/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Mobility Components. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // Mouse area which flashes to indicate its location on the screen import QtQuick 2.0 MouseArea { property alias hintColor: hintRect.color property bool hintEnabled: true Rectangle { id: hintRect anchors.fill: parent color: "yellow" opacity: 0 states: [ State { name: "high" PropertyChanges { target: hintRect opacity: 0.8 } }, State { name: "low" PropertyChanges { target: hintRect opacity: 0.4 } } ] transitions: [ Transition { from: "low" to: "high" SequentialAnimation { NumberAnimation { properties: "opacity" easing.type: Easing.InOutSine duration: 500 } ScriptAction { script: hintRect.state = "low" } } }, Transition { from: "*" to: "low" SequentialAnimation { NumberAnimation { properties: "opacity" easing.type: Easing.InOutSine duration: 500 } ScriptAction { script: hintRect.state = "high" } } }, Transition { from: "*" to: "baseState" NumberAnimation { properties: "opacity" easing.type: Easing.InOutSine duration: 500 } } ] } onHintEnabledChanged: hintRect.state = hintEnabled ? "low" : "baseState" Component.onCompleted: hintRect.state = "low" }