/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Mobility Components. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 Item { id: seekControl height: 46 property int duration: 0 property int playPosition: 0 property int seekPosition: 0 property bool enabled: true property bool seeking: false Rectangle { id: background anchors.fill: parent color: "black" opacity: 0.3 } Rectangle { id: progressBar anchors { left: parent.left; top: parent.top; bottom: parent.bottom } width: seekControl.duration == 0 ? 0 : background.width * seekControl.playPosition / seekControl.duration color: "black" opacity: 0.7 } Text { width: 90 anchors { left: parent.left; top: parent.top; bottom: parent.bottom; leftMargin: 10 } font { family: "Nokia Sans S60"; pixelSize: 24 } horizontalAlignment: Text.AlignLeft verticalAlignment: Text.AlignVCenter color: "white" smooth: true text: formatTime(playPosition) } Text { width: 90 anchors { right: parent.right; top: parent.top; bottom: parent.bottom; rightMargin: 10 } font { family: "Nokia Sans S60"; pixelSize: 24 } horizontalAlignment: Text.AlignRight verticalAlignment: Text.AlignVCenter color: "white" smooth: true text: formatTime(duration) } Image { id: progressHandle height: 46 width: 10 source: mouseArea.pressed ? "qrc:/images/progress_handle_pressed.svg" : "qrc:/images/progress_handle.svg" anchors.verticalCenter: progressBar.verticalCenter x: seekControl.duration == 0 ? 0 : seekControl.playPosition / seekControl.duration * 630 MouseArea { id: mouseArea anchors { horizontalCenter: parent.horizontalCenter; bottom: parent.bottom } height: 46+16 width: height enabled: seekControl.enabled drag { target: progressHandle axis: Drag.XAxis minimumX: 0 maximumX: 631 } onPressed: { seekControl.seeking = true; } onCanceled: { seekControl.seekPosition = progressHandle.x * seekControl.duration / 630 seekControl.seeking = false } onReleased: { seekControl.seekPosition = progressHandle.x * seekControl.duration / 630 seekControl.seeking = false mouse.accepted = true } } } Timer { // Update position also while user is dragging the progress handle id: seekTimer repeat: true interval: 300 running: seekControl.seeking onTriggered: { seekControl.seekPosition = progressHandle.x*seekControl.duration/630 } } function formatTime(timeInMs) { if (!timeInMs || timeInMs <= 0) return "0:00" var seconds = timeInMs / 1000; var minutes = Math.floor(seconds / 60) seconds = Math.floor(seconds % 60) if (seconds < 10) seconds = "0" + seconds; return minutes + ":" + seconds } }