/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Mobility Components. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // Based on http://www.geeks3d.com/20100909/shader-library-gaussian-blur-post-processing-filter-in-glsl/ import QtQuick 2.0 Item { id: root property bool divider: true property real dividerValue: 0.5 property ListModel parameters: ListModel { ListElement { name: "Radius" value: 0.5 } onDataChanged: updateBlurSize() } function updateBlurSize() { if ((targetHeight > 0) && (targetWidth > 0)) { verticalBlurSize = 4.0 * parameters.get(0).value / targetHeight; horizontalBlurSize = 4.0 * parameters.get(0).value / targetWidth; } } property alias targetWidth: verticalShader.targetWidth property alias targetHeight: verticalShader.targetHeight property alias source: verticalShader.source property alias horizontalBlurSize: horizontalShader.blurSize property alias verticalBlurSize: verticalShader.blurSize Effect { id: verticalShader anchors.fill: parent dividerValue: parent.dividerValue property real blurSize: 0.0 onTargetHeightChanged: { updateBlurSize() } onTargetWidthChanged: { updateBlurSize() } fragmentShaderFilename: "gaussianblur_v.fsh" } Effect { id: horizontalShader anchors.fill: parent dividerValue: parent.dividerValue property real blurSize: 0.0 fragmentShaderFilename: "gaussianblur_h.fsh" source: horizontalShaderSource ShaderEffectSource { id: horizontalShaderSource sourceItem: verticalShader smooth: true hideSource: true } } }