/* Copyright 2018 Google Inc. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #ifndef RESONANCE_AUDIO_GRAPH_GAIN_MIXER_NODE_H_ #define RESONANCE_AUDIO_GRAPH_GAIN_MIXER_NODE_H_ #include "base/audio_buffer.h" #include "base/source_parameters.h" #include "dsp/gain_mixer.h" #include "graph/system_settings.h" #include "node/processing_node.h" namespace vraudio { // Node that accepts multiple input buffers, calculates and applies a gain // value to each buffer based upon the given |AttenuationType| and then mixes // the results together. class GainMixerNode : public ProcessingNode { public: // Constructs |GainMixerNode| with given gain calculation method. // // @param attenuation_type Gain attenuation type to be used. // @param system_settings Global system settings. // @param num_channels Number of channels. GainMixerNode(const AttenuationType& attenuation_type, const SystemSettings& system_settings, size_t num_channels); // Mute the mixer node by skipping the audio processing and outputting nullptr // buffers. void SetMute(bool mute_enabled); // Node implementation. bool CleanUp() final; protected: // Implements ProcessingNode. const AudioBuffer* AudioProcess(const NodeInput& input) override; private: // Flag indicating the mute status. bool mute_enabled_; // Gain attenuation type. const AttenuationType attenuation_type_; // Gain mixer. GainMixer gain_mixer_; // Global system settings. const SystemSettings& system_settings_; }; } // namespace vraudio #endif // RESONANCE_AUDIO_GRAPH_GAIN_MIXER_NODE_H_