/* Copyright 2018 Google Inc. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #ifndef RESONANCE_AUDIO_GRAPH_OCCLUSION_NODE_H_ #define RESONANCE_AUDIO_GRAPH_OCCLUSION_NODE_H_ #include "base/audio_buffer.h" #include "dsp/mono_pole_filter.h" #include "graph/system_settings.h" #include "node/processing_node.h" namespace vraudio { // Node that accepts a single audio buffer as input and outputs the input buffer // with its cuttoff frequency scaled by listener/source directivity and // occlusion intensity. class OcclusionNode : public ProcessingNode { public: // Constructor. // // @param source_id Output buffer source id. // @param system_settings Global system settings. OcclusionNode(SourceId source_id, const SystemSettings& system_settings); protected: // Implements ProcessingNode. const AudioBuffer* AudioProcess(const NodeInput& input) override; private: friend class OcclusionNodeTest; const SystemSettings& system_settings_; // Used to low-pass input audio when a source is occluded or self-occluded. MonoPoleFilter low_pass_filter_; // Occlusion intensity value for the current input buffer. float current_occlusion_; // Output buffer. AudioBuffer output_buffer_; }; } // namespace vraudio #endif // RESONANCE_AUDIO_GRAPH_OCCLUSION_NODE_H_