/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: http://www.qt-project.org/ ** ** This file is part of the Qt Mobility Components. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 ShaderEffect { property variant source property ListModel parameters: ListModel { } property bool divider: true property real dividerValue: 0.5 property real targetWidth: 0 property real targetHeight: 0 property string fragmentShaderFilename property string vertexShaderFilename QtObject { id: d property string fragmentShaderCommon: " #ifdef GL_ES precision mediump float; #else # define lowp # define mediump # define highp #endif // GL_ES " } // The following is a workaround for the fact that ShaderEffect // doesn't provide a way for shader programs to be read from a file, // rather than being inline in the QML file onFragmentShaderFilenameChanged: fragmentShader = d.fragmentShaderCommon + fileReader.readFile(fragmentShaderFilename) onVertexShaderFilenameChanged: vertexShader = fileReader.readFile(vertexShaderFilename) }