/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt Mobility Components. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // Based on http://www.geeks3d.com/20100909/shader-library-gaussian-blur-post-processing-filter-in-glsl/ import QtQuick 2.0 Item { id: root property bool divider: true property real dividerValue: 0.5 property ListModel parameters: ListModel { ListElement { name: "radius" value: 0.5 } } property alias targetWidth: verticalShader.targetWidth property alias targetHeight: verticalShader.targetHeight property alias source: verticalShader.source Effect { id: verticalShader anchors.fill: parent dividerValue: parent.dividerValue property real blurSize: 4.0 * parent.parameters.get(0).value / targetHeight fragmentShaderFilename: "shaders/gaussianblur_v.fsh" } Effect { id: horizontalShader anchors.fill: parent dividerValue: parent.dividerValue property real blurSize: 4.0 * parent.parameters.get(0).value / parent.targetWidth fragmentShaderFilename: "shaders/gaussianblur_h.fsh" source: horizontalShaderSource ShaderEffectSource { id: horizontalShaderSource sourceItem: verticalShader smooth: true hideSource: true } } }