/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Mobility Components. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html uniform float targetHue; uniform float windowWidth; uniform float dividerValue; uniform sampler2D source; uniform lowp float qt_Opacity; varying vec2 qt_TexCoord0; void rgb2hsl(vec3 rgb, out float h, out float s, float l) { float maxval = max(rgb.r, max(rgb.g, rgb.b)); float minval = min(rgb.r, min(rgb.g, rgb.b)); float delta = maxval - minval; l = (minval + maxval) / 2.0; s = 0.0; if (l > 0.0 && l < 1.0) s = delta / (l < 0.5 ? 2.0 * l : 2.0 - 2.0 * l); h = 0.0; if (delta > 0.0) { if (rgb.r == maxval && rgb.g != maxval) h += (rgb.g - rgb.b ) / delta; if (rgb.g == maxval && rgb.b != maxval) h += 2.0 + (rgb.b - rgb.r) / delta; if (rgb.b == maxval && rgb.r != maxval) h += 4.0 + (rgb.r - rgb.g) / delta; h *= 60.0; } } void main() { vec2 uv = qt_TexCoord0.xy; vec3 col = texture2D(source, uv).rgb; float h, s, l; rgb2hsl(col, h, s, l); float h2 = (h > targetHue) ? h - 360.0 : h + 360.0; float y = 0.3 * col.r + 0.59 * col.g + 0.11 * col.b; vec3 result; if (uv.x > dividerValue || (abs(h - targetHue) < windowWidth) || (abs(h2 - targetHue) < windowWidth)) result = col; else result = vec3(y, y, y); gl_FragColor = qt_Opacity * vec4(result, 1.0); }