/* Copyright 2018 Google Inc. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #ifndef RESONANCE_AUDIO_PLATFORM_COMMON_UTILS_H_ #define RESONANCE_AUDIO_PLATFORM_COMMON_UTILS_H_ #include "Eigen/Dense" namespace vraudio { // Flips the z-axis of a transformation matrix, which effectively allows // switching between the left-handed and right-handed coordinate systems. // // @param matrix 4x4 transformation matrix. // @return 4x4 transformation matrix with the z-axis flipped. void FlipZAxis(Eigen::Matrix4f* matrix); // Returns the position vector of a transformation matrix. // // @param matrix 4x4 transformation matrix. // @return 3D position vector. Eigen::Vector3f GetPosition(const Eigen::Matrix4f& matrix); // Returns the rotation quaternion of a transformation matrix. // // @param matrix 4x4 transformation matrix. // @return Quaternion representation of the rotation. Eigen::Quaternionf GetQuaternion(const Eigen::Matrix4f& matrix); // Returns a transformation matrix from position, forward & up vectors. // // @param position Position vector. // @param forward Forward direction vector describing rotation. // @param up Up direction vector describing rotation. // @return 4x4 transformation matrix. Eigen::Matrix4f GetTransformMatrix(const Eigen::Vector3f& position, const Eigen::Vector3f& forward, const Eigen::Vector3f& up); } // namespace vraudio #endif // RESONANCE_AUDIO_PLATFORM_COMMON_UTILS_H_