/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Mobility Components. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // Based on http://www.geeks3d.com/20100909/shader-library-gaussian-blur-post-processing-filter-in-glsl/ import QtQuick 2.0 Item { id: root property bool divider: true property real dividerValue: 0.5 property ListModel parameters: ListModel { ListElement { name: "Radius" value: 0.5 } } property alias targetWidth: verticalShader.targetWidth property alias targetHeight: verticalShader.targetHeight property alias source: verticalShader.source Effect { id: verticalShader anchors.fill: parent dividerValue: parent.dividerValue property real blurSize: 4.0 * parent.parameters.get(0).value / targetHeight fragmentShaderFilename: "gaussianblur_v.fsh" } Effect { id: horizontalShader anchors.fill: parent dividerValue: parent.dividerValue property real blurSize: 4.0 * parent.parameters.get(0).value / parent.targetWidth fragmentShaderFilename: "gaussianblur_h.fsh" source: horizontalShaderSource ShaderEffectSource { id: horizontalShaderSource sourceItem: verticalShader smooth: true hideSource: true } } }