/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Mobility Components. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 Item { id: seekControl height: Math.min(parent.width, parent.height) / 20 property int duration: 0 property int playPosition: 0 property int seekPosition: 0 property bool enabled: true property bool seeking: false Rectangle { id: background anchors.fill: parent color: "white" opacity: 0.3 radius: parent.height / 15 } Rectangle { id: progressBar anchors { left: parent.left; top: parent.top; bottom: parent.bottom } width: seekControl.duration == 0 ? 0 : background.width * seekControl.playPosition / seekControl.duration color: "black" opacity: 0.7 } Text { width: 90 anchors { left: parent.left; top: parent.top; bottom: parent.bottom; leftMargin: 10 } horizontalAlignment: Text.AlignLeft verticalAlignment: Text.AlignVCenter color: "white" smooth: true text: formatTime(playPosition) } Text { width: 90 anchors { right: parent.right; top: parent.top; bottom: parent.bottom; rightMargin: 10 } horizontalAlignment: Text.AlignRight verticalAlignment: Text.AlignVCenter color: "white" smooth: true text: formatTime(duration) } Rectangle { id: progressHandle height: parent.height width: parent.height / 2 color: "white" opacity: 0.5 anchors.verticalCenter: progressBar.verticalCenter x: seekControl.duration == 0 ? 0 : seekControl.playPosition / seekControl.duration * background.width MouseArea { id: mouseArea anchors { horizontalCenter: parent.horizontalCenter; bottom: parent.bottom } height: parent.height width: parent.height * 2 enabled: seekControl.enabled drag { target: progressHandle axis: Drag.XAxis minimumX: 0 maximumX: background.width } onPressed: { seekControl.seeking = true; } onCanceled: { seekControl.seekPosition = progressHandle.x * seekControl.duration / background.width seekControl.seeking = false } onReleased: { seekControl.seekPosition = progressHandle.x * seekControl.duration / background.width seekControl.seeking = false mouse.accepted = true } } } Timer { // Update position also while user is dragging the progress handle id: seekTimer repeat: true interval: 300 running: seekControl.seeking onTriggered: { seekControl.seekPosition = progressHandle.x*seekControl.duration / background.width } } function formatTime(timeInMs) { if (!timeInMs || timeInMs <= 0) return "0:00" var seconds = timeInMs / 1000; var minutes = Math.floor(seconds / 60) seconds = Math.floor(seconds % 60) if (seconds < 10) seconds = "0" + seconds; return minutes + ":" + seconds } }