().width()); const qreal windowWidth = qreal(m_windowLength) / m_bufferLength; window.setWidth(windowWidth * rect().width()); painter.fillRect(window, windowColor); } } void ProgressBar::bufferLengthChanged(qint64 bufferSize) { m_bufferLength = bufferSize; m_recordPosition = 0; m_playPosition = 0; m_windowPosition = 0; m_windowLength = 0; repaint(); } void ProgressBar::recordPositionChanged(qint64 recordPosition) { Q_ASSERT(recordPosition >= 0); Q_ASSERT(recordPosition <= m_bufferLength); m_recordPosition = recordPosition; repaint(); } void ProgressBar::playPositionChanged(qint64 playPosition) { Q_ASSERT(playPosition >= 0); Q_ASSERT(playPosition <= m_bufferLength); m_playPosition = playPosition; repaint(); } void ProgressBar::windowChanged(qint64 position, qint64 length) { Q_ASSERT(position >= 0); Q_ASSERT(position <= m_bufferLength); Q_ASSERT(position + length <= m_bufferLength); m_windowPosition = position; m_windowLength = length; repaint(); }