/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Mobility Components. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 Item { id: seekControl height: Math.min(parent.width, parent.height) / 20 property int duration: 0 property int playPosition: 0 property int seekPosition: 0 property bool enabled: true property bool seeking: false Rectangle { id: background anchors.fill: parent color: "white" opacity: 0.3 radius: parent.height / 15 } Rectangle { id: progressBar anchors { left: parent.left; top: parent.top; bottom: parent.bottom } width: seekControl.duration == 0 ? 0 : background.width * seekControl.playPosition / seekControl.duration color: "black" opacity: 0.7 } Text { width: 90 anchors { left: parent.left; top: parent.top; bottom: parent.bottom; leftMargin: 10 } horizontalAlignment: Text.AlignLeft verticalAlignment: Text.AlignVCenter color: "white" smooth: true text: formatTime(playPosition) } Text { width: 90 anchors { right: parent.right; top: parent.top; bottom: parent.bottom; rightMargin: 10 } horizontalAlignment: Text.AlignRight verticalAlignment: Text.AlignVCenter color: "white" smooth: true text: formatTime(duration) } Rectangle { id: progressHandle height: parent.height width: parent.height / 2 color: "white" opacity: 0.5 anchors.verticalCenter: progressBar.verticalCenter x: seekControl.duration == 0 ? 0 : seekControl.playPosition / seekControl.duration * background.width MouseArea { id: mouseArea anchors { horizontalCenter: parent.horizontalCenter; bottom: parent.bottom } height: parent.height width: parent.height * 2 enabled: seekControl.enabled drag { target: progressHandle axis: Drag.XAxis minimumX: 0 maximumX: background.width } onPressed: { seekControl.seeking = true; } onCanceled: { seekControl.seekPosition = progressHandle.x * seekControl.duration / background.width seekControl.seeking = false } onReleased: { seekControl.seekPosition = progressHandle.x * seekControl.duration / background.width seekControl.seeking = false mouse.accepted = true } } } Timer { // Update position also while user is dragging the progress handle id: seekTimer repeat: true interval: 300 running: seekControl.seeking onTriggered: { seekControl.seekPosition = progressHandle.x*seekControl.duration / background.width } } function formatTime(timeInMs) { if (!timeInMs || timeInMs <= 0) return "0:00" var seconds = timeInMs / 1000; var minutes = Math.floor(seconds / 60) seconds = Math.floor(seconds % 60) if (seconds < 10) seconds = "0" + seconds; return minutes + ":" + seconds } }